Created CPad and PadSystem. Doesn't do very much.

This commit is contained in:
PlatinumSkink
2015-09-10 16:40:49 +02:00
parent 2041640441
commit 84577cb2c8
8 changed files with 161 additions and 49 deletions
+2 -9
View File
@@ -58,28 +58,22 @@ public:
m_World->ComponentFactory.Register<Components::Transform>();
m_World->SystemFactory.Register<Systems::TransformSystem>([this]() { return new Systems::TransformSystem(m_World.get(), m_EventBroker); });
m_World->AddSystem<Systems::TransformSystem>();
<<<<<<< HEAD
m_World->SystemFactory.Register<Systems::LevelSystem>([this]() { return new Systems::LevelSystem(m_World.get(), m_EventBroker); });
m_World->AddSystem<Systems::LevelSystem>();
=======
>>>>>>> origin/master
m_World->ComponentFactory.Register<Components::Model>();
m_World->ComponentFactory.Register<Components::Template>();
m_World->Initialize();
<<<<<<< HEAD
// auto ent = m_World->CreateEntity();
// std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
// transform->Position = glm::vec3(0.f, 0.f, -10.f);
// std::shared_ptr<Components::Model> model = m_World->AddComponent<Components::Model>(ent);
// model->ModelFile = "Models/Core/UnitSphere.obj";
=======
auto ent = m_World->CreateEntity();
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
transform->Position = glm::vec3(0.f, 0.f, -10.f);
std::shared_ptr<Components::Model> model = m_World->AddComponent<Components::Model>(ent);
model->ModelFile = "Models/Core/UnitSphere.obj";
>>>>>>> origin/master
m_LastTime = glfwGetTime();
@@ -99,7 +93,8 @@ public:
m_InputManager->Update(dt);
m_World->Update(dt);
<<<<<<< HEAD
//
// if (glfwGetKey(m_Renderer->Window(), GLFW_KEY_R)) {
// ResourceManager::Reload("Shaders/Deferred/3/Fragment.glsl");
@@ -111,7 +106,6 @@ public:
// Render scene
//TODO send renderqueue to draw.
// m_Renderer->Draw(m_RendererQueue);
=======
if (glfwGetKey(m_Renderer->Window(), GLFW_KEY_R)) {
ResourceManager::Reload("Shaders/Deferred/3/Fragment.glsl");
@@ -123,7 +117,6 @@ public:
// Render scene
//TODO send renderqueue to draw.
m_Renderer->Draw(m_RendererQueue);
>>>>>>> origin/master
// Swap event queues
m_EventBroker->Clear();
+2 -33
View File
@@ -34,54 +34,23 @@ class InputController
public:
InputController(std::shared_ptr<dd::EventBroker> eventBroker)
: EventBroker(eventBroker)
, InGame(true)
{ Initialize(); }
virtual void Initialize()
{
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &InputController::_OnCommand);
EVENT_SUBSCRIBE_MEMBER(m_EMouseMove, &InputController::_OnMouseMove);
EVENT_SUBSCRIBE_MEMBER(m_EGameStart, &InputController::OnGameStart);
EVENT_SUBSCRIBE_MEMBER(m_EGameOver, &InputController::OnGameOver);
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &InputController::OnCommand);
EVENT_SUBSCRIBE_MEMBER(m_EMouseMove, &InputController::OnMouseMove);
}
virtual bool OnCommand(const Events::InputCommand &event) { return false; }
virtual bool OnMouseMove(const Events::MouseMove &event) { return false; }
virtual bool OnGameStart(const Events::GameStart &event)
{
InGame = true;
return true;
}
virtual bool OnGameOver(const Events::GameOver &event)
{
InGame = false;
return true;
}
protected:
std::shared_ptr<dd::EventBroker> EventBroker;
bool InGame;
private:
EventRelay<EventContext, Events::InputCommand> m_EInputCommand;
EventRelay<EventContext, Events::MouseMove> m_EMouseMove;
EventRelay<EventContext, Events::GameStart> m_EGameStart;
EventRelay<EventContext, Events::GameOver> m_EGameOver;
virtual bool _OnCommand(const Events::InputCommand &event)
{
if (InGame || event.Value == 0)
return OnCommand(event);
else
return false;
}
virtual bool _OnMouseMove(const Events::MouseMove &event)
{
if (InGame)
return OnMouseMove(event);
else
return false;
}
};
}