Pause and Resume events completed and game-crashing bug fixed. I think.
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@@ -13,6 +13,7 @@
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#include "Core/World.h"
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#include "Transform/EMove.h"
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#include "Game/EPause.h"
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#include "Game/EResume.h"
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#include "Game/EArrivedAtNewStage.h"
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#include "Game/EStageCleared.h"
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#include "Game/CTravels.h"
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@@ -47,10 +48,12 @@ private:
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float m_DistanceTravelled = 0;
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dd::EventRelay<TravellingSystem, dd::Events::Pause> m_EPause;
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dd::EventRelay<TravellingSystem, dd::Events::Resume> m_EResume;
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dd::EventRelay<TravellingSystem, dd::Events::StageCleared> m_EStageCleared;
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dd::EventRelay<TravellingSystem, dd::Events::ArrivedAtNewStage> m_EArrivedAtNewStage;
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bool OnPause(const dd::Events::Pause &event);
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bool OnResume(const dd::Events::Resume &event);
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bool OnStageCleared(const dd::Events::StageCleared &event);
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bool OnArrivedAtNewStage(const dd::Events::ArrivedAtNewStage &event);
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};
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