Pause and Resume events completed and game-crashing bug fixed. I think.
This commit is contained in:
@@ -13,6 +13,7 @@
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Core/World.h"
|
||||
#include "Game/EPause.h"
|
||||
#include "Game/EResume.h"
|
||||
#include "Game/EScreenShake.h"
|
||||
//#include "Core/Camera.h" Camera Component
|
||||
|
||||
@@ -53,8 +54,10 @@ private:
|
||||
glm::vec3 m_Random;
|
||||
|
||||
dd::EventRelay<ScreenShakeSystem, dd::Events::Pause> m_EPause;
|
||||
dd::EventRelay<ScreenShakeSystem, dd::Events::Resume> m_EResume;
|
||||
dd::EventRelay<ScreenShakeSystem, dd::Events::ScreenShake> m_EScreenShake;
|
||||
bool OnPause(const dd::Events::Pause &event);
|
||||
bool OnResume(const dd::Events::Resume &event);
|
||||
bool OnScreenShake(const dd::Events::ScreenShake &event);
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user