Pause and Resume events completed and game-crashing bug fixed. I think.

This commit is contained in:
PlatinumSkink
2015-10-19 14:56:44 +02:00
parent 3fb741335e
commit 7aa7e7cbf0
23 changed files with 241 additions and 84 deletions
+3
View File
@@ -45,6 +45,7 @@
#include "Game/EPowerUpTaken.h"
#include "Game/EStageCleared.h"
#include "Game/EPause.h"
#include "Game/EResume.h"
#include "Game/EHitLag.h"
#include "Game/EScreenShake.h"
#include "Game/EActionButton.h"
@@ -118,6 +119,7 @@ private:
dd::EventRelay<PadSystem, dd::Events::ResetAll> m_EResetAll;
dd::EventRelay<PadSystem, dd::Events::RaiseWater> m_ERaiseWater;
dd::EventRelay<PadSystem, dd::Events::Pause> m_EPause;
dd::EventRelay<PadSystem, dd::Events::Resume> m_EResume;
dd::EventRelay<PadSystem, dd::Events::KrakenAttack> m_EKrakenAttack;
dd::EventRelay<PadSystem, dd::Events::StickyPad> m_EStickyPad;
dd::EventRelay<PadSystem, dd::Events::StickyAttachedToPad> m_EStickyAttachedToPad;
@@ -132,6 +134,7 @@ private:
bool OnResetAll(const dd::Events::ResetAll &event);
bool OnRaiseWater(const dd::Events::RaiseWater &event);
bool OnPause(const dd::Events::Pause &event);
bool OnResume(const dd::Events::Resume &event);
bool OnKrakenAttack(const dd::Events::KrakenAttack &event);
bool OnStickyPad(const dd::Events::StickyPad &event);
bool OnStickyAttachedToPad(const dd::Events::StickyAttachedToPad &event);