Models now get a standard normal and specular map if they dont have one

This commit is contained in:
tleety
2015-09-16 16:09:20 +02:00
parent 20fc1232d6
commit 825f6dc991
7 changed files with 22 additions and 6 deletions
+2
View File
@@ -76,6 +76,8 @@ private:
GLuint m_ScreenQuad = 0;
Model* m_UnitSphere = nullptr;
Model* m_UnitQuad = nullptr;
Texture* m_StandardNormal;
Texture* m_StandardSpecular;
GLuint m_rbDepthBuffer = 0;
GLuint m_fbDeferred1 = 0;