Working build with CMake 3.3.1
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Regular → Executable
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@@ -9,9 +9,9 @@ ln -srf assets/Models ${DeployLocation}
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ln -srf assets/Textures ${DeployLocation}
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ln -srf assets/Sounds ${DeployLocation}
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# Shaders
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ln -srf src/dd/Core/Shaders ${DeployLocation}
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ln -srf src/game/Core/Shaders ${DeployLocation}
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# Platform specific binaries
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if [[ $# -eq 1 ]]; then
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echo "Deploying {$1} binaries to ${DeployLocation}"
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ln -srf deps/bin/$1/x64/*.dll ${DeployLocation}
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fi
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fi
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