Pause and Resume events completed and game-crashing bug fixed. I think.

This commit is contained in:
PlatinumSkink
2015-10-19 14:56:44 +02:00
parent 3fb741335e
commit 7aa7e7cbf0
23 changed files with 241 additions and 84 deletions
+3
View File
@@ -18,6 +18,7 @@
#include "Physics/CPhysics.h"
#include "Physics/EContact.h"
#include "Game/EPause.h"
#include "Game/EResume.h"
#include "Game/EKrakenAppear.h"
#include "Game/EKrakenAttack.h"
#include "Game/EBrickGenerating.h"
@@ -64,11 +65,13 @@ private:
std::array<int, 14> m_Colors;
dd::EventRelay<KrakenSystem, dd::Events::Pause> m_EPause;
dd::EventRelay<KrakenSystem, dd::Events::Resume> m_EResume;
dd::EventRelay<KrakenSystem, dd::Events::Contact> m_EContact;
dd::EventRelay<KrakenSystem, dd::Events::KrakenAppear> m_EKrakenAppear;
dd::EventRelay<KrakenSystem, dd::Events::KrakenAttack> m_EKrakenAttack;
dd::EventRelay<KrakenSystem, dd::Events::BrickGenerating> m_EBrickGenerating;
bool OnPause(const dd::Events::Pause &event);
bool OnResume(const dd::Events::Resume &event);
bool OnContact(const dd::Events::Contact &event);
bool OnKrakenAppear(const dd::Events::KrakenAppear &event);
bool OnKrakenAttack(const dd::Events::KrakenAttack &event);