CreateBall clones the original ball rather than create new balls.
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@@ -70,14 +70,12 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
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}
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} else {
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if (ball != nullptr && MultiBalls() > 0) {
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Events::MultiBallLost e;
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EventBroker->Publish(e);
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SetMultiBalls(MultiBalls()-1);
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m_World->RemoveComponent<Components::Ball>(entity);
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m_World->RemoveComponent<Components::Transform>(entity);
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m_World->RemoveComponent<Components::CircleShape>(entity);
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m_World->RemoveComponent<Components::Physics>(entity);
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m_World->RemoveEntity(entity);
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auto transformBall = m_World->GetComponent<Components::Transform>(entity);
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} else {
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auto powerUp = m_World->GetComponent<Components::PowerUp>(entity);
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if (powerUp != nullptr) {
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@@ -259,12 +257,14 @@ bool dd::Systems::LevelSystem::OnScoreEvent(const dd::Events::ScoreEvent &event)
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bool dd::Systems::LevelSystem::OnMultiBall(const dd::Events::MultiBall &event)
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{
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SetMultiBalls(MultiBalls()+2);
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std::cout << MultiBalls() << std::endl;
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return true;
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}
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bool dd::Systems::LevelSystem::OnMultiBallLost(const dd::Events::MultiBallLost &event)
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{
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SetMultiBalls(MultiBalls()-1);
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std::cout << MultiBalls() << std::endl;
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return true;
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}
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