Fixed so you don't randomly lose lives upon stage cleared. I think.

This commit is contained in:
PlatinumSkink
2015-10-09 08:57:05 +02:00
parent 89779fa6ee
commit 8f2af7ca8f
2 changed files with 14 additions and 2 deletions
+10 -2
View File
@@ -23,12 +23,13 @@ void dd::Systems::BallSystem::Initialize()
EVENT_SUBSCRIBE_MEMBER(m_EInkBlasterOver, &BallSystem::OnInkBlasterOver);
EVENT_SUBSCRIBE_MEMBER(m_EPause, &BallSystem::OnPause);
EVENT_SUBSCRIBE_MEMBER(m_EActionButton, &BallSystem::OnActionButton);
EVENT_SUBSCRIBE_MEMBER(m_EStageCleared, &BallSystem::OnStageCleared);
//OctoBall
{
auto ent = m_World->CreateEntity();
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
transform->Position = glm::vec3(-0.f, 50.26f, -10.f);
transform->Position = glm::vec3(0.f, 0.26f, -10.f);
transform->Scale = glm::vec3(0.3f, 0.3f, 0.3f);
transform->Velocity = glm::vec3(0.f, 0.f, 0.f);
auto model = m_World->AddComponent<Components::Model>(ent);
@@ -117,6 +118,7 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
if (ballComponent->Waiting) {
if (!m_Waiting) {
m_Restarting = false;
ballComponent->Waiting = false;
auto transform = m_World->GetComponent<Components::Transform>(entity);
transform->Velocity = glm::normalize(glm::vec3(0.5f, 1, 0.f)) * ballComponent->Speed;
@@ -155,7 +157,7 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
m_World->RemoveEntity(entity);
Events::MultiBallLost e;
EventBroker->Publish(e);
} else if (Lives() == PastLives()) {
} else if (Lives() == PastLives() && !m_Restarting) {
Events::ResetBall be;
EventBroker->Publish(be);
Events::LifeLost e;
@@ -471,3 +473,9 @@ bool dd::Systems::BallSystem::OnActionButton(const dd::Events::ActionButton &eve
return true;
}
bool dd::Systems::BallSystem::OnStageCleared(const dd::Events::StageCleared &event)
{
m_Restarting = true;
return true;
}