Some fixes to the brick models
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@@ -97,7 +97,7 @@ void dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spacesBe
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auto model = m_World->AddComponent<Components::Model>(brick);
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std::shared_ptr<Components::Brick> cBrick = m_World->AddComponent<Components::Brick>(brick);
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std::shared_ptr<Components::RectangleShape> rectangleShape = m_World->AddComponent<Components::RectangleShape>(brick);
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rectangleShape->Dimensions = glm::vec2(1.f, 0.4f);
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rectangleShape->Dimensions = glm::vec2(0.95f, 0.35f);
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std::shared_ptr<Components::Physics> cPhys = m_World->AddComponent<Components::Physics>(brick);
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cPhys->CollisionType = CollisionType::Type::Dynamic;
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cPhys->GravityScale = 0.f;
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