Fixed so you don't randomly lose lives upon stage cleared. I think.
This commit is contained in:
@@ -23,12 +23,13 @@ void dd::Systems::BallSystem::Initialize()
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EInkBlasterOver, &BallSystem::OnInkBlasterOver);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPause, &BallSystem::OnPause);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EActionButton, &BallSystem::OnActionButton);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EStageCleared, &BallSystem::OnStageCleared);
|
||||
|
||||
//OctoBall
|
||||
{
|
||||
auto ent = m_World->CreateEntity();
|
||||
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
|
||||
transform->Position = glm::vec3(-0.f, 50.26f, -10.f);
|
||||
transform->Position = glm::vec3(0.f, 0.26f, -10.f);
|
||||
transform->Scale = glm::vec3(0.3f, 0.3f, 0.3f);
|
||||
transform->Velocity = glm::vec3(0.f, 0.f, 0.f);
|
||||
auto model = m_World->AddComponent<Components::Model>(ent);
|
||||
@@ -117,6 +118,7 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
|
||||
|
||||
if (ballComponent->Waiting) {
|
||||
if (!m_Waiting) {
|
||||
m_Restarting = false;
|
||||
ballComponent->Waiting = false;
|
||||
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||
transform->Velocity = glm::normalize(glm::vec3(0.5f, 1, 0.f)) * ballComponent->Speed;
|
||||
@@ -155,7 +157,7 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
|
||||
m_World->RemoveEntity(entity);
|
||||
Events::MultiBallLost e;
|
||||
EventBroker->Publish(e);
|
||||
} else if (Lives() == PastLives()) {
|
||||
} else if (Lives() == PastLives() && !m_Restarting) {
|
||||
Events::ResetBall be;
|
||||
EventBroker->Publish(be);
|
||||
Events::LifeLost e;
|
||||
@@ -471,3 +473,9 @@ bool dd::Systems::BallSystem::OnActionButton(const dd::Events::ActionButton &eve
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::BallSystem::OnStageCleared(const dd::Events::StageCleared &event)
|
||||
{
|
||||
m_Restarting = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user