Added renderQueue for water and created buffers for the water to use.

This commit is contained in:
tleety
2015-09-23 12:07:28 +02:00
parent 94401a10ee
commit 8e2eb63c5e
4 changed files with 60 additions and 2 deletions
+9
View File
@@ -440,6 +440,15 @@ public:
}
void EnqueueWaterParticles(glm::vec3 position, glm::vec4 color)
{
WaterParticleJob job;
job.Position = position;
job.Color = color;
m_RendererQueue.Deferred.Add(job);
}
private:
std::shared_ptr<ResourceManager> m_ResourceManager;
std::shared_ptr<EventBroker> m_EventBroker;