TravellingSystem uses EMove. EMove and ERotate copied from Returngeance into TransportSystem.
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//
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// Created by Adniklastrator on 2015-10-15.
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//
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#include "PrecompiledHeader.h"
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#include "Game/KrakenSystem.h"
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void dd::Systems::KrakenSystem::Initialize()
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{
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EVENT_SUBSCRIBE_MEMBER(m_EPause, &KrakenSystem::OnPause);
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InitializeObjects();
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}
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void dd::Systems::KrakenSystem::InitializeObjects()
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{
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}
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void dd::Systems::KrakenSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
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{
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if (IsPaused()) {
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return;
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}
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}
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bool dd::Systems::KrakenSystem::OnPause(const dd::Events::Pause &event)
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{
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if (IsPaused()) {
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SetPause(false);
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} else {
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SetPause(true);
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}
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return true;
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}
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