Added first stage story
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@@ -22,7 +22,9 @@ public:
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StoryboardFrame(Frame* parent, std::string name)
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: TextureFrame(parent, name)
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{
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m_TextureFrame = new TextureFrame(this, "StoryboardFrameHelper");
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//m_TextureFrame->DisableScissor();
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}
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@@ -33,44 +35,55 @@ public:
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void Play()
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{
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m_Playing = 1;
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m_Playing = true;
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}
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void Skip()
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{
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m_Playing = false;
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OnComplete();
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}
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void Update(double dt)
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{
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if (!m_Playing) {
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if (Hidden()) {
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return;
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}
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m_Time += (double)m_Playing * dt;
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if (m_Playing) {
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m_Time += dt;
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if (m_NextIndex < m_Timeline.size()) {
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if (m_Time >= m_Timeline.at(m_NextIndex).Time) {
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m_CurrentIndex = m_NextIndex;
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Transition& t = m_Timeline.at(m_CurrentIndex);
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if (m_NextIndex < m_Timeline.size()) {
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if (m_Time >= m_Timeline.at(m_NextIndex).Time) {
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m_CurrentIndex = m_NextIndex;
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Transition& t = m_Timeline.at(m_CurrentIndex);
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m_TextureFrame->FadeToTexture(t.Texture, t.Duration);
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//m_TextureFrame->SetTexture(t.Texture);
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m_TextureFrame->SizeToTexture();
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m_TextureFrame->FadeToTexture(t.Texture, t.Duration);
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//m_TextureFrame->SetTexture(t.Texture);
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m_TextureFrame->SizeToTexture();
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if (m_StartRect == Rectangle()) {
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m_StartRect = Rectangle(0, 0, m_TextureFrame->Width, m_TextureFrame->Height);
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} else {
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m_StartRect = m_TargetRect;
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if (m_StartRect == Rectangle()) {
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m_StartRect = Rectangle(0, 0, m_TextureFrame->Width, m_TextureFrame->Height);
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}
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else {
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m_StartRect = m_TargetRect;
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}
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double wScaleParent = Width / (double)m_TextureFrame->Width;
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double wScale = m_TextureFrame->Width / (double)t.Viewport.Width;
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LOG_DEBUG("wScale: %f", wScale);
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double hScaleParent = Height / (double)m_TextureFrame->Height;
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double hScale = m_TextureFrame->Height / (double)t.Viewport.Height;
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LOG_DEBUG("hScale: %f", hScale);
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m_TargetRect.X = -t.Viewport.X * wScale * wScaleParent;
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m_TargetRect.Y = -t.Viewport.Y * hScale * hScaleParent;
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m_TargetRect.Width = m_TextureFrame->Width * wScale * wScaleParent;
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m_TargetRect.Height = m_TextureFrame->Height * hScale * hScaleParent;
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m_NextIndex++;
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}
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double wScaleParent = Width / (double)m_TextureFrame->Width;
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double wScale = m_TextureFrame->Width / (double)t.Viewport.Width;
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LOG_DEBUG("wScale: %f", wScale);
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double hScaleParent = Height / (double)m_TextureFrame->Height;
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double hScale = m_TextureFrame->Height / (double)t.Viewport.Height;
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LOG_DEBUG("hScale: %f", hScale);
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m_TargetRect.X = -t.Viewport.X * wScale * wScaleParent;
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m_TargetRect.Y = -t.Viewport.Y * hScale * hScaleParent;
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m_TargetRect.Width = m_TextureFrame->Width * wScale * wScaleParent;
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m_TargetRect.Height = m_TextureFrame->Height * hScale * hScaleParent;
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m_NextIndex++;
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} else {
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OnComplete();
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}
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}
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@@ -82,8 +95,13 @@ public:
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m_TextureFrame->Height = (int)easeSine(progress, m_StartRect.Height, (m_TargetRect.Height - m_StartRect.Height), 1.0);
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}
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public:
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int m_Playing = 0;
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virtual void OnComplete() { }
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protected:
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TextureFrame* m_TextureFrame = nullptr;
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private:
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bool m_Playing = false;
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double m_Time = 0;
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int m_CurrentIndex = 0;
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int m_NextIndex = 0;
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@@ -91,8 +109,6 @@ public:
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Rectangle m_StartRect;
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Rectangle m_TargetRect;
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TextureFrame* m_TextureFrame = nullptr;
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double easeSine(double t, double b, double c, double d)
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{
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return -c / 2 * (glm::cos(glm::pi<double>()*t / d) - 1) + b;
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