Models now get a standard normal and specular map if they dont have one

This commit is contained in:
tleety
2015-09-16 16:09:20 +02:00
parent 20fc1232d6
commit 825f6dc991
7 changed files with 22 additions and 6 deletions
+2
View File
@@ -52,6 +52,8 @@ struct ModelJob : RenderJob
unsigned int ShaderID;
unsigned int TextureID;
std::string fileName;
glm::mat4 ModelMatrix;
GLuint DiffuseTexture;
GLuint NormalTexture;