Color Arrays in Vec4 implimented. Have fun.
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@@ -73,7 +73,7 @@ public:
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void CreateBasicLevel(int, int, glm::vec2, float);
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void CreateLevel(int);
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void CreateBrick(int, int, glm::vec2, float, int, int, int);
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void CreateBrick(int, int, glm::vec2, float, int, int, int, glm::vec4);
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void OnEntityRemoved(EntityID entity);
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@@ -136,6 +136,7 @@ private:
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EntityID m_BrickTemplate;
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std::array<int, 42> m_Bricks;
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std::array<glm::vec4, 42> m_Colors;
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dd::EventRelay<LevelSystem, dd::Events::Contact> m_EContact;
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dd::EventRelay<LevelSystem, dd::Events::ScoreEvent> m_EScoreEvent;
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