Pause and Resume events completed and game-crashing bug fixed. I think.

This commit is contained in:
PlatinumSkink
2015-10-19 14:56:44 +02:00
parent 3fb741335e
commit 7aa7e7cbf0
23 changed files with 241 additions and 84 deletions
+3
View File
@@ -13,6 +13,7 @@
#include "Core/World.h"
#include "Transform/EMove.h"
#include "Game/EPause.h"
#include "Game/EResume.h"
#include "Game/EArrivedAtNewStage.h"
#include "Game/EStageCleared.h"
#include "Game/CTravels.h"
@@ -47,10 +48,12 @@ private:
float m_DistanceTravelled = 0;
dd::EventRelay<TravellingSystem, dd::Events::Pause> m_EPause;
dd::EventRelay<TravellingSystem, dd::Events::Resume> m_EResume;
dd::EventRelay<TravellingSystem, dd::Events::StageCleared> m_EStageCleared;
dd::EventRelay<TravellingSystem, dd::Events::ArrivedAtNewStage> m_EArrivedAtNewStage;
bool OnPause(const dd::Events::Pause &event);
bool OnResume(const dd::Events::Resume &event);
bool OnStageCleared(const dd::Events::StageCleared &event);
bool OnArrivedAtNewStage(const dd::Events::ArrivedAtNewStage &event);
};