TravellingSystem uses EMove. EMove and ERotate copied from Returngeance into TransportSystem.
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@@ -8,12 +8,15 @@
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#include "Core/System.h"
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#include "Core/CTransform.h"
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#include "Core/CTemplate.h"
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#include "Core/EventBroker.h"
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#include "Core/World.h"
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#include "Transform/EMove.h"
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#include "Game/EPause.h"
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#include "Game/EArrivedAtNewStage.h"
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#include "Game/EStageCleared.h"
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#include "Game/CTravels.h"
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#include "Game/CBackground.h"
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namespace dd
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@@ -45,9 +48,11 @@ private:
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dd::EventRelay<TravellingSystem, dd::Events::Pause> m_EPause;
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dd::EventRelay<TravellingSystem, dd::Events::StageCleared> m_EStageCleared;
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dd::EventRelay<TravellingSystem, dd::Events::ArrivedAtNewStage> m_EArrivedAtNewStage;
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bool OnPause(const dd::Events::Pause &event);
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bool OnStageCleared(const dd::Events::StageCleared &event);
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bool OnArrivedAtNewStage(const dd::Events::ArrivedAtNewStage &event);
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};
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}
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