Merge branch 'master' into gui
Conflicts: include/Game/GUI/HUD.h src/game/Core/Renderer.cpp
This commit is contained in:
@@ -21,10 +21,16 @@
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#include "Game/EResetBall.h"
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#include "Game/EMultiBall.h"
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#include "Game/EMultiBallLost.h"
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#include "Game/EStickyPad.h"
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#include "Game/EInkBlaster.h"
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#include "Game/EInkBlasterOver.h"
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#include "Game/EGameOver.h"
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#include "Game/EPause.h"
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#include "Game/EHitPad.h"
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#include "Game/EHitLag.h"
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#include "Game/EActionButton.h"
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#include "Game/CLifebuoy.h"
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#include "Game/ELifebuoyHit.h"
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namespace dd
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{
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@@ -89,7 +95,12 @@ private:
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int m_PastLives = 3;
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bool m_ReplaceBall = false;
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bool m_Pause = false;
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EntityID m_LastCollision = 999999;
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bool m_Waiting = true;
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bool m_Sticky = false;
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bool m_InkBlaster = false;
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bool m_InkAttached = false;
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bool m_BlockedWaiting = false;
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int m_StickyCounter = 5;
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glm::vec3 m_SavedSpeed;
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bool m_InitializePause = false;
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@@ -103,15 +114,23 @@ private:
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dd::EventRelay<BallSystem, dd::Events::MultiBallLost> m_EMultiBallLost;
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dd::EventRelay<BallSystem, dd::Events::ResetBall> m_EResetBall;
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dd::EventRelay<BallSystem, dd::Events::MultiBall> m_EMultiBall;
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dd::EventRelay<BallSystem, dd::Events::StickyPad> m_EStickyPad;
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dd::EventRelay<BallSystem, dd::Events::InkBlaster> m_EInkBlaster;
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dd::EventRelay<BallSystem, dd::Events::InkBlasterOver> m_EInkBlasterOver;
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dd::EventRelay<BallSystem, dd::Events::Pause> m_EPause;
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EventRelay<BallSystem, Events::Contact> m_Contact;
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dd::EventRelay<BallSystem, dd::Events::Contact> m_Contact;
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dd::EventRelay<BallSystem, dd::Events::ActionButton> m_EActionButton;
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bool Contact(const Events::Contact &event);
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bool OnLifeLost(const dd::Events::LifeLost &event);
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bool OnMultiBallLost(const dd::Events::MultiBallLost &event);
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bool OnResetBall(const dd::Events::ResetBall &event);
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bool OnMultiBall(const dd::Events::MultiBall &event);
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bool OnStickyPad(const dd::Events::StickyPad &event);
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bool OnInkBlaster(const dd::Events::InkBlaster &event);
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bool OnInkBlasterOver(const dd::Events::InkBlasterOver &event);
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bool OnPause(const dd::Events::Pause &event);
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bool OnActionButton(const dd::Events::ActionButton &event);
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};
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}
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@@ -19,6 +19,10 @@ struct Ball : Component
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float Speed = 5.f;
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int Combo = 0;
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bool Paused = false;
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bool Waiting = true;
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bool InkBlaster = false;
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bool Sticky = false;
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glm::vec3 StickyPlacement = glm::vec3(0, 0, 0);
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glm::vec3 SavedSpeed = glm::vec3(0, 0, 0);
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};
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@@ -0,0 +1,25 @@
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//
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// Created by Adniklastrator on 2015-10-08.
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//
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#ifndef DAYDREAM_CLIFEBUOY_H
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#define DAYDREAM_CLIFEBUOY_H
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#include "Core/Component.h"
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namespace dd
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{
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namespace Components
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{
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struct Lifebuoy : Component
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{
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int Hits = 4;
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};
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}
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}
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#endif //DAYDREAM_CLIFEBUOY_H
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@@ -0,0 +1,25 @@
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//
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// Created by Adniklastrator on 2015-10-08.
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//
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#ifndef DAYDREAM_CPROJECTILE_H
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#define DAYDREAM_CPROJECTILE_H
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#include "Core/Component.h"
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namespace dd
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{
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namespace Components
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{
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struct Projectile : Component
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{
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};
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}
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}
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#endif //DAYDREAM_CPROJECTILE_H
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@@ -0,0 +1,25 @@
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//
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// Created by Administrator on 2015-10-07.
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//
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#ifndef DAYDREAM_EACTIONBUTTON_H
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#define DAYDREAM_EACTIONBUTTON_H
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#include "Core/EventBroker.h"
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namespace dd
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{
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namespace Events
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{
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struct ActionButton : Event
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{
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glm::vec3 Position;
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};
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}
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}
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#endif //DAYDREAM_EACTIONBUTTON_H
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@@ -0,0 +1,22 @@
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#ifndef DAYDREAM_ECLUSTERCLEAR_H
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#define DAYDREAM_ECLUSTERCLEAR_H
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#include "Core/EventBroker.h"
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#include "Core/Entity.h"
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namespace dd
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{
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namespace Events
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{
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struct ClusterClear : Event
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{
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};
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}
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}
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#endif //DAYDREAM_ECLUSTERCLEAR_H
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@@ -6,6 +6,7 @@
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#define DAYDREAM_EHITPAD_H
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#include "Core/EventBroker.h"
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#include "Core/Entity.h"
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namespace dd
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{
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@@ -13,7 +14,8 @@ namespace Events
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{
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struct HitPad : Event
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{
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EntityID Pad;
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EntityID Ball;
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};
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}
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}
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@@ -0,0 +1,25 @@
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//
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// Created by Adniklastrator on 2015-10-08.
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//
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#ifndef DAYDREAM_EINKBLASTER_H
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#define DAYDREAM_EINKBLASTER_H
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#include "Core/EventBroker.h"
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namespace dd
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{
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namespace Events
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{
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struct InkBlaster : Event
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{
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Components::Transform* Transform;
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};
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}
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}
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#endif //DAYDREAM_EINKBLASTER_H
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@@ -0,0 +1,25 @@
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//
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// Created by Adniklastrator on 2015-10-08.
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//
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#ifndef DAYDREAM_EINKBLASTEROVER_H
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#define DAYDREAM_EINKBLASTEROVER_H
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#include "Core/EventBroker.h"
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namespace dd
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{
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namespace Events
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{
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struct InkBlasterOver : Event
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{
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EntityID Ball;
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};
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}
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}
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#endif //DAYDREAM_EINKBLASTEROVER_H
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@@ -0,0 +1,25 @@
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//
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// Created by Adniklastrator on 2015-10-08.
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//
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#ifndef DAYDREAM_ELIFEBUOY_H
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#define DAYDREAM_ELIFEBUOY_H
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#include "Core/EventBroker.h"
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namespace dd
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{
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namespace Events
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{
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struct Lifebuoy : Event
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{
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Components::Transform* Transform;
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};
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}
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}
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#endif //DAYDREAM_ELIFEBUOY_H
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@@ -0,0 +1,26 @@
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//
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// Created by Adniklastrator on 2015-09-29.
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//
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#ifndef DAYDREAM_ELIFEBUOYHIT_H
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#define DAYDREAM_ELIFEBUOYHIT_H
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#include "Core/Entity.h"
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#include "Core/EventBroker.h"
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namespace dd
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{
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namespace Events
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{
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struct LifebuoyHit : Event
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{
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EntityID Lifebuoy;
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};
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}
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}
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#endif //DAYDREAM_ELIFEBUOYHIT_H
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@@ -9,13 +9,18 @@
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namespace dd
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{
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namespace Events
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{
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struct StageCleared : Event
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{
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int ClearedStage = 0;
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int StageCluster = 0;
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};
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}
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}
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#endif //DAYDREAM_ESTAGECLEARED_H
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@@ -0,0 +1,25 @@
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//
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// Created by Adniklastrator on 2015-10-08.
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//
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#ifndef DAYDREAM_ESTICKYPAD_H
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#define DAYDREAM_ESTICKYPAD_H
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#include "Core/EventBroker.h"
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namespace dd
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{
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namespace Events
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{
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struct StickyPad : Event
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{
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Components::Transform* Transform;
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};
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}
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}
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#endif //DAYDREAM_ESTICKYPAD_H
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@@ -7,6 +7,8 @@
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#include "Core/EKeyUp.h"
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#include "Game/EScoreEvent.h"
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#include "Game/GUI/FPSCounter.h"
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#include "Game/EGameOver.h"
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#include "Game/EClusterClear.h"
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namespace dd
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{
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@@ -44,6 +46,8 @@ public:
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m_FPSCounter = new GUI::FPSCounter(this, "FPSCounter");
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EVENT_SUBSCRIBE_MEMBER(m_EScore, &HUD::OnScore);
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EVENT_SUBSCRIBE_MEMBER(m_EGameOver, &HUD::OnGameOver);
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EVENT_SUBSCRIBE_MEMBER(m_ClusterClear, &HUD::OnClusterClear);
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}
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private:
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@@ -53,14 +57,32 @@ private:
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NumberFrame* m_StageNumberFrame = nullptr;
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NumberFrame* m_ScoreNumberFrame = nullptr;
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||||
FPSCounter* m_FPSCounter = nullptr;
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TextureFrame* m_GameOverFrame = nullptr;
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TextureFrame* m_ClusterClearFrame = nullptr;
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EventRelay<Frame, Events::ScoreEvent> m_EScore;
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EventRelay<Frame, Events::GameOver> m_EGameOver;
|
||||
EventRelay<Frame, Events::ClusterClear> m_ClusterClear;
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||||
|
||||
bool OnScore(const Events::ScoreEvent& event)
|
||||
{
|
||||
m_ScoreNumberFrame->SetNumber(m_ScoreNumberFrame->Number() + event.Score);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGameOver(const Events::GameOver& event)
|
||||
{
|
||||
m_GameOverFrame = new GUI::TextureFrame(this, "HUDGameOverFrame");
|
||||
m_GameOverFrame->SetTexture("Textures/GUI/HUD/GameOverScreen.png");
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnClusterClear(const Events::ClusterClear& event)
|
||||
{
|
||||
m_ClusterClearFrame = new GUI::TextureFrame(this, "HUDGameOverFrame");
|
||||
m_ClusterClearFrame->SetTexture("Textures/GUI/HUD/WinScreen.png");
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
#include "Game/CBrick.h"
|
||||
#include "Game/CBall.h"
|
||||
#include "Game/CLife.h"
|
||||
#include "Game/CProjectile.h"
|
||||
#include "Game/CPowerUp.h"
|
||||
#include "Game/EStageCleared.h"
|
||||
#include "Game/ELifeLost.h"
|
||||
@@ -22,13 +23,17 @@
|
||||
#include "Game/EScoreEvent.h"
|
||||
#include "Game/EComboEvent.h"
|
||||
#include "Game/EHitPad.h"
|
||||
#include "Game/ELifebuoy.h"
|
||||
#include "Game/EStickyPad.h"
|
||||
#include "Game/EInkBlaster.h"
|
||||
#include "Game/EMultiBall.h"
|
||||
#include "Game/EMultiBallLost.h"
|
||||
#include "Game/EPause.h"
|
||||
#include "Game/EGameOver.h"
|
||||
#include "Game/EClusterClear.h"
|
||||
#include "Game/ECreatePowerUp.h"
|
||||
#include "Game/EPowerUpTaken.h"
|
||||
#include "Game/Bricks/CPowerUpBrick.h"
|
||||
//#include "Game/Bricks/CPowerUpBrick.h"
|
||||
#include "Physics/CPhysics.h"
|
||||
#include "Physics/CCircleShape.h"
|
||||
#include "Physics/CRectangleShape.h"
|
||||
@@ -39,6 +44,8 @@
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
|
||||
#include "Physics/ECreateParticleSequence.h"
|
||||
|
||||
namespace dd
|
||||
{
|
||||
|
||||
@@ -66,8 +73,8 @@ public:
|
||||
void Initialize() override;
|
||||
|
||||
void CreateBasicLevel(int, int, glm::vec2, float);
|
||||
void CreateLevel();
|
||||
void CreateBrick(int, int, glm::vec2, float, int, int);
|
||||
void CreateLevel(int);
|
||||
void CreateBrick(int, int, glm::vec2, float, int, int, int, glm::vec4);
|
||||
|
||||
void OnEntityRemoved(EntityID entity);
|
||||
|
||||
@@ -108,7 +115,7 @@ private:
|
||||
bool m_Initialized = false;
|
||||
bool m_Pause = false;
|
||||
int m_LooseBricks = 0;
|
||||
int m_CurrentCluster = 2;
|
||||
int m_CurrentCluster = 1;
|
||||
int m_CurrentLevel = 1;
|
||||
int m_MultiBalls = 0;
|
||||
int m_PowerUps = 0;
|
||||
@@ -123,10 +130,14 @@ private:
|
||||
const int EmptyBrickSpace = 0;
|
||||
const int StandardBrick = 1;
|
||||
const int MultiBallBrick = 2;
|
||||
const int LifebuoyBrick = 3;
|
||||
const int StickyBrick = 4;
|
||||
const int InkBlasterBrick = 5;
|
||||
|
||||
EntityID m_BrickTemplate;
|
||||
|
||||
std::array<int, 42> m_Bricks;
|
||||
std::array<glm::vec4, 42> m_Colors;
|
||||
|
||||
dd::EventRelay<LevelSystem, dd::Events::Contact> m_EContact;
|
||||
dd::EventRelay<LevelSystem, dd::Events::ScoreEvent> m_EScoreEvent;
|
||||
|
||||
@@ -0,0 +1,76 @@
|
||||
//
|
||||
// Created by Adniklastrator on 2015-09-09.
|
||||
//
|
||||
|
||||
#ifndef DAYDREAM_LIFEBUOYSYSTEM_H
|
||||
#define DAYDREAM_LIFEBUOYSYSTEM_H
|
||||
|
||||
#include "Core/System.h"
|
||||
#include "Core/CTransform.h"
|
||||
#include "Core/CTemplate.h"
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Core/World.h"
|
||||
#include "Physics/EContact.h"
|
||||
#include "Rendering/CModel.h"
|
||||
#include "Physics/CPhysics.h"
|
||||
#include "Physics/CRectangleShape.h"
|
||||
#include "Game/EPause.h"
|
||||
#include "Game/ELifebuoy.h"
|
||||
#include "Game/ELifebuoyHit.h"
|
||||
#include "Game/CLifebuoy.h"
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
|
||||
namespace dd
|
||||
{
|
||||
|
||||
namespace Systems
|
||||
{
|
||||
|
||||
class LifebuoySystem : public System
|
||||
{
|
||||
public:
|
||||
LifebuoySystem(World* world, std::shared_ptr<dd::EventBroker> eventBroker)
|
||||
: System(world, eventBroker)
|
||||
{ }
|
||||
|
||||
void Initialize() override;
|
||||
|
||||
void Update(double dt) override;
|
||||
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
|
||||
|
||||
bool IsPaused() const { return m_Pause; }
|
||||
void SetPause(const bool& pause) { m_Pause = pause; }
|
||||
|
||||
private:
|
||||
bool m_Pause = false;
|
||||
EntityID m_Template;
|
||||
|
||||
dd::EventRelay<LifebuoySystem, dd::Events::Contact> m_EContact;
|
||||
dd::EventRelay<LifebuoySystem, dd::Events::Pause> m_EPause;
|
||||
dd::EventRelay<LifebuoySystem, dd::Events::Lifebuoy> m_ELifebuoy;
|
||||
dd::EventRelay<LifebuoySystem, dd::Events::LifebuoyHit> m_ELifebuoyHit;
|
||||
|
||||
bool OnContact(const dd::Events::Contact &event);
|
||||
bool OnPause(const dd::Events::Pause &event);
|
||||
bool OnLifebuoy(const dd::Events::Lifebuoy &event);
|
||||
bool OnLifebuoyHit(const dd::Events::LifebuoyHit &event);
|
||||
|
||||
struct LifebuoyInfo
|
||||
{
|
||||
EntityID Entity;
|
||||
//int Hits = 4;
|
||||
};
|
||||
|
||||
float m_LeftEdge = -3.8f;
|
||||
float m_RightEdge = 3.8f;
|
||||
float m_DownLimit = -5.3f;
|
||||
float m_DownEdge = -9.2f;
|
||||
std::list<LifebuoyInfo> m_Lifebuoys;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif //DAYDREAM_LIFEBUOYSYSTEM_H
|
||||
@@ -30,6 +30,7 @@
|
||||
#include "Game/EStageCleared.h"
|
||||
#include "Game/EPause.h"
|
||||
#include "Game/EHitLag.h"
|
||||
#include "Game/EActionButton.h"
|
||||
|
||||
|
||||
namespace dd
|
||||
|
||||
@@ -0,0 +1,74 @@
|
||||
//
|
||||
// Created by Adniklastrator on 2015-09-09.
|
||||
//
|
||||
|
||||
#ifndef DAYDREAM_PROJECTILESYSTEM_H
|
||||
#define DAYDREAM_PROJECTILESYSTEM_H
|
||||
|
||||
#include "Core/System.h"
|
||||
#include "Core/CTransform.h"
|
||||
#include "Core/CTemplate.h"
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Core/World.h"
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Physics/EContact.h"
|
||||
#include "Rendering/CModel.h"
|
||||
#include "Physics/CPhysics.h"
|
||||
#include "Physics/CCircleShape.h"
|
||||
#include "Game/EPause.h"
|
||||
#include "Game/EInkBlaster.h"
|
||||
#include "Game/EInkBlasterOver.h"
|
||||
#include "Game/EActionButton.h"
|
||||
#include "Game/EHitPad.h"
|
||||
#include "Game/CProjectile.h"
|
||||
#include "Game/CBall.h"
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
|
||||
namespace dd
|
||||
{
|
||||
|
||||
namespace Systems
|
||||
{
|
||||
|
||||
class ProjectileSystem : public System
|
||||
{
|
||||
public:
|
||||
ProjectileSystem(World* world, std::shared_ptr<dd::EventBroker> eventBroker)
|
||||
: System(world, eventBroker)
|
||||
{ }
|
||||
|
||||
void Initialize() override;
|
||||
|
||||
void Update(double dt) override;
|
||||
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
|
||||
|
||||
bool IsPaused() const { return m_Pause; }
|
||||
void SetPause(const bool& pause) { m_Pause = pause; }
|
||||
|
||||
private:
|
||||
bool m_Pause = false;
|
||||
bool m_InkBlaster = false;
|
||||
bool m_SquidLoaded = false;
|
||||
int m_Shots = 0;
|
||||
EntityID m_InkBlastTemplate;
|
||||
EntityID m_AttachedSquid;
|
||||
|
||||
dd::EventRelay<ProjectileSystem, dd::Events::Contact> m_EContact;
|
||||
dd::EventRelay<ProjectileSystem, dd::Events::Pause> m_EPause;
|
||||
dd::EventRelay<ProjectileSystem, dd::Events::InkBlaster> m_EInkBlaster;
|
||||
dd::EventRelay<ProjectileSystem, dd::Events::HitPad> m_EHitPad;
|
||||
dd::EventRelay<ProjectileSystem, dd::Events::ActionButton> m_EActionButton;
|
||||
|
||||
bool OnContact(const dd::Events::Contact &event);
|
||||
bool OnPause(const dd::Events::Pause &event);
|
||||
bool OnInkBlaster(const dd::Events::InkBlaster &event);
|
||||
bool OnHitPad(const dd::Events::HitPad &event);
|
||||
bool OnActionButton(const dd::Events::ActionButton &event);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif //DAYDREAM_PROJECTILESYSTEM_H
|
||||
Reference in New Issue
Block a user