Merge remote-tracking branch 'origin/master' into Physics

Conflicts:
	src/game/Game/BallSystem.cpp
	src/game/Game/LevelSystem.cpp
	src/game/Physics/PhysicsSystem.cpp
This commit is contained in:
viktorljung
2015-10-08 17:28:28 +02:00
10 changed files with 119 additions and 35 deletions
+1
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@@ -187,6 +187,7 @@ public:
auto transform = m_World->AddComponent<Components::Transform>(t_halfPipe);
transform->Position = glm::vec3(0.f, 34.6f, -15.f);
transform->Scale = glm::vec3(6.f, 6.f, 10.f);
transform->Sticky = false;
auto model = m_World->AddComponent<Components::Model>(t_halfPipe);
model->ModelFile = "Models/Test/halfpipe/Halfpipe.obj";
model->Color = glm::vec4(0.8f, 0.8f, 0.8f, 0.3f);
+5
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@@ -21,6 +21,7 @@
#include "Game/EResetBall.h"
#include "Game/EMultiBall.h"
#include "Game/EMultiBallLost.h"
#include "Game/EStickyPad.h"
#include "Game/EGameOver.h"
#include "Game/EPause.h"
#include "Game/EHitPad.h"
@@ -92,6 +93,8 @@ private:
bool m_ReplaceBall = false;
bool m_Pause = false;
bool m_Waiting = true;
bool m_Sticky = false;
int m_StickyCounter = 5;
EntityID m_LastCollision = 999999;
glm::vec3 m_SavedSpeed;
@@ -106,6 +109,7 @@ private:
dd::EventRelay<BallSystem, dd::Events::MultiBallLost> m_EMultiBallLost;
dd::EventRelay<BallSystem, dd::Events::ResetBall> m_EResetBall;
dd::EventRelay<BallSystem, dd::Events::MultiBall> m_EMultiBall;
dd::EventRelay<BallSystem, dd::Events::StickyPad> m_EStickyPad;
dd::EventRelay<BallSystem, dd::Events::Pause> m_EPause;
dd::EventRelay<BallSystem, dd::Events::Contact> m_Contact;
dd::EventRelay<BallSystem, dd::Events::ActionButton> m_EActionButton;
@@ -115,6 +119,7 @@ private:
bool OnMultiBallLost(const dd::Events::MultiBallLost &event);
bool OnResetBall(const dd::Events::ResetBall &event);
bool OnMultiBall(const dd::Events::MultiBall &event);
bool OnStickyPad(const dd::Events::StickyPad &event);
bool OnPause(const dd::Events::Pause &event);
bool OnActionButton(const dd::Events::ActionButton &event);
};
+2
View File
@@ -20,6 +20,8 @@ struct Ball : Component
int Combo = 0;
bool Paused = false;
bool Waiting = true;
bool Sticky = false;
glm::vec3 StickyPlacement = glm::vec3(0, 0, 0);
glm::vec3 SavedSpeed = glm::vec3(0, 0, 0);
};
+25
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@@ -0,0 +1,25 @@
//
// Created by Adniklastrator on 2015-10-08.
//
#ifndef DAYDREAM_ESTICKYPAD_H
#define DAYDREAM_ESTICKYPAD_H
#include "Core/EventBroker.h"
namespace dd
{
namespace Events
{
struct StickyPad : Event
{
Components::Transform* Transform;
};
}
}
#endif //DAYDREAM_ESTICKYPAD_H
+3 -1
View File
@@ -23,6 +23,7 @@
#include "Game/EComboEvent.h"
#include "Game/EHitPad.h"
#include "Game/ELifebuoy.h"
#include "Game/EStickyPad.h"
#include "Game/EMultiBall.h"
#include "Game/EMultiBallLost.h"
#include "Game/EPause.h"
@@ -109,7 +110,7 @@ private:
bool m_Initialized = false;
bool m_Pause = false;
int m_LooseBricks = 0;
int m_CurrentCluster = 2;
int m_CurrentCluster = 1;
int m_CurrentLevel = 1;
int m_MultiBalls = 0;
int m_PowerUps = 0;
@@ -125,6 +126,7 @@ private:
const int StandardBrick = 1;
const int MultiBallBrick = 2;
const int LifebuoyBrick = 3;
const int StickyBrick = 4;
EntityID m_BrickTemplate;
+3 -3
View File
@@ -56,11 +56,11 @@ private:
struct LifeBuoyInfo
{
EntityID Entity;
float TimeToLive = 20.f;
float TimeToLive = 15.f;
};
float m_LeftEdge = -4.f;
float m_RightEdge = 4.f;
float m_LeftEdge = -3.8f;
float m_RightEdge = 3.8f;
std::list<LifeBuoyInfo> m_LifeBuoys;
};