Screen shake working
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@@ -27,6 +27,15 @@ void dd::Systems::LevelSystem::Initialize()
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m_GodMode = ResourceManager::Load<ConfigFile>("Config.ini")->GetValue<bool>("Cheat.GodMode", false);
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// Camera
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{
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auto ent = m_World->CreateEntity();
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auto transform = m_World->AddComponent<Components::Transform>(ent);
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auto camera = m_World->AddComponent<Components::Camera>(ent);
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camera->FOV = glm::radians(58.31f);
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m_World->CommitEntity(ent);
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}
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//PointLightTest
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{
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auto t_Light = m_World->CreateEntity();
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@@ -132,8 +141,8 @@ void dd::Systems::LevelSystem::Initialize()
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auto wall = m_World->AddComponent<Components::Wall>(BottomWall);
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transform->Position = glm::vec3(0.f, -6.f, -10.f);
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transform->Scale = glm::vec3(20.f, 0.5f, 1.f);
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std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(BottomWall);
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sprite->SpriteFile = "Textures/Core/ErrorTexture.png";
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//std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(BottomWall);
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//sprite->SpriteFile = "Textures/Core/ErrorTexture.png";
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std::shared_ptr<Components::RectangleShape> rectangleShape = m_World->AddComponent<Components::RectangleShape>(BottomWall);
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rectangleShape->Dimensions = glm::vec2(20.f, 0.5f);
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std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(BottomWall);
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