Merge branch 'master' of https://github.com/teamfisk/AgileBreakOut
This commit is contained in:
@@ -192,20 +192,20 @@ void dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spacesBe
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m_World->RemoveComponent<Components::Template>(brick);
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auto transform = m_World->GetComponent<Components::Transform>(brick);
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auto cBrick = m_World->GetComponent<Components::Brick>(brick);
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if (typeInt == StandardBrick) {
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} else if (typeInt == MultiBallBrick) {
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cBrick->Type = MultiBallBrick;
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auto model = m_World->GetComponent<Components::Model>(brick);
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model->ModelFile = "Models/Brick/IceBrick.obj";
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} else if (typeInt == LifebuoyBrick) {
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cBrick->Type = LifebuoyBrick;
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auto model = m_World->GetComponent<Components::Model>(brick);
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model->Color = glm::vec4(1.f, 0.f, 0.f, .0f);
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model->ModelFile = "Models/Brick/LifeBuoyBrick.obj";
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} else if (typeInt == StickyBrick) {
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cBrick->Type = StickyBrick;
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auto model = m_World->GetComponent<Components::Model>(brick);
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model->Color = glm::vec4(0.f, 0.f, 1.f, .0f);
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model->ModelFile = "Models/Brick/StickyBrick.obj";
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} else if (typeInt == InkBlasterBrick) {
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cBrick->Type = InkBlasterBrick;
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auto model = m_World->GetComponent<Components::Model>(brick);
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@@ -316,6 +316,7 @@ bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
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auto transformComponentBrick = m_World->GetComponent<Components::Transform>(entityBrick);
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auto transformComponentBall = m_World->GetComponent<Components::Transform>(entityBall);
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auto brickModel = m_World->GetComponent<Components::Model>(entityBrick);
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Events::SetImpulse e;
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e.Entity = entityBrick;
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@@ -334,6 +335,21 @@ bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
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es.Score = brick->Score * ball->Combo;
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EventBroker->Publish(es);
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Events::CreateParticleSequence ep;
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ep.parent = entityBrick;
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ep.EmitterLifeTime = 1.f;
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ep.ParticleLifeTime = 1.5f;
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ep.ParticlesPerTick = 1;
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ep.SpawnRate = 0.2;
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ep.EmittingAngle = glm::half_pi<float>();
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ep.Spread = 1.5f;
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ep.Position = transformComponentBrick->Position;
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ep.Radius = 0.05;
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ep.SpriteFile = "Textures/Particles/FadeBall.png";
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ep.Color = brickModel->Color + glm::vec4(1);
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ep.Speed = 50;
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EventBroker->Publish(ep);
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//std::cout << "Combo: " << ball->Combo << std::endl;
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//std::cout << NumberOfBricks() << std::endl;
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//std::cout << "Brick Score: " << brick->Score << std::endl;
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@@ -43,20 +43,27 @@ void dd::Systems::LifebuoySystem::Initialize()
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void dd::Systems::LifebuoySystem::Update(double dt)
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{
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for (auto it = m_LifeBuoys.begin(); it != m_LifeBuoys.end();) {
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for (auto it = m_Lifebuoys.begin(); it != m_Lifebuoys.end();) {
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it->TimeToLive -= dt;
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if (it->TimeToLive < 0.f) {
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auto transformComponent = m_World->GetComponent<Components::Transform>(it->Entity);
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if (transformComponent->Position.y < m_DownEdge) {
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m_World->RemoveEntity(it->Entity);
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m_LifeBuoys.erase(it++);
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m_Lifebuoys.erase(it++);
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}
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else {
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auto transformComponent = m_World->GetComponent<Components::Transform>(it->Entity);
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if (transformComponent->Position.x > m_RightEdge) {
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transformComponent->Position = glm::vec3(m_LeftEdge + 0.1f, transformComponent->Position.y, transformComponent->Position.z);
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}
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else if (transformComponent->Position.x < m_LeftEdge) {
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} else if (transformComponent->Position.x < m_LeftEdge) {
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transformComponent->Position = glm::vec3(m_RightEdge - 0.1f, transformComponent->Position.y, transformComponent->Position.z);
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} else if (it->TimeToLive < 0.f) {
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auto physicsComponent = m_World->GetComponent<Components::Physics>(it->Entity);
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physicsComponent->Mask = CollisionLayer::Type::LifeBuoy;
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physicsComponent->GravityScale = 10.f;
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auto modelComponent = m_World->GetComponent<Components::Model>(it->Entity);
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modelComponent->Color = glm::vec4(0.5f, 0.5f, 0.5f, 0.f);
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}
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++it;
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}
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@@ -101,11 +108,11 @@ bool dd::Systems::LifebuoySystem::OnLifebuoy(const dd::Events::Lifebuoy &event)
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auto transform = m_World->GetComponent<Components::Transform>(ent);
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auto physics = m_World->GetComponent<Components::Physics>(ent);
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physics->CollisionType = CollisionType::Type::Dynamic;
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transform->Position = glm::vec3(event.Transform->Position.x, transform->Position.y + 2.f, -10.f);
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transform->Position = glm::vec3(0.f, 0.f, -10.f);
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transform->Velocity = glm::vec3(20.f, 3.f, 0.f);
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LifeBuoyInfo info;
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LifebuoyInfo info;
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info.Entity = ent;
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m_LifeBuoys.push_back(info);
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m_Lifebuoys.push_back(info);
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return true;
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}
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