Pause and Resume events completed and game-crashing bug fixed. I think.
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@@ -32,6 +32,7 @@
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#include "Game/EArrivedAtNewStage.h"
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#include "Game/EGameOver.h"
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#include "Game/EPause.h"
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#include "Game/EResume.h"
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#include "Game/EHitPad.h"
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#include "Game/EHitLag.h"
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#include "Game/EActionButton.h"
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@@ -127,6 +128,7 @@ private:
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dd::EventRelay<BallSystem, dd::Events::InkBlaster> m_EInkBlaster;
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dd::EventRelay<BallSystem, dd::Events::InkBlasterOver> m_EInkBlasterOver;
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dd::EventRelay<BallSystem, dd::Events::Pause> m_EPause;
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dd::EventRelay<BallSystem, dd::Events::Resume> m_EResume;
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dd::EventRelay<BallSystem, dd::Events::Contact> m_Contact;
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dd::EventRelay<BallSystem, dd::Events::ActionButton> m_EActionButton;
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dd::EventRelay<BallSystem, dd::Events::StageCleared> m_EStageCleared;
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@@ -141,6 +143,7 @@ private:
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bool OnInkBlaster(const dd::Events::InkBlaster &event);
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bool OnInkBlasterOver(const dd::Events::InkBlasterOver &event);
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bool OnPause(const dd::Events::Pause &event);
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bool OnResume(const dd::Events::Resume &event);
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bool OnActionButton(const dd::Events::ActionButton &event);
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bool OnStageCleared(const dd::Events::StageCleared &event);
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bool OnArrivedToNewStage(const dd::Events::ArrivedAtNewStage &event);
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