Screen shake working

This commit is contained in:
2015-10-23 14:26:08 +02:00
parent aa0aff9002
commit 9158dd8ef7
7 changed files with 39 additions and 28 deletions
@@ -43,7 +43,6 @@ class Renderer : public BaseRenderer
public:
void Initialize() override;
void Draw(RenderQueueCollection& rq) override;
void PlaceCamera(glm::vec3 position);
private:
int m_GLVersion[2];
@@ -97,12 +96,6 @@ private:
void DrawWater(RenderQueue &objects);
void DrawGUI(RenderQueue& rq);
void DebugKeys();
dd::EventRelay<Renderer, dd::Events::ScreenShake> m_EScreenShake;
bool OnScreenShake(dd::Events::ScreenShake &event);
bool m_ScreenShake = false;
float m_ShakeIntensity = 0;
float m_ShakeTimer = 0;
};
}