Working build with CMake 3.3.1
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+22
-26
@@ -9,7 +9,7 @@ find_package(ZLIB REQUIRED)
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find_package(PNG REQUIRED)
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# GLM
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set(INCLUDE_PATH ${CMAKE_SOURCE_DIR}/include/dd)
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set(INCLUDE_PATH ${CMAKE_SOURCE_DIR}/include)
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include_directories(
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${INCLUDE_PATH}
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${OPENGL_INCLUDE_DIR}
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@@ -31,59 +31,55 @@ file(GLOB SOURCE_FILES_Core_Util
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source_group(Core FILES ${SOURCE_FILES_Core})
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source_group(Core\\Util FILES ${SOURCE_FILES_Core_Util})
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file(GLOB SOURCE_FILES_Input
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"${INCLUDE_PATH}/Input/*.h"
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"Input/*.cpp"
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)
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source_group(Input FILES ${SOURCE_FILES_Input})
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file(GLOB SOURCE_FILES_Particles
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"${INCLUDE_PATH}/Particles/*.h"
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"Particles/*.cpp"
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)
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source_group(Particles FILES ${SOURCE_FILES_Particles})
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file(GLOB SOURCE_FILES_Rendering
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"${INCLUDE_PATH}/Rendering/*.h"
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)
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source_group(Rendering FILES ${SOURCE_FILES_Rendering})
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file(GLOB SOURCE_FILES_Timer
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"${INCLUDE_PATH}/Timer/*.h"
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"Timer/*.cpp"
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)
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source_group(Timer FILES ${SOURCE_FILES_Timer})
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file(GLOB SOURCE_FILES_Transform
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"${INCLUDE_PATH}/Transform/*.h"
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"Transform/*.cpp"
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)
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source_group(Transform FILES ${SOURCE_FILES_Transform})
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file(GLOB SOURCE_FILES_Trigger
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"${INCLUDE_PATH}/Trigger/*.h"
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"Trigger/*.cpp"
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)
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source_group(Trigger FILES ${SOURCE_FILES_Trigger})
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set(SOURCE_FILES
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${SOURCE_FILES_Core}
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${SOURCE_FILES_Core_Util}
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${SOURCE_FILES_Input}
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${SOURCE_FILES_Particles}
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${SOURCE_FILES_Rendering}
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${SOURCE_FILES_Timer}
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${SOURCE_FILES_Transform}
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${SOURCE_FILES_Trigger}
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)
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add_library(daydream ${SOURCE_FILES})
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target_link_libraries(daydream
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if(CMAKE_COMPILER_IS_GNUCXX)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pthread")
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endif()
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add_library(game ${SOURCE_FILES})
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target_link_libraries(game
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${OPENGL_LIBRARIES}
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${GLEW_LIBRARIES}
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${GLFW_LIBRARIES}
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${Boost_LIBRARIES}
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${assimp_LIBRARIES}
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${PNG_LIBRARIES}
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)
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)
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add_executable(breakout
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main.cpp
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)
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target_link_libraries(breakout
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game
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${OPENGL_LIBRARIES}
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${GLEW_LIBRARIES}
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${GLFW_LIBRARIES}
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${Boost_LIBRARIES}
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${assimp_LIBRARIES}
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${PNG_LIBRARIES}
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)
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