Added renderQueue for water and created buffers for the water to use.
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@@ -440,6 +440,15 @@ public:
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}
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void EnqueueWaterParticles(glm::vec3 position, glm::vec4 color)
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{
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WaterParticleJob job;
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job.Position = position;
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job.Color = color;
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m_RendererQueue.Deferred.Add(job);
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}
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private:
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std::shared_ptr<ResourceManager> m_ResourceManager;
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std::shared_ptr<EventBroker> m_EventBroker;
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