Pause and Resume events completed and game-crashing bug fixed. I think.
This commit is contained in:
@@ -32,6 +32,7 @@
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#include "Game/EArrivedAtNewStage.h"
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#include "Game/EGameOver.h"
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#include "Game/EPause.h"
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#include "Game/EResume.h"
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#include "Game/EHitPad.h"
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#include "Game/EHitLag.h"
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#include "Game/EActionButton.h"
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@@ -127,6 +128,7 @@ private:
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dd::EventRelay<BallSystem, dd::Events::InkBlaster> m_EInkBlaster;
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dd::EventRelay<BallSystem, dd::Events::InkBlasterOver> m_EInkBlasterOver;
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dd::EventRelay<BallSystem, dd::Events::Pause> m_EPause;
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dd::EventRelay<BallSystem, dd::Events::Resume> m_EResume;
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dd::EventRelay<BallSystem, dd::Events::Contact> m_Contact;
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dd::EventRelay<BallSystem, dd::Events::ActionButton> m_EActionButton;
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dd::EventRelay<BallSystem, dd::Events::StageCleared> m_EStageCleared;
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@@ -141,6 +143,7 @@ private:
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bool OnInkBlaster(const dd::Events::InkBlaster &event);
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bool OnInkBlasterOver(const dd::Events::InkBlasterOver &event);
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bool OnPause(const dd::Events::Pause &event);
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bool OnResume(const dd::Events::Resume &event);
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bool OnActionButton(const dd::Events::ActionButton &event);
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bool OnStageCleared(const dd::Events::StageCleared &event);
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bool OnArrivedToNewStage(const dd::Events::ArrivedAtNewStage &event);
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@@ -0,0 +1,25 @@
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//
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// Created by Adniklastrator on 2015-10-19.
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//
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#ifndef DAYDREAM_ERESUME_H
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#define DAYDREAM_ERESUME_H
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#include "Core/EventBroker.h"
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namespace dd
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{
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namespace Events
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{
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struct Resume : Event
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{
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std::string Type;
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};
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}
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}
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#endif //DAYDREAM_ERESUME_H
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@@ -25,6 +25,7 @@
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#include "Game/EMultiBall.h"
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#include "Game/EMultiBallLost.h"
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#include "Game/EPause.h"
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#include "Game/EResume.h"
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#include "Game/EHitLag.h"
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#include "Game/EGameOver.h"
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#include "Game/ECreatePowerUp.h"
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@@ -70,16 +71,18 @@ public:
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std::string& CurrentType() { return m_CurrentType; }
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void SetCurrentType(const std::string& currentType) { m_CurrentType = currentType; }
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private:
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bool m_Pause;
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bool m_HitLag;
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bool m_Pause = false;
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bool m_HitLag = false;
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float m_HitLagDuration;
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float m_HitLagTimer;
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std::string m_CurrentType;
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dd::EventRelay<HitLagSystem, dd::Events::Pause> m_EPause;
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dd::EventRelay<HitLagSystem, dd::Events::Resume> m_EResume;
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dd::EventRelay<HitLagSystem, dd::Events::HitLag> m_EHitLag;
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bool OnPause(const dd::Events::Pause &event);
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bool OnResume(const dd::Events::Resume &event);
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bool OnHitLag(const dd::Events::HitLag &event);
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};
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@@ -18,6 +18,7 @@
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#include "Physics/CPhysics.h"
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#include "Physics/EContact.h"
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#include "Game/EPause.h"
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#include "Game/EResume.h"
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#include "Game/EKrakenAppear.h"
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#include "Game/EKrakenAttack.h"
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#include "Game/EBrickGenerating.h"
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@@ -64,11 +65,13 @@ private:
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std::array<int, 14> m_Colors;
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dd::EventRelay<KrakenSystem, dd::Events::Pause> m_EPause;
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dd::EventRelay<KrakenSystem, dd::Events::Resume> m_EResume;
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dd::EventRelay<KrakenSystem, dd::Events::Contact> m_EContact;
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dd::EventRelay<KrakenSystem, dd::Events::KrakenAppear> m_EKrakenAppear;
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dd::EventRelay<KrakenSystem, dd::Events::KrakenAttack> m_EKrakenAttack;
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dd::EventRelay<KrakenSystem, dd::Events::BrickGenerating> m_EBrickGenerating;
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bool OnPause(const dd::Events::Pause &event);
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bool OnResume(const dd::Events::Resume &event);
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bool OnContact(const dd::Events::Contact &event);
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bool OnKrakenAppear(const dd::Events::KrakenAppear &event);
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bool OnKrakenAttack(const dd::Events::KrakenAttack &event);
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@@ -44,6 +44,7 @@
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#include "Game/EMultiBall.h"
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#include "Game/EMultiBallLost.h"
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#include "Game/EPause.h"
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#include "Game/EResume.h"
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#include "Game/EGameOver.h"
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#include "Game/EClusterClear.h"
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#include "Game/ECreatePowerUp.h"
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@@ -174,6 +175,7 @@ private:
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dd::EventRelay<LevelSystem, dd::Events::PowerUpTaken> m_EPowerUpTaken;
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dd::EventRelay<LevelSystem, dd::Events::StageCleared> m_EStageCleared;
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dd::EventRelay<LevelSystem, dd::Events::Pause> m_EPause;
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dd::EventRelay<LevelSystem, dd::Events::Resume> m_EResume;
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dd::EventRelay<LevelSystem, dd::Events::HitPad> m_EHitPad;
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dd::EventRelay<LevelSystem, dd::Events::BrickGenerating> m_EBrickGenerating;
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@@ -185,6 +187,7 @@ private:
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bool OnPowerUpTaken(const dd::Events::PowerUpTaken &event);
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bool OnStageCleared(const dd::Events::StageCleared &event);
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bool OnPause(const dd::Events::Pause &event);
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bool OnResume(const dd::Events::Resume &event);
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bool OnHitPad(const dd::Events::HitPad &event);
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bool OnBrickGenerating(const dd::Events::BrickGenerating &event);
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void GetBrickSet(int Set);
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@@ -15,6 +15,7 @@
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#include "Physics/CPhysics.h"
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#include "Physics/CRectangleShape.h"
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#include "Game/EPause.h"
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#include "Game/EResume.h"
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#include "Game/ELifebuoy.h"
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#include "Game/ELifebuoyHit.h"
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#include "Game/CLifebuoy.h"
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@@ -48,11 +49,13 @@ private:
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dd::EventRelay<LifebuoySystem, dd::Events::Contact> m_EContact;
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dd::EventRelay<LifebuoySystem, dd::Events::Pause> m_EPause;
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dd::EventRelay<LifebuoySystem, dd::Events::Resume> m_EResume;
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dd::EventRelay<LifebuoySystem, dd::Events::Lifebuoy> m_ELifebuoy;
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dd::EventRelay<LifebuoySystem, dd::Events::LifebuoyHit> m_ELifebuoyHit;
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bool OnContact(const dd::Events::Contact &event);
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bool OnPause(const dd::Events::Pause &event);
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bool OnResume(const dd::Events::Resume &event);
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bool OnLifebuoy(const dd::Events::Lifebuoy &event);
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bool OnLifebuoyHit(const dd::Events::LifebuoyHit &event);
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@@ -45,6 +45,7 @@
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#include "Game/EPowerUpTaken.h"
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#include "Game/EStageCleared.h"
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#include "Game/EPause.h"
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#include "Game/EResume.h"
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#include "Game/EHitLag.h"
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#include "Game/EScreenShake.h"
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#include "Game/EActionButton.h"
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@@ -118,6 +119,7 @@ private:
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dd::EventRelay<PadSystem, dd::Events::ResetAll> m_EResetAll;
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dd::EventRelay<PadSystem, dd::Events::RaiseWater> m_ERaiseWater;
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dd::EventRelay<PadSystem, dd::Events::Pause> m_EPause;
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dd::EventRelay<PadSystem, dd::Events::Resume> m_EResume;
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dd::EventRelay<PadSystem, dd::Events::KrakenAttack> m_EKrakenAttack;
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dd::EventRelay<PadSystem, dd::Events::StickyPad> m_EStickyPad;
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dd::EventRelay<PadSystem, dd::Events::StickyAttachedToPad> m_EStickyAttachedToPad;
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@@ -132,6 +134,7 @@ private:
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bool OnResetAll(const dd::Events::ResetAll &event);
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bool OnRaiseWater(const dd::Events::RaiseWater &event);
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bool OnPause(const dd::Events::Pause &event);
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bool OnResume(const dd::Events::Resume &event);
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bool OnKrakenAttack(const dd::Events::KrakenAttack &event);
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bool OnStickyPad(const dd::Events::StickyPad &event);
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bool OnStickyAttachedToPad(const dd::Events::StickyAttachedToPad &event);
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@@ -16,6 +16,7 @@
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#include "Physics/CPhysics.h"
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#include "Physics/CCircleShape.h"
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#include "Game/EPause.h"
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#include "Game/EResume.h"
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#include "Game/EInkBlaster.h"
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#include "Game/EInkBlasterOver.h"
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#include "Game/EActionButton.h"
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@@ -56,12 +57,14 @@ private:
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dd::EventRelay<ProjectileSystem, dd::Events::Contact> m_EContact;
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dd::EventRelay<ProjectileSystem, dd::Events::Pause> m_EPause;
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dd::EventRelay<ProjectileSystem, dd::Events::Resume> m_EResume;
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dd::EventRelay<ProjectileSystem, dd::Events::InkBlaster> m_EInkBlaster;
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dd::EventRelay<ProjectileSystem, dd::Events::HitPad> m_EHitPad;
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dd::EventRelay<ProjectileSystem, dd::Events::ActionButton> m_EActionButton;
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bool OnContact(const dd::Events::Contact &event);
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bool OnPause(const dd::Events::Pause &event);
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bool OnResume(const dd::Events::Resume &event);
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bool OnInkBlaster(const dd::Events::InkBlaster &event);
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bool OnHitPad(const dd::Events::HitPad &event);
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bool OnActionButton(const dd::Events::ActionButton &event);
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@@ -13,6 +13,7 @@
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#include "Core/EventBroker.h"
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#include "Core/World.h"
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#include "Game/EPause.h"
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#include "Game/EResume.h"
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#include "Game/EScreenShake.h"
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//#include "Core/Camera.h" Camera Component
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@@ -53,8 +54,10 @@ private:
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glm::vec3 m_Random;
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dd::EventRelay<ScreenShakeSystem, dd::Events::Pause> m_EPause;
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dd::EventRelay<ScreenShakeSystem, dd::Events::Resume> m_EResume;
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dd::EventRelay<ScreenShakeSystem, dd::Events::ScreenShake> m_EScreenShake;
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bool OnPause(const dd::Events::Pause &event);
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bool OnResume(const dd::Events::Resume &event);
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bool OnScreenShake(const dd::Events::ScreenShake &event);
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@@ -13,6 +13,7 @@
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#include "Core/World.h"
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#include "Transform/EMove.h"
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#include "Game/EPause.h"
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#include "Game/EResume.h"
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#include "Game/EArrivedAtNewStage.h"
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#include "Game/EStageCleared.h"
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#include "Game/CTravels.h"
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@@ -47,10 +48,12 @@ private:
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float m_DistanceTravelled = 0;
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dd::EventRelay<TravellingSystem, dd::Events::Pause> m_EPause;
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dd::EventRelay<TravellingSystem, dd::Events::Resume> m_EResume;
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dd::EventRelay<TravellingSystem, dd::Events::StageCleared> m_EStageCleared;
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dd::EventRelay<TravellingSystem, dd::Events::ArrivedAtNewStage> m_EArrivedAtNewStage;
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bool OnPause(const dd::Events::Pause &event);
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bool OnResume(const dd::Events::Resume &event);
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bool OnStageCleared(const dd::Events::StageCleared &event);
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bool OnArrivedAtNewStage(const dd::Events::ArrivedAtNewStage &event);
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};
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@@ -32,6 +32,7 @@
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#include "CRectangleShape.h"
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#include "Game/EPause.h"
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#include "Game/EResume.h"
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#include "Game/CPad.h"
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#include "Game/CBrick.h"
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#include "Game/CBall.h"
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@@ -114,6 +115,8 @@ namespace dd
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bool SetImpulse(const Events::SetImpulse &event);
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dd::EventRelay<PhysicsSystem, dd::Events::Pause> m_EPause;
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bool OnPause(const dd::Events::Pause &event);
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dd::EventRelay<PhysicsSystem, dd::Events::Resume> m_EResume;
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bool OnResume(const dd::Events::Resume &event);
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dd::EventRelay<PhysicsSystem, dd::Events::Contact> m_EContact;
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bool OnContact(const dd::Events::Contact &event);
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EventRelay<PhysicsSystem, Events::CreateParticleSequence> m_ECreateParticleSequence;
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@@ -5,6 +5,7 @@
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#include "Core/World.h"
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#include "Rendering/CAnimation.h"
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#include "Game/EPause.h"
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#include "Game/EResume.h"
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namespace dd
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{
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@@ -25,7 +26,9 @@ private:
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bool m_Paused = false;
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EventRelay<AnimationSystem, Events::Pause> m_EPause;
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EventRelay<AnimationSystem, Events::Resume> m_EResume;
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bool OnPause(const Events::Pause& e);
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bool OnResume(const Events::Resume& e);
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};
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}
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