Fixed all bugs I know of. MultiBall appear upon ice falling in water.
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@@ -120,6 +120,10 @@ private:
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glm::vec2 m_SpaceBetweenBricks = glm::vec2(1, 0.4);
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float m_NotResettingTheStage = 5.f;
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const int EmptyBrickSpace = 0;
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const int StandardBrick = 1;
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const int MultiBallBrick = 2;
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EntityID m_BrickTemplate;
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std::array<int, 42> m_Bricks;
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