Pause and Resume events completed and game-crashing bug fixed. I think.

This commit is contained in:
PlatinumSkink
2015-10-19 14:56:44 +02:00
parent 3fb741335e
commit 7aa7e7cbf0
23 changed files with 241 additions and 84 deletions
+3
View File
@@ -13,6 +13,7 @@
#include "Core/EventBroker.h"
#include "Core/World.h"
#include "Game/EPause.h"
#include "Game/EResume.h"
#include "Game/EScreenShake.h"
//#include "Core/Camera.h" Camera Component
@@ -53,8 +54,10 @@ private:
glm::vec3 m_Random;
dd::EventRelay<ScreenShakeSystem, dd::Events::Pause> m_EPause;
dd::EventRelay<ScreenShakeSystem, dd::Events::Resume> m_EResume;
dd::EventRelay<ScreenShakeSystem, dd::Events::ScreenShake> m_EScreenShake;
bool OnPause(const dd::Events::Pause &event);
bool OnResume(const dd::Events::Resume &event);
bool OnScreenShake(const dd::Events::ScreenShake &event);