OpenGL renderer back in working condition
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@@ -37,8 +37,6 @@ public:
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GLuint VAO;
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GLuint ElementBuffer;
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glm::mat4 m_Matrix;
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private:
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GLuint VertexBuffer;
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GLuint DiffuseVertexColorBuffer;
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@@ -30,6 +30,8 @@
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#include "Core/EventBroker.h"
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#include "Core/World.h"
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#include "Game/EScreenShake.h"
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#include "Rendering/Model.h"
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#include "Rendering/Texture.h"
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namespace dd
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{
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@@ -36,9 +36,6 @@ public:
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void Bind(GLenum textureUnit = GL_TEXTURE0);
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operator GLuint() const { return m_Texture; }
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private:
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GLuint m_Texture = 0;
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};
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