Added first stage story
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@@ -3,8 +3,7 @@
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#include "GUI/TextureFrame.h"
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#include "GUI/Button.h"
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#include "Game/EGameStart.h"
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#include "Game/GUI/HUD.h"
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#include "Game/GUI/Story1.h"
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namespace dd
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{
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@@ -57,10 +56,8 @@ private:
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virtual bool OnButtonRelease(const Events::ButtonRelease& event)
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{
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if (event.Button == m_SquidoutButton) {
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Events::GameStart e;
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EventBroker->Publish(e);
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m_Parent->Hide();
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auto hud = new GUI::HUD(BaseFrame, "HUD");
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auto story = new GUI::Story1(BaseFrame, "Story1");
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}
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return true;
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