Pause and Resume events completed and game-crashing bug fixed. I think.

This commit is contained in:
PlatinumSkink
2015-10-19 14:56:44 +02:00
parent 3fb741335e
commit 7aa7e7cbf0
23 changed files with 241 additions and 84 deletions
+3
View File
@@ -5,6 +5,7 @@
#include "Core/World.h"
#include "Rendering/CAnimation.h"
#include "Game/EPause.h"
#include "Game/EResume.h"
namespace dd
{
@@ -25,7 +26,9 @@ private:
bool m_Paused = false;
EventRelay<AnimationSystem, Events::Pause> m_EPause;
EventRelay<AnimationSystem, Events::Resume> m_EResume;
bool OnPause(const Events::Pause& e);
bool OnResume(const Events::Resume& e);
};
}