This commit is contained in:
PlatinumSkink
2015-10-08 21:52:21 +02:00
23 changed files with 3831 additions and 36 deletions
+1 -1
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@@ -440,7 +440,7 @@ void dd::Renderer::DrawScene(RenderQueue &objects, ShaderProgram &program)
glUniformMatrix4fv(glGetUniformLocation(shaderProgramHandle, "MVP"), 1, GL_FALSE, glm::value_ptr(MVP));
glUniformMatrix4fv(glGetUniformLocation(shaderProgramHandle, "M"), 1, GL_FALSE, glm::value_ptr(modelMatrix));
glUniformMatrix4fv(glGetUniformLocation(shaderProgramHandle, "V"), 1, GL_FALSE, glm::value_ptr(viewMatrix));
glUniform4fv(glGetUniformLocation(shaderProgramHandle, "Color"), 1, glm::value_ptr(modelJob->Color));
glUniform4fv(glGetUniformLocation(shaderProgramHandle, "Color"), 1, glm::value_ptr(spriteJob->Color));
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, spriteJob->DiffuseTexture);
+2 -1
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@@ -30,6 +30,7 @@ uniform vec3 LightPosition;
uniform float LightRadius;
uniform vec3 LightSpecular;
uniform vec3 LightDiffuse;
uniform vec4 Color;
in VertexData
{
@@ -86,5 +87,5 @@ void main()
vec4 La = vec4(0.3, 0.3, 0.3, 1.0);
vec4 light = phong(Input.Position, normalize(normal), specularTexel.rgb, specularTexel.a);
//frag_Diffuse = light;
frag_Diffuse = diffuseTexel;
frag_Diffuse = diffuseTexel * Color;
}
+19 -3
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@@ -192,20 +192,20 @@ void dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spacesBe
m_World->RemoveComponent<Components::Template>(brick);
auto transform = m_World->GetComponent<Components::Transform>(brick);
auto cBrick = m_World->GetComponent<Components::Brick>(brick);
if (typeInt == StandardBrick) {
} else if (typeInt == MultiBallBrick) {
cBrick->Type = MultiBallBrick;
auto model = m_World->GetComponent<Components::Model>(brick);
model->ModelFile = "Models/Brick/IceBrick.obj";
} else if (typeInt == LifebuoyBrick) {
cBrick->Type = LifebuoyBrick;
auto model = m_World->GetComponent<Components::Model>(brick);
model->Color = glm::vec4(1.f, 0.f, 0.f, .0f);
model->ModelFile = "Models/Brick/LifeBuoyBrick.obj";
} else if (typeInt == StickyBrick) {
cBrick->Type = StickyBrick;
auto model = m_World->GetComponent<Components::Model>(brick);
model->Color = glm::vec4(0.f, 0.f, 1.f, .0f);
model->ModelFile = "Models/Brick/StickyBrick.obj";
} else if (typeInt == InkBlasterBrick) {
cBrick->Type = InkBlasterBrick;
auto model = m_World->GetComponent<Components::Model>(brick);
@@ -316,6 +316,7 @@ bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
auto transformComponentBrick = m_World->GetComponent<Components::Transform>(entityBrick);
auto transformComponentBall = m_World->GetComponent<Components::Transform>(entityBall);
auto brickModel = m_World->GetComponent<Components::Model>(entityBrick);
Events::SetImpulse e;
e.Entity = entityBrick;
@@ -334,6 +335,21 @@ bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
es.Score = brick->Score * ball->Combo;
EventBroker->Publish(es);
Events::CreateParticleSequence ep;
ep.parent = entityBrick;
ep.EmitterLifeTime = 1.f;
ep.ParticleLifeTime = 1.5f;
ep.ParticlesPerTick = 1;
ep.SpawnRate = 0.2;
ep.EmittingAngle = glm::half_pi<float>();
ep.Spread = 1.5f;
ep.Position = transformComponentBrick->Position;
ep.Radius = 0.05;
ep.SpriteFile = "Textures/Particles/FadeBall.png";
ep.Color = brickModel->Color + glm::vec4(1);
ep.Speed = 50;
EventBroker->Publish(ep);
//std::cout << "Combo: " << ball->Combo << std::endl;
//std::cout << NumberOfBricks() << std::endl;
//std::cout << "Brick Score: " << brick->Score << std::endl;
+17 -10
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@@ -43,20 +43,27 @@ void dd::Systems::LifebuoySystem::Initialize()
void dd::Systems::LifebuoySystem::Update(double dt)
{
for (auto it = m_LifeBuoys.begin(); it != m_LifeBuoys.end();) {
for (auto it = m_Lifebuoys.begin(); it != m_Lifebuoys.end();) {
it->TimeToLive -= dt;
if (it->TimeToLive < 0.f) {
auto transformComponent = m_World->GetComponent<Components::Transform>(it->Entity);
if (transformComponent->Position.y < m_DownEdge) {
m_World->RemoveEntity(it->Entity);
m_LifeBuoys.erase(it++);
m_Lifebuoys.erase(it++);
}
else {
auto transformComponent = m_World->GetComponent<Components::Transform>(it->Entity);
if (transformComponent->Position.x > m_RightEdge) {
transformComponent->Position = glm::vec3(m_LeftEdge + 0.1f, transformComponent->Position.y, transformComponent->Position.z);
}
else if (transformComponent->Position.x < m_LeftEdge) {
} else if (transformComponent->Position.x < m_LeftEdge) {
transformComponent->Position = glm::vec3(m_RightEdge - 0.1f, transformComponent->Position.y, transformComponent->Position.z);
} else if (it->TimeToLive < 0.f) {
auto physicsComponent = m_World->GetComponent<Components::Physics>(it->Entity);
physicsComponent->Mask = CollisionLayer::Type::LifeBuoy;
physicsComponent->GravityScale = 10.f;
auto modelComponent = m_World->GetComponent<Components::Model>(it->Entity);
modelComponent->Color = glm::vec4(0.5f, 0.5f, 0.5f, 0.f);
}
++it;
}
@@ -101,11 +108,11 @@ bool dd::Systems::LifebuoySystem::OnLifebuoy(const dd::Events::Lifebuoy &event)
auto transform = m_World->GetComponent<Components::Transform>(ent);
auto physics = m_World->GetComponent<Components::Physics>(ent);
physics->CollisionType = CollisionType::Type::Dynamic;
transform->Position = glm::vec3(event.Transform->Position.x, transform->Position.y + 2.f, -10.f);
transform->Position = glm::vec3(0.f, 0.f, -10.f);
transform->Velocity = glm::vec3(20.f, 3.f, 0.f);
LifeBuoyInfo info;
LifebuoyInfo info;
info.Entity = ent;
m_LifeBuoys.push_back(info);
m_Lifebuoys.push_back(info);
return true;
}
+5 -1
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@@ -12,7 +12,11 @@ void dd::Systems::PhysicsSystem::ContactListener::BeginContact(b2Contact* contac
e.Entity2 = m_PhysicsSystem->m_BodiesToEntities[contact->GetFixtureB()->GetBody()];
e.Normal = glm::normalize(glm::vec2(contact->GetManifold()->localNormal.x, contact->GetManifold()->localNormal.y));
e.SignificantNormal = glm::normalize((glm::abs(e.Normal.x) > glm::abs(e.Normal.y)) ? glm::vec2(e.Normal.x, 0) : glm::vec2(0, e.Normal.y));
m_PhysicsSystem->EventBroker->Publish(e);
//contact->GetManifold()->points
b2Vec2 pos = worldManifold.points[0];
glm::vec2 glmPos = glm::vec2(pos.x, pos.y);
e.IntersectionPoint = glmPos;
m_PhysicsSystem->EventBroker->Publish(e);
}
void dd::Systems::PhysicsSystem::ContactListener::EndContact(b2Contact* contact)
+95 -14
View File
@@ -15,15 +15,17 @@ void dd::Systems::PhysicsSystem::Initialize()
m_DestructionListener = new DestructionListener(this);
m_ContactListener = new ContactListener(this);
m_PhysicsWorld = new b2World(m_Gravity);
m_ParticleContactDisabler = new ParticleContactDisabler();
m_PhysicsWorld->SetContactListener(m_ContactListener);
m_PhysicsWorld->SetContactFilter(&m_ParticleContactDisabler);
m_PhysicsWorld->SetDestructionListener(m_DestructionListener);
m_PhysicsWorld->SetContactFilter(m_ParticleContactDisabler);
m_PhysicsWorld->SetDestructionListener(m_DestructionListener);
InitializeWater();
EVENT_SUBSCRIBE_MEMBER(m_SetImpulse, &PhysicsSystem::SetImpulse);
EVENT_SUBSCRIBE_MEMBER(m_EPause, &PhysicsSystem::OnPause);
EVENT_SUBSCRIBE_MEMBER(m_EStageCleared, &PhysicsSystem::OnStageCleared);
EVENT_SUBSCRIBE_MEMBER(m_ECreateParticleSequence, &PhysicsSystem::CreateParticleSequence);
EVENT_SUBSCRIBE_MEMBER(m_EContact, &PhysicsSystem::OnContact);
}
void dd::Systems::PhysicsSystem::InitializeWater()
@@ -261,7 +263,10 @@ void dd::Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, Entity
}
}
auto particle = m_World->GetComponent<Components::Particle>(entity);
auto pTemplate = m_World->GetComponent<Components::Template>(entity);
auto pTemplate = m_World->GetComponent<Components::Template>(entity);
if (particle && !pTemplate) {
particle->LifeTime -= dt;
if (particle->LifeTime <= 0) {
@@ -280,7 +285,21 @@ void dd::Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, Entity
m_World->RemoveEntity(entity);
}
}
auto sprite = m_World->GetComponent<Components::Sprite>(entity);
sprite->Color.w = particle->LifeTime;
}
auto emitter = m_World->GetComponent<Components::ParticleEmitter>(entity);
if (emitter) {
EntityID emitterParent = emitter->Parent;
if (emitterParent != 0) {
auto emitterTransform = m_World->GetComponent<Components::Transform>(entity);
auto parentTransform = m_World->GetComponent<Components::Transform>(emitterParent);
if (emitterTransform && parentTransform) {
emitterTransform->Position = parentTransform->Position;
}
}
}
}
bool dd::Systems::PhysicsSystem::OnPause(const dd::Events::Pause &event)
@@ -335,6 +354,7 @@ void dd::Systems::PhysicsSystem::OnEntityRemoved(EntityID entity)
m_BodiesToEntities.erase(it->second);
m_EntitiesToBodies.erase(entity);
}
}
@@ -453,14 +473,14 @@ void dd::Systems::PhysicsSystem::CreateParticleGroup(EntityID e)
void dd::Systems::PhysicsSystem::UpdateParticleEmitters(double dt)
{
std::vector<EntityID> emittersToDelete;
int pSizeTest = 0;
int pSizeTest = 0; //For debugging, delete this
int psListSize = 0;
for (int i = 0; i < m_ParticleEmitters.ParticleSystem.size(); i++) {
auto e = m_ParticleEmitters.ParticleEmitter[i];
auto pt = m_ParticleEmitters.ParticleTemplate[i];
auto ps = m_ParticleEmitters.ParticleSystem[i];
pSizeTest += ps->GetParticleCount();
psListSize++;
auto emitter = m_World->GetComponent<Components::ParticleEmitter>(e);
auto particleTemplate = m_World->GetComponent<Components::Particle>(pt);
if(!emitter) {
@@ -471,8 +491,8 @@ void dd::Systems::PhysicsSystem::UpdateParticleEmitters(double dt)
LOG_INFO("ParticleTemplate Component is nil.");
continue;
}
auto TempTransform = m_World->GetComponent<Components::Transform>(e);
TempTransform->Orientation = glm::rotate(glm::quat(), 3.f, glm::vec3(0.f, 0.f, -1.f));
auto emitterTransform = m_World->GetComponent<Components::Transform>(e);
emitterTransform->Orientation = glm::rotate(glm::quat(), 3.f, glm::vec3(0.f, 0.f, -1.f));
emitter->TimeSinceLastSpawn += dt;
emitter->LifeTime -= dt;
@@ -497,20 +517,22 @@ void dd::Systems::PhysicsSystem::UpdateParticleEmitters(double dt)
std::uniform_real_distribution<float> dis(eAngle - halfSpread, eAngle + halfSpread);
float pAngle = dis(gen);
std::uniform_real_distribution<float> dis2(0.3, 1.5);
float speedMultiplier = dis2(gen);
glm::vec2 unitVec = glm::normalize(glm::vec2(glm::cos(pAngle), glm::sin(pAngle)));
glm::vec2 vel = unitVec * emitter->Speed;
glm::vec2 vel = unitVec * emitter->Speed * (float)dt * speedMultiplier * 0.5f;
particleDef.velocity = b2Vec2(vel.x, vel.y);
particleDef.position = b2Vec2(templateTransform->Position.x, templateTransform->Position.y);
particleDef.position = b2Vec2(emitterTransform->Position.x, emitterTransform->Position.y);
auto particle = m_World->CloneEntity(pt, 0);
m_World->RemoveComponent<Components::Template>(particle);
auto transform2 = m_World->GetComponent<Components::Transform>(particle);
auto transform2 = m_World->GetComponent<Components::Transform>(particle);
std::uniform_real_distribution<float> dist(0, 1);
float zDistribution = dist(gen);
transform2->Position = glm::vec3(transform2->Position.x, transform2->Position.y, -9.5f + zDistribution);
transform2->Scale = glm::vec3(particleTemplate->Radius * 2.f, particleTemplate->Radius * 2.f, 1);
transform2->Position = glm::vec3(emitterTransform->Position.x, emitterTransform->Position.y, -9.5f + zDistribution);
transform2->Scale = glm::vec3(particleTemplate->Radius * 2.f / speedMultiplier, particleTemplate->Radius * 2.f / speedMultiplier, 1);
auto b2Particle = ps->CreateParticle(particleDef);
@@ -518,8 +540,25 @@ void dd::Systems::PhysicsSystem::UpdateParticleEmitters(double dt)
auto b2ParticleHandle = ps->GetParticleHandleFromIndex(b2Particle);
m_EntitiesToParticleHandle[i].insert(std::make_pair(particle, b2ParticleHandle));
m_ParticleHandleToEntities[i].insert(std::make_pair(b2ParticleHandle, particle));
}
}
// system("cls");
// std::cout << "Particles living: " << pSizeTest << std::endl;
// std::cout << "particle systems: " << psListSize << std::endl;
// int entHandles = 0;
// for (int i = 0; i < m_EntitiesToParticleHandle.size(); i++)
// entHandles += m_EntitiesToParticleHandle[i].size();
// std::cout << "Entities and handles: " << entHandles << std::endl;
// LOG_INFO("Particles living: %i", pSizeTest);
// LOG_INFO("Particle systems: %i", psListSize);
// int entHandles = 0;
// for (int i = 0; i < m_EntitiesToParticleHandle.size(); i++)
// entHandles += m_EntitiesToParticleHandle[i].size();
// LOG_INFO("Entities and handles: %i", entHandles);
for (int i = 0; i < emittersToDelete.size(); i++)
{
@@ -542,6 +581,8 @@ void dd::Systems::PhysicsSystem::UpdateParticleEmitters(double dt)
}
}
int stp = 0;
for (auto ts : m_EntitiesToParticleHandle)
{
@@ -552,10 +593,15 @@ void dd::Systems::PhysicsSystem::UpdateParticleEmitters(double dt)
bool dd::Systems::PhysicsSystem::CreateParticleSequence(const Events::CreateParticleSequence &event)
{
//Creating Emitter
auto emitter = m_World->CreateEntity();
EntityID emitter = m_World->CreateEntity();
auto emitterTransform = m_World->AddComponent<Components::Transform>(emitter);
auto particleEmitter= m_World->AddComponent<Components::ParticleEmitter>(emitter);
if (event.parent != 0) {
particleEmitter->Parent = event.parent;
}
emitterTransform->Position = event.Position;
particleEmitter->GravityScale = event.GravityScale;
particleEmitter->SpawnRate = event.SpawnRate;
@@ -576,6 +622,7 @@ bool dd::Systems::PhysicsSystem::CreateParticleSequence(const Events::CreatePart
particleTransform->Position = emitterTransform->Position;
sprite->SpriteFile = event.SpriteFile;
sprite->Color = event.Color;
particleComponent->LifeTime = event.ParticleLifeTime;
particleComponent->Flags = event.Flags;
particleComponent->Radius = event.Radius;
@@ -637,6 +684,40 @@ b2ParticleSystem* dd::Systems::PhysicsSystem::CreateParticleSystem(float radius,
return m_PhysicsWorld->CreateParticleSystem(&m_ParticleSystemDef);
}
bool dd::Systems::PhysicsSystem::OnContact(const dd::Events::Contact &event)
{
//Check if it is a brick colliding
auto brick = m_World->GetComponent<Components::Brick>(event.Entity1);
Components::Model* model;
if (!brick) {
brick = m_World->GetComponent<Components::Brick>(event.Entity2);
if (!brick) {
return false;
}
else {
model = m_World->GetComponent<Components::Model>(event.Entity2);
}
}
else {
model = m_World->GetComponent<Components::Model>(event.Entity1);
}
Events::CreateParticleSequence e;
e.EmitterLifeTime = 4;
//- glm::atan(event.Normal.x, event.Normal.y
e.EmittingAngle = glm::half_pi<float>();
e.Spread = 0.5f;
e.NumberOfTicks = 1;
e.ParticleLifeTime = 1.f;
e.ParticlesPerTick = 15;
e.Position = glm::vec3(event.IntersectionPoint.x, event.IntersectionPoint.y, -10);
e.Radius = 0.2f;
e.SpriteFile = "Textures/Particles/Cloud_Particle.png";
e.Color = model->Color + glm::vec4(1);
e.Speed = 100;
EventBroker->Publish(e);
return true;
}
dd::Systems::PhysicsSystem::~PhysicsSystem()