TravellingSystem uses EMove. EMove and ERotate copied from Returngeance into TransportSystem.
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@@ -17,6 +17,8 @@ struct Travels : Component
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{
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//This indicates that the object moves upon moving to the next stage. Place this on an object that is to move.
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//The camera does not move. Things that are to follow the camera should not have this component.
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bool CurrentlyTraveling = false;
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};
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}
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