Added a cheatmode setting in config

This commit is contained in:
tleety
2015-10-19 15:56:26 +02:00
parent 36947611d3
commit 7b428f2b54
5 changed files with 19 additions and 4 deletions
+7 -1
View File
@@ -23,6 +23,8 @@ void dd::Systems::LevelSystem::Initialize()
EVENT_SUBSCRIBE_MEMBER(m_EHitPad, &LevelSystem::OnHitPad);
EVENT_SUBSCRIBE_MEMBER(m_EBrickGenerating, &LevelSystem::OnBrickGenerating);
m_GodMode = ResourceManager::Load<ConfigFile>("Config.ini")->GetValue("Cheat.GodMode", false);
//PointLightTest
{
auto t_Light = m_World->CreateEntity();
@@ -144,7 +146,11 @@ void dd::Systems::LevelSystem::Initialize()
std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(BottomWall);
physics->CollisionType = CollisionType::Type::Static;
physics->Category = CollisionLayer::Wall;
physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::LifeBuoy);
if (m_GodMode) {
physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::LifeBuoy | CollisionLayer::Ball);
} else {
physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::LifeBuoy);
}
m_World->CommitEntity(BottomWall);
}