Screen shake working
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@@ -30,14 +30,9 @@ namespace Components
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struct Camera : Component
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{
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Camera()
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: FOV(glm::radians(45.f))
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, NearClip(0.1f)
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, FarClip(100.f) { }
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float FOV;
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float NearClip;
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float FarClip;
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float FOV = glm::radians(45.f);
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float NearClip = 0.01f;
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float FarClip = 100.f;
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};
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}
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