Working NumberFrame and score indicator
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@@ -3,6 +3,9 @@
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#include "GUI/Frame.h"
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#include "GUI/TextureFrame.h"
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#include "GUI/NumberFrame.h"
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#include "Core/EKeyUp.h"
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#include "Game/EScoreEvent.h"
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namespace dd
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{
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@@ -24,11 +27,24 @@ public:
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m_ScoreIndicator = new GUI::TextureFrame(this, "HUDScoreIndicator");
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m_ScoreIndicator->SetTexture("Textures/GUI/HUD/ScoreIndicatorBG.png");
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m_ScoreIndicator->SetRight(Right());
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m_ScoreNumberFrame = new GUI::NumberFrame(m_ScoreIndicator, "HUDScoreNumberFrame");
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m_ScoreNumberFrame->X = 15;
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m_ScoreNumberFrame->Y = 21;
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EVENT_SUBSCRIBE_MEMBER(m_EScore, &HUD::OnScore);
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}
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private:
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TextureFrame* m_LevelIndicator = nullptr;
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TextureFrame* m_ScoreIndicator = nullptr;
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NumberFrame* m_ScoreNumberFrame = nullptr;
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EventRelay<Frame, Events::ScoreEvent> m_EScore;
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bool OnScore(const Events::ScoreEvent& event)
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{
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m_ScoreNumberFrame->SetNumber(event.Score);
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}
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};
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}
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@@ -34,7 +34,7 @@ public:
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m_MainMenuOptions->SetLeft(m_LeftBanner->Right());
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m_MainMenuOptions->SetTop(m_MainMenuMain->Bottom());
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EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &MainMenu::OnKeyUp);
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//EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &MainMenu::OnKeyUp);
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}
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private:
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@@ -42,7 +42,7 @@ private:
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MainMenuMain* m_MainMenuMain;
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MainMenuOptions* m_MainMenuOptions;
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EventRelay<Frame, Events::KeyUp> m_EKeyUp;
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//EventRelay<Frame, Events::KeyUp> m_EKeyUp;
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bool OnKeyUp(const Events::KeyUp& event)
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{
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if (event.KeyCode == GLFW_KEY_ESCAPE) {
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