Pause and Resume events completed and game-crashing bug fixed. I think.
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//
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// Created by Adniklastrator on 2015-10-19.
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//
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#ifndef DAYDREAM_ERESUME_H
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#define DAYDREAM_ERESUME_H
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#include "Core/EventBroker.h"
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namespace dd
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{
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namespace Events
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{
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struct Resume : Event
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{
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std::string Type;
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};
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}
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}
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#endif //DAYDREAM_ERESUME_H
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