Screen shake working
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@@ -43,7 +43,6 @@ class Renderer : public BaseRenderer
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public:
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void Initialize() override;
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void Draw(RenderQueueCollection& rq) override;
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void PlaceCamera(glm::vec3 position);
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private:
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int m_GLVersion[2];
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@@ -97,12 +96,6 @@ private:
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void DrawWater(RenderQueue &objects);
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void DrawGUI(RenderQueue& rq);
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void DebugKeys();
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dd::EventRelay<Renderer, dd::Events::ScreenShake> m_EScreenShake;
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bool OnScreenShake(dd::Events::ScreenShake &event);
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bool m_ScreenShake = false;
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float m_ShakeIntensity = 0;
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float m_ShakeTimer = 0;
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};
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}
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