Color Arrays in Vec4 implimented. Have fun.

This commit is contained in:
PlatinumSkink
2015-10-08 22:32:06 +02:00
parent 7d15be6d6d
commit 90636a7169
2 changed files with 103 additions and 12 deletions
+101 -11
View File
@@ -150,7 +150,7 @@ void dd::Systems::LevelSystem::CreateBasicLevel(int rows, int lines, glm::vec2 s
for (int i = 0; i < rows; i++) {
num--;
for (int j = 0; j < Lines(); j++) {
CreateBrick(i, j, spacesBetweenBricks, spaceToEdge, 0, num, 1);
CreateBrick(i, j, spacesBetweenBricks, spaceToEdge, 0, num, 1, glm::vec4(0, 0, 0, 0));
}
if (num == 1)
num = Lines();
@@ -171,7 +171,7 @@ void dd::Systems::LevelSystem::CreateLevel(int aboveBasicLevel)
for (int i = 0; i < Rows(); i++) {
num--;
for (int j = 0; j < Lines(); j++) {
CreateBrick(i, j, SpaceBetweenBricks(), SpaceToEdge(), aboveBasicLevel, num, m_Bricks[getter]);
CreateBrick(i, j, SpaceBetweenBricks(), SpaceToEdge(), aboveBasicLevel, num, m_Bricks[getter], m_Colors[getter]);
getter++;
}
if (num == 1) {
@@ -182,7 +182,7 @@ void dd::Systems::LevelSystem::CreateLevel(int aboveBasicLevel)
SetRestarting(false);
}
void dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spacesBetweenBricks, float spaceToEdge, int aboveLevel, int num, int typeInt)
void dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spacesBetweenBricks, float spaceToEdge, int aboveLevel, int num, int typeInt, glm::vec4 colorVec)
{
if (typeInt == EmptyBrickSpace) {
SetNumberOfBricks(NumberOfBricks() - 1);
@@ -192,25 +192,24 @@ void dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spacesBe
m_World->RemoveComponent<Components::Template>(brick);
auto transform = m_World->GetComponent<Components::Transform>(brick);
auto cBrick = m_World->GetComponent<Components::Brick>(brick);
auto model = m_World->GetComponent<Components::Model>(brick);
if (typeInt == StandardBrick) {
model->Color = colorVec;
} else if (typeInt == MultiBallBrick) {
cBrick->Type = MultiBallBrick;
auto model = m_World->GetComponent<Components::Model>(brick);
model->ModelFile = "Models/Brick/IceBrick.obj";
} else if (typeInt == LifebuoyBrick) {
cBrick->Type = LifebuoyBrick;
auto model = m_World->GetComponent<Components::Model>(brick);
model->ModelFile = "Models/Brick/LifeBuoyBrick.obj";
} else if (typeInt == StickyBrick) {
cBrick->Type = StickyBrick;
auto model = m_World->GetComponent<Components::Model>(brick);
model->ModelFile = "Models/Brick/StickyBrick.obj";
} else if (typeInt == InkBlasterBrick) {
cBrick->Type = InkBlasterBrick;
auto model = m_World->GetComponent<Components::Model>(brick);
model->Color = glm::vec4(0.1f, 0.1f, 0.1f, .0f);
}
float x = line * spacesBetweenBricks.x;
float y = row * spacesBetweenBricks.y;
transform->Position = glm::vec3(x - 3, 5 - spaceToEdge - y + aboveLevel, -10.f);
@@ -435,12 +434,33 @@ bool dd::Systems::LevelSystem::OnStageCleared(const dd::Events::StageCleared &ev
void dd::Systems::LevelSystem::GetNextLevel()
{
std::array<int, 42> level;
// 0 is empty space.
std::array<glm::vec4, 42> color;
// Level array indicates type of brick.
// 0 is empty space.
// 1 is standard brick.
// 2 is multiball brick.
// 3 is lifebuoy brick.
// 4 is sticky brick.
// 5 is ink blaster brick.
// wolor array determines the color of standard bricks.
// w is white.
// r is red.
// g is green.
// b is blue.
// y is yellow.
// c is cyan.
// m is magenta.
// d is dark.
// Feel free to make your own.
glm::vec4 w = glm::vec4(1, 1, 1, 0);
glm::vec4 r = glm::vec4(1, 0, 0, 0);
glm::vec4 g = glm::vec4(0, 1, 0, 0);
glm::vec4 b = glm::vec4(0, 0, 1, 0);
glm::vec4 y = glm::vec4(1, 1, 0, 0);
glm::vec4 c = glm::vec4(0, 1, 1, 0);
glm::vec4 m = glm::vec4(1, 0, 1, 0);
glm::vec4 d = glm::vec4(0, 0, 0, 0);
if (m_CurrentCluster == 0) {
if (m_CurrentLevel == 1) {
level =
@@ -450,6 +470,13 @@ void dd::Systems::LevelSystem::GetNextLevel()
0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0};
color =
{w, w, w, w, w, w, w,
w, w, w, w, w, w, w,
w, w, w, w, w, w, w,
w, w, w, w, w, w, w,
w, w, w, w, w, w, w,
w, w, w, w, w, w, w};
} else if (m_CurrentLevel == 2) {
level =
{1, 0, 0, 0, 0, 0, 0,
@@ -458,6 +485,13 @@ void dd::Systems::LevelSystem::GetNextLevel()
0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0};
color =
{w, w, w, w, w, w, w,
w, w, w, w, w, w, w,
w, w, w, w, w, w, w,
w, w, w, w, w, w, w,
w, w, w, w, w, w, w,
w, w, w, w, w, w, w};
} else if (m_CurrentLevel == 3) {
level =
{0, 0, 0, 0, 0, 0, 1,
@@ -466,6 +500,13 @@ void dd::Systems::LevelSystem::GetNextLevel()
0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0};
color =
{w, w, w, w, w, w, w,
w, w, w, w, w, w, w,
w, w, w, w, w, w, w,
w, w, w, w, w, w, w,
w, w, w, w, w, w, w,
w, w, w, w, w, w, w};
} else if (m_CurrentLevel == 4) {
level =
{0, 0, 0, 0, 0, 0, 0,
@@ -474,6 +515,13 @@ void dd::Systems::LevelSystem::GetNextLevel()
0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 0, 0, 0};
color =
{w, w, w, w, w, w, w,
w, w, w, w, w, w, w,
w, w, w, w, w, w, w,
w, w, w, w, w, w, w,
w, w, w, w, w, w, w,
w, w, w, w, w, w, w};
} else if (m_CurrentLevel == 5) {
level =
{0, 0, 0, 0, 0, 0, 0,
@@ -482,6 +530,13 @@ void dd::Systems::LevelSystem::GetNextLevel()
0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 1};
color =
{w, w, w, w, w, w, w,
w, w, w, w, w, w, w,
w, w, w, w, w, w, w,
w, w, w, w, w, w, w,
w, w, w, w, w, w, w,
w, w, w, w, w, w, w};
}
} else if (m_CurrentCluster == 1) {
if (m_CurrentLevel == 1) {
@@ -492,6 +547,13 @@ void dd::Systems::LevelSystem::GetNextLevel()
1, 2, 1, 2, 1, 2, 1,
1, 1, 0, 1, 0, 1, 1,
4, 0, 0, 3, 0, 0, 5};
color =
{w, w, w, w, w, w, w,
r, g, b, y, c, m, d,
w, w, w, w, w, w, w,
w, w, w, w, w, w, w,
w, w, w, w, w, w, w,
w, w, w, w, w, w, w};
} else if (m_CurrentLevel == 2) {
level =
{1, 0, 0, 0, 0, 0, 1,
@@ -500,6 +562,13 @@ void dd::Systems::LevelSystem::GetNextLevel()
0, 0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0};
color =
{w, w, w, w, w, w, w,
w, w, w, w, w, w, w,
w, w, w, w, w, w, w,
w, w, w, w, w, w, w,
w, w, w, w, w, w, w,
w, w, w, w, w, w, w};
} else if (m_CurrentLevel == 3) {
level =
{2, 0, 0, 0, 0, 0, 2,
@@ -508,7 +577,13 @@ void dd::Systems::LevelSystem::GetNextLevel()
1, 0, 1, 1, 1, 0, 1,
1, 0, 1, 1, 1, 0, 1,
1, 0, 1, 1, 1, 0, 1};
} else if (m_CurrentLevel == 4) {
color =
{w, w, w, w, w, w, w,
w, w, w, w, w, w, w,
w, w, w, w, w, w, w,
w, w, w, w, w, w, w,
w, w, w, w, w, w, w,
w, w, w, w, w, w, w};
level =
{1, 2, 1, 1, 1, 2, 1,
1, 0, 1, 1, 1, 0, 1,
@@ -516,6 +591,13 @@ void dd::Systems::LevelSystem::GetNextLevel()
1, 0, 1, 1, 1, 0, 1,
1, 0, 0, 0, 0, 0, 1,
0, 1, 1, 0, 1, 1, 0};
color =
{w, w, w, w, w, w, w,
w, w, w, w, w, w, w,
w, w, w, w, w, w, w,
w, w, w, w, w, w, w,
w, w, w, w, w, w, w,
w, w, w, w, w, w, w};
} else if (m_CurrentLevel == 5) {
level =
{1, 0, 1, 0, 1, 0, 1,
@@ -524,12 +606,20 @@ void dd::Systems::LevelSystem::GetNextLevel()
0, 1, 0, 2, 0, 1, 0,
1, 0, 1, 0, 1, 0, 1,
0, 1, 0, 1, 0, 1, 0};
color =
{w, w, w, w, w, w, w,
w, w, w, w, w, w, w,
w, w, w, w, w, w, w,
w, w, w, w, w, w, w,
w, w, w, w, w, w, w,
w, w, w, w, w, w, w};
}
} else if (m_CurrentCluster == 3) {
}
std::copy(std::begin(level), std::end(level), std::begin(m_Bricks));
std::copy(std::begin(level), std::end(level), std::begin(m_Bricks));
std::copy(std::begin(color), std::end(color), std::begin(m_Colors));
}
bool dd::Systems::LevelSystem::OnHitPad(const dd::Events::HitPad &event)