Removed Stage Reset and Life Display.
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@@ -104,6 +104,8 @@ public:
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void SetEdgeX(const float& edgeX) { m_EdgeX = edgeX; }
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float& EdgeY() { return m_EdgeY; }
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void SetEdgeY(const float& edgeY) { m_EdgeY = edgeY; }
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float& NotResettingTheStage() { return m_NotResettingTheStage; }
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void SetNotResettingTheStage(const float& notResettingTheStage) { m_NotResettingTheStage = notResettingTheStage; }
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private:
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bool m_Restarting = false;
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@@ -120,6 +122,7 @@ private:
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glm::vec2 m_SpaceBetweenBricks = glm::vec2(1, 0.4);
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float m_EdgeX = 3.2f;
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float m_EdgeY = 5.2f;
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float m_NotResettingTheStage = 5.f;
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dd::EventRelay<LevelSystem, dd::Events::Contact> m_EContact;
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dd::EventRelay<LevelSystem, dd::Events::LifeLost> m_ELifeLost;
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