Merge remote-tracking branch 'origin/master' into Physics
Conflicts: include/Core/Engine.h src/game/Game/PadSystem.cpp src/game/Physics/PhysicsSystem.cpp
This commit is contained in:
+45
-41
@@ -72,9 +72,6 @@ public:
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m_World->SystemFactory.Register<Systems::TransformSystem>(
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[this]() { return new Systems::TransformSystem(m_World.get(), m_EventBroker); });
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m_World->AddSystem<Systems::TransformSystem>();
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// m_World->ComponentFactory.Register<Components::Model>();
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// m_World->ComponentFactory.Register<Components::Template>();
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m_World->ComponentFactory.Register<Components::Sprite>();
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@@ -83,6 +80,7 @@ public:
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m_World->ComponentFactory.Register<Components::Ball>();
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m_World->ComponentFactory.Register<Components::Brick>();
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m_World->ComponentFactory.Register<Components::Pad>();
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m_World->ComponentFactory.Register<Components::Life>();
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m_World->SystemFactory.Register<Systems::PhysicsSystem>(
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[this]() { return new Systems::PhysicsSystem(m_World.get(), m_EventBroker); });
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m_World->AddSystem<Systems::PhysicsSystem>();
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@@ -101,18 +99,10 @@ public:
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//TODO: Remove tobias light-test code.
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{
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auto t_BrickWall = m_World->CreateEntity();
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auto transform = m_World->AddComponent<Components::Transform>(t_BrickWall);
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transform->Position = glm::vec3(0.f, 0.f, -10.f);
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auto sprite = m_World->AddComponent<Components::Sprite>(t_BrickWall);
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//TODO: Rename SpriteFile to DiffuseTexture or similar.
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sprite->SpriteFile = "Textures/Test/Brick_Diffuse.png";
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sprite->NormalTexture = "Textures/Test/Brick_Normal.png";
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sprite->SpecularTexture = "Textures/Test/Brick_Specular.png";
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}
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/*{
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}*/
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//OctoBall
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{
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auto ent = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
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@@ -120,8 +110,8 @@ public:
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transform->Scale = glm::vec3(1.f, 1.f, 1.f);
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transform->Velocity = glm::vec3(-1.0f, -5.f, 0.f);
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std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(ent);
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sprite->SpriteFile = "Textures/Ball.png";
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auto model = m_World->AddComponent<Components::Model>(ent);
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model->ModelFile = "Models/Test/Ball/Ballopus.obj";
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std::shared_ptr<Components::CircleShape> circleShape = m_World->AddComponent<Components::CircleShape>(ent);
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std::shared_ptr<Components::Ball> ball = m_World->AddComponent<Components::Ball>(ent);
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@@ -137,10 +127,40 @@ public:
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}
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//PointLightTest
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{
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auto t_Light = m_World->CreateEntity();
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auto transform = m_World->AddComponent<Components::Transform>(t_Light);
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transform->Position = glm::vec3(2.f, 1.5f, -9.f);
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auto pl = m_World->AddComponent<Components::PointLight>(t_Light);
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pl->Radius = 8.f;
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}
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//Halfpipe background test model.
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{
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auto t_halfPipe = m_World->CreateEntity();
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auto transform = m_World->AddComponent<Components::Transform>(t_halfPipe);
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transform->Position = glm::vec3(0.f, 0.f, -15.f);
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transform->Scale = glm::vec3(15.f);
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auto model = m_World->AddComponent<Components::Model>(t_halfPipe);
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model->ModelFile = "Models/Test/halfpipe/Halfpipe.obj";
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}
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//Brick test model
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{
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auto t_Brick = m_World->CreateEntity();
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auto transform = m_World->AddComponent<Components::Transform>(t_Brick);
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transform->Position = glm::vec3(0.f, 0.f, -12.f);
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transform->Orientation = glm::rotate(glm::quat(), 0.5f, glm::vec3(0,-1,-1));
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auto model = m_World->AddComponent<Components::Model>(t_Brick);
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model->ModelFile = "Models/Test/Brick/Brick.obj";
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}
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{
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auto topWall = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(topWall);
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transform->Position = glm::vec3(0.f, 5.f, -10.f);
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transform->Position = glm::vec3(0.f, 6.f, -10.f);
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transform->Scale = glm::vec3(20.f, 0.5f, 1.f);
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std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(topWall);
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@@ -186,25 +206,6 @@ public:
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m_World->CommitEntity(rightWall);
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}
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/*{
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auto ent = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
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transform->Position = glm::vec3(0.f, -3.f, -10.f);
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transform->Scale = glm::vec3(8.f, 0.5f, 1.f);
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transform->Orientation = glm::rotate(transform->Orientation, glm::radians(25.f), glm::vec3(0, 0, -1));
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std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(ent);
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sprite->SpriteFile = "Textures/Core/ErrorTexture.png";
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std::shared_ptr<Components::RectangleShape> boxShape = m_World->AddComponent<Components::RectangleShape>(ent);
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std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(ent);
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physics->Static = true;
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m_World->CommitEntity(ent);
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}*/
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{
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auto ent = m_World->CreateEntity();
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m_World->SetProperty(ent, "Name", "Pad");
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@@ -304,7 +305,7 @@ public:
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glm::mat4 modelMatrix = glm::translate(glm::mat4(), absoluteTransform.Position)
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* glm::toMat4(absoluteTransform.Orientation)
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* glm::scale(absoluteTransform.Scale);
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EnqueueModel(modelAsset, modelMatrix, modelComponent->Transparent, modelComponent->Color);
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EnqueueModel(modelAsset, modelMatrix, modelComponent->Transparent, modelComponent->Color, modelComponent->ModelFile);
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}
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}
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@@ -344,7 +345,7 @@ public:
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glm::mat4 modelMatrix = glm::translate(absoluteTransform.Position)
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* glm::toMat4(orientation2D)
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* glm::scale(absoluteTransform.Scale);
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EnqueueSprite(texturediff, texturenorm, texturespec, modelMatrix, spriteComponent->Color);
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EnqueueSprite(texturediff, texturenorm, texturespec, modelMatrix, spriteComponent->Color, absoluteTransform.Position.z);
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}
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}
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@@ -352,7 +353,7 @@ public:
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}
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//TODO: Get this out of engine.h
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void EnqueueModel(Model* model, glm::mat4 modelMatrix, float transparent, glm::vec4 color)
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void EnqueueModel(Model* model, glm::mat4 modelMatrix, float transparent, glm::vec4 color, std::string fileName)
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{
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for (auto texGroup : model->TextureGroups)
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{
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@@ -367,13 +368,14 @@ public:
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job.EndIndex = texGroup.EndIndex;
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job.ModelMatrix = modelMatrix;
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job.Color = color;
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job.fileName = fileName;
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m_RendererQueue.Deferred.Add(job);
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}
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}
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// TODO: Get this out of engine.h
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void EnqueueSprite(Texture* texture, Texture* normalTexture, Texture* specularTexture, glm::mat4 modelMatrix, glm::vec4 color)
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void EnqueueSprite(Texture* texture, Texture* normalTexture, Texture* specularTexture, glm::mat4 modelMatrix, glm::vec4 color, float depth)
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{
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SpriteJob job;
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job.TextureID = texture->ResourceID;
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@@ -382,8 +384,10 @@ public:
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job.SpecularTexture = *specularTexture;
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job.ModelMatrix = modelMatrix;
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job.Color = color;
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job.Depth = depth;
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m_RendererQueue.Deferred.Add(job);
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m_RendererQueue.Forward.Add(job);
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}
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void EnqueuePointLight(glm::vec3 position, glm::vec3 diffuseColor, glm::vec3 specularColor, float radius)
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@@ -121,8 +121,6 @@ public:
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int Process(std::string contextTypeName);
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void Clear();
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void Unsubscribe(BaseEventRelay &relay);
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template <typename ContextType>
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void UnsubscribeAll();
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private:
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typedef std::string ContextTypeName_t; // typeid(ContextType).name()
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@@ -156,13 +154,6 @@ int EventBroker::Process()
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return Process(contextTypeName);
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}
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template <typename ContextType>
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void EventBroker::UnsubscribeAll()
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{
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const std::string contextTypeName = typeid(ContextType).name();
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m_ContextRelays.erase(contextTypeName);
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}
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}
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#endif // MessageRelay_h__
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@@ -52,6 +52,8 @@ struct ModelJob : RenderJob
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unsigned int ShaderID;
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unsigned int TextureID;
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std::string fileName;
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glm::mat4 ModelMatrix;
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GLuint DiffuseTexture;
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GLuint NormalTexture;
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@@ -76,6 +76,8 @@ private:
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GLuint m_ScreenQuad = 0;
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Model* m_UnitSphere = nullptr;
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Model* m_UnitQuad = nullptr;
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Texture* m_StandardNormal;
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Texture* m_StandardSpecular;
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GLuint m_rbDepthBuffer = 0;
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GLuint m_fbDeferred1 = 0;
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@@ -93,6 +95,8 @@ private:
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void CreateBuffers();
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GLuint CreateQuad();
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static bool DepthSort(const std::shared_ptr<RenderJob> &i, const std::shared_ptr<RenderJob> &j) { return (i->Depth < j->Depth); }
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void DrawDeferred(RenderQueue &objects, RenderQueue &lights);
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void DrawForward(RenderQueue &objects, RenderQueue &lights);
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void DrawScene(RenderQueue &objects, ShaderProgram &program);
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@@ -194,7 +194,7 @@ public:
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// Triggers commit events in systems
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// TODO: Replace completely by EComponentCreated?
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void CommitEntity(EntityID entity);
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int CommitEntity(EntityID entity);
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/** Get all components of a specific type.
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@@ -15,7 +15,7 @@ namespace Components
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struct Ball : Component
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{
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int Number = 0;
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};
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}
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@@ -17,6 +17,7 @@ struct Brick : Component
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{
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int Points = 10;
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int Hits = 1;
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int Score = 50;
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};
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}
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@@ -0,0 +1,26 @@
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//
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// Created by Adniklastrator on 2015-09-15.
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//
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#ifndef DAYDREAM_CLIFE_H
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#define DAYDREAM_CLIFE_H
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#include "Core/Component.h"
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namespace dd
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{
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namespace Components
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{
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struct Life : Component {
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int Number = 0;
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};
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}
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}
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#endif //DAYDREAM_CLIFE_H
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@@ -19,6 +19,10 @@ struct Pad : Component
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{
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int Lives;
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int Points;
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float SlowdownModifier = 5.f;
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float AccelerationSpeed = 80.f;
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float MaxSpeed = 40.f;
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};
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}
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@@ -0,0 +1,27 @@
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//
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// Created by Adniklastrator on 2015-09-15.
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//
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#ifndef DAYDREAM_ELIFELOST_H
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#define DAYDREAM_ELIFELOST_H
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#include "Core/EventBroker.h"
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#include "Core/Entity.h"
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namespace dd
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{
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namespace Events
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{
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struct LifeLost : Event
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{
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EntityID Entity;
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};
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||||
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}
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||||
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}
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#endif //DAYDREAM_ELIFELOST_H
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@@ -0,0 +1,25 @@
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//
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// Created by Adniklastrator on 2015-09-15.
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//
|
||||
|
||||
#ifndef DAYDREAM_ERESETBALL_H
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#define DAYDREAM_ERESETBALL_H
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||||
#include "Core/EventBroker.h"
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||||
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namespace dd
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{
|
||||
|
||||
namespace Events
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||||
{
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||||
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||||
struct ResetBall : Event
|
||||
{
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||||
|
||||
};
|
||||
|
||||
}
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||||
|
||||
}
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||||
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||||
#endif //DAYDREAM_ERESETBALL_H
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@@ -0,0 +1,25 @@
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||||
//
|
||||
// Created by Adniklastrator on 2015-09-15.
|
||||
//
|
||||
|
||||
#ifndef DAYDREAM_ESCOREEVENT_H
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#define DAYDREAM_ESCOREEVENT_H
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|
||||
#include "Core/EventBroker.h"
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||||
|
||||
namespace dd
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||||
{
|
||||
|
||||
namespace Events
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{
|
||||
|
||||
struct ScoreEvent : Event
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||||
{
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||||
int Score = 0;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif //DAYDREAM_ESCOREEVENT_H
|
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Regular → Executable
+45
-10
@@ -8,14 +8,21 @@
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#include "Core/System.h"
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||||
#include "Core/CTransform.h"
|
||||
#include "Rendering/CSprite.h"
|
||||
#include "Rendering/CModel.h"
|
||||
#include "Game/CBrick.h"
|
||||
#include "Physics/EContact.h"
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Core/World.h"
|
||||
#include "Game/CBall.h"
|
||||
#include "Game/CLife.h"
|
||||
#include "Game/EStageCleared.h"
|
||||
#include "Game/ELifeLost.h"
|
||||
#include "Game/EResetBall.h"
|
||||
#include "Game/EScoreEvent.h"
|
||||
#include "Physics/CBoxShape.h"
|
||||
#include "Physics/CPhysics.h"
|
||||
#include "Physics/CCircleShape.h"
|
||||
#include "Physics/ESetImpulse.h"
|
||||
#include "Physics/EContact.h"
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
#include <intrin.h>
|
||||
@@ -47,6 +54,7 @@ public:
|
||||
void Initialize() override;
|
||||
|
||||
void CreateBasicLevel(int, int, glm::vec2, int);
|
||||
void CreateLife(int);
|
||||
void SaveLevel(int, int, glm::vec2, int); // Shouldn't be here, but I'm experimenting.
|
||||
void LoadLevel(char[20]);
|
||||
void CreateBrick(int, int, glm::vec2, int, int);
|
||||
@@ -56,20 +64,47 @@ public:
|
||||
|
||||
void EndLevel();
|
||||
|
||||
void Update(double dt);
|
||||
void Update(double dt) override;
|
||||
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
|
||||
|
||||
bool Initialized() const { return m_Initialized; }
|
||||
void SetInitialized(const bool& initialized) { m_Initialized = initialized; }
|
||||
int& Lives() { return m_Lives; }
|
||||
void SetLives(const int& lives) { m_Lives = lives; }
|
||||
int& PastLives() { return m_PastLives; }
|
||||
void SetPastLives(const int& pastLives) { m_PastLives = pastLives; }
|
||||
int& Score() { return m_Score; }
|
||||
void SetScore(const int& score) { m_Score = score; }
|
||||
int& NumberOfBricks() { return m_NumberOfBricks; }
|
||||
void SetNumberOfBricks(const int& numberOfBricks) { m_NumberOfBricks = numberOfBricks; }
|
||||
int& Rows() { return m_Rows; }
|
||||
void SetRows(const int& rows) { m_Rows = rows; }
|
||||
int& Lines() { return m_Lines; }
|
||||
void SetLines(const int& lines) { m_Lines = lines; }
|
||||
int& SpaceToEdge() { return m_SpaceToEdge; }
|
||||
void SetSpaceToEdge(const int& spaceToEdge) { m_SpaceToEdge = spaceToEdge; }
|
||||
|
||||
glm::vec2& SpaceBetweenBricks() { return m_SpaceBetweenBricks; }
|
||||
void SetSpaceBetweenBricks(const glm::vec2& spaceBetweenBricks) { m_SpaceBetweenBricks = spaceBetweenBricks; }
|
||||
|
||||
private:
|
||||
bool m_Initialized = false;
|
||||
int m_Lives = 3;
|
||||
int m_PastLives = 3;
|
||||
int m_Score = 0;
|
||||
int m_NumberOfBricks;
|
||||
int m_Rows = 7;
|
||||
int m_Lines = 8;
|
||||
int m_SpaceToEdge = 0;
|
||||
glm::vec2 m_SpaceBetweenBricks = glm::vec2(2, 0.5);
|
||||
|
||||
dd::EventRelay<LevelSystem, dd::Events::Contact> m_EContact;
|
||||
dd::EventRelay<LevelSystem, dd::Events::LifeLost> m_ELifeLost;
|
||||
dd::EventRelay<LevelSystem, dd::Events::ScoreEvent> m_EScoreEvent;
|
||||
|
||||
bool OnContact(const dd::Events::Contact &event);
|
||||
|
||||
bool m_Initialized = false;
|
||||
|
||||
int numberOfBricks;
|
||||
int tRows = 7;
|
||||
int tLines = 8;
|
||||
glm::vec2 tSpaceBetweenBricks = glm::vec2(2, 0.5);
|
||||
int tSpaceToEdge = 0;
|
||||
bool LifeLost(const dd::Events::LifeLost &event);
|
||||
bool ScoreEvent(const dd::Events::ScoreEvent &event);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
Regular → Executable
+35
-17
@@ -7,19 +7,22 @@
|
||||
|
||||
#include "Core/InputController.h"
|
||||
#include "Core/System.h"
|
||||
#include "Core/Component.h"
|
||||
#include "Core/CTransform.h"
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Core/EKeyDown.h"
|
||||
#include "Core/EKeyUp.h"
|
||||
#include "Input/EBindKey.h"
|
||||
#include "Physics/EContact.h"
|
||||
#include "Core/CTransform.h"
|
||||
#include "Physics/CBoxShape.h"
|
||||
#include "Physics/CPhysics.h"
|
||||
#include "Rendering/CSprite.h"
|
||||
#include "Game/CBall.h"
|
||||
#include "Core/Component.h"
|
||||
#include "Physics/ESetImpulse.h"
|
||||
#include "Physics/CCircleShape.h"
|
||||
#include "Physics/ESetImpulse.h"
|
||||
#include "Rendering/CSprite.h"
|
||||
#include "Rendering/CModel.h"
|
||||
#include "Game/CBall.h"
|
||||
#include "Game/EResetBall.h"
|
||||
#include "CPad.h"
|
||||
|
||||
|
||||
namespace dd
|
||||
@@ -32,34 +35,49 @@ class PadSystem : public System
|
||||
{
|
||||
public:
|
||||
PadSystem(World* world, std::shared_ptr<dd::EventBroker> eventBroker)
|
||||
: System(world, eventBroker)
|
||||
{ }
|
||||
: System(world, eventBroker) { }
|
||||
|
||||
void Initialize() override;
|
||||
void Update(double dt) override;
|
||||
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
|
||||
|
||||
EntityID& Entity() { return m_Entity; }
|
||||
void SetEntity(const EntityID& ent) { m_Entity = ent; }
|
||||
glm::vec3 Acceleration() const { return m_Acceleration; }
|
||||
void SetAcceleration(const glm::vec3& acceleration) { m_Acceleration = acceleration; }
|
||||
|
||||
bool Left() const { return m_Left; }
|
||||
void SetLeft(const bool& left) { m_Left = left; }
|
||||
bool Right() const { return m_Right; }
|
||||
void SetRight(const bool& right) { m_Right = right; }
|
||||
bool ReplaceBall() const { return m_ReplaceBall; }
|
||||
void SetReplaceBall(const bool& replaceBall) { m_ReplaceBall = replaceBall; }
|
||||
|
||||
Components::Transform* Transform() const { return m_Transform; }
|
||||
void SetTransform(const Components::Transform* transform) { m_Transform = transform; }
|
||||
Components::Pad* Pad() const { return m_Pad; }
|
||||
void SetPad(const Components::Pad* pad) { m_Pad = pad; }
|
||||
|
||||
private:
|
||||
EntityID m_Entity = 0;
|
||||
glm::vec3 m_Acceleration = glm::vec3(0.f, 0.f, 0.f);
|
||||
bool m_Left = false, m_Right = false, m_ReplaceBall = false;
|
||||
Components::Transform* m_Transform;
|
||||
Components::Pad* m_Pad;
|
||||
|
||||
dd::EventRelay<PadSystem, dd::Events::KeyDown> m_EKeyDown;
|
||||
dd::EventRelay<PadSystem, dd::Events::KeyUp> m_EKeyUp;
|
||||
dd::EventRelay<PadSystem, dd::Events::Contact> m_EContact;
|
||||
dd::EventRelay<PadSystem, dd::Events::ResetBall> m_EResetBall;
|
||||
|
||||
bool OnKeyDown(const dd::Events::KeyDown &event);
|
||||
bool OnKeyUp(const dd::Events::KeyUp &event);
|
||||
|
||||
|
||||
bool OnContact(const dd::Events::Contact &event);
|
||||
|
||||
|
||||
|
||||
|
||||
bool ResetBall(const dd::Events::ResetBall &event);
|
||||
|
||||
class PadSteeringInputController;
|
||||
std::array<std::shared_ptr<PadSteeringInputController>, 4> m_PadInputControllers;
|
||||
|
||||
EntityID ent = 0;
|
||||
Components::Transform* transform;
|
||||
glm::vec3 acceleration = glm::vec3(0.f, 0.f, 0.f);
|
||||
bool left = false, right = false;
|
||||
};
|
||||
|
||||
class PadSystem::PadSteeringInputController : InputController<PadSystem>
|
||||
|
||||
Reference in New Issue
Block a user