pad moving with physics velocity

This commit is contained in:
viktorljung
2015-09-15 14:27:35 +01:00
parent 2d7b32b7a3
commit 8963e94cd6
4 changed files with 27 additions and 39 deletions
+7 -9
View File
@@ -66,7 +66,10 @@ void dd::Systems::PhysicsSystem::Update(double dt)
body->SetTransform(position, angle);
body->SetLinearVelocity(b2Vec2(transformComponent->Velocity.x, transformComponent->Velocity.y));
}
}
@@ -84,13 +87,6 @@ void dd::Systems::PhysicsSystem::Update(double dt)
}
for (auto i : m_EntitiesToBodies) {
EntityID entity = i.first;
b2Body* body = i.second;
@@ -98,6 +94,7 @@ void dd::Systems::PhysicsSystem::Update(double dt)
auto transformComponent = m_World->GetComponent<Components::Transform>(entity);
if (m_World->GetEntityParent(entity) == 0) {
b2Vec2 position = body->GetPosition();
transformComponent->Position.x = position.x;
@@ -109,9 +106,9 @@ void dd::Systems::PhysicsSystem::Update(double dt)
transformComponent->Orientation = glm::quat(glm::vec3(0, 0, -angle));
b2Vec2 velocity = body->GetLinearVelocity();
transformComponent->Velocity.x = velocity.x;
transformComponent->Velocity.y = velocity.y;
}
}
}
@@ -169,6 +166,7 @@ void dd::Systems::PhysicsSystem::CreateBody(EntityID entity)
bodyDef.type = b2_staticBody;
} else {
bodyDef.type = b2_dynamicBody;
}
@@ -205,7 +203,7 @@ void dd::Systems::PhysicsSystem::CreateBody(EntityID entity)
fixtureDef.shape = pShape;
fixtureDef.density = 1.f;
fixtureDef.restitution = 1.0f;
fixtureDef.friction = 0.3f;
fixtureDef.friction = 0.0f;
body->CreateFixture(&fixtureDef);
}