Pause and Resume events completed and game-crashing bug fixed. I think.
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@@ -5,6 +5,7 @@
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#include "Core/World.h"
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#include "Rendering/CAnimation.h"
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#include "Game/EPause.h"
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#include "Game/EResume.h"
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namespace dd
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{
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@@ -25,7 +26,9 @@ private:
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bool m_Paused = false;
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EventRelay<AnimationSystem, Events::Pause> m_EPause;
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EventRelay<AnimationSystem, Events::Resume> m_EResume;
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bool OnPause(const Events::Pause& e);
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bool OnResume(const Events::Resume& e);
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};
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}
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