Merge branch 'master' of github.com:teamfisk/AgileBreakOut

This commit is contained in:
2015-10-23 15:47:52 +02:00
15 changed files with 365 additions and 283 deletions
+1 -1
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@@ -15,7 +15,7 @@ namespace Components
struct Kraken : Component {
int MaxHealth = 30;
int MaxHealth = 18;
int Health = MaxHealth;
int CurrentAction = 3;
float RetreatSpeed = 0.2;
+1
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@@ -20,6 +20,7 @@ struct BrickGenerating : Event
int TargetLine;
int Set;
int SetCluster;
int Speed = 6;
};
}
+4
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@@ -68,6 +68,7 @@ private:
bool m_KrakenBattle = false;
bool m_KrakenHasArrived = false;
bool m_ReturnToIdle = false;
bool m_RandomKraken = false;
EntityID m_KrakenTemplate;
std::string m_Action = "Idle";
int m_NumberOfActions;
@@ -77,6 +78,9 @@ private:
float m_KrakenCurrentSecondsToAction = 15;
const int Idle = 1;
int m_Set = 0;
int m_SetCluster = 0;
std::array<int, 42> m_Bricks;
std::array<int, 42> m_Colors;
+5 -1
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@@ -60,6 +60,7 @@
#include "Game/EKrakenAppear.h"
#include "Game/EKrakenDefeated.h"
#include "Game/EBrickGenerating.h"
#include "Game/EBreakAllBricks.h"
#include "Physics/CPhysics.h"
#include "Physics/CCircleShape.h"
@@ -102,7 +103,7 @@ public:
void CreateBasicLevel(int, int, glm::vec2, float);
void CreateLevel(int);
EntityID CreateBrick(int, int, glm::vec2, float, int, int, int, glm::vec4);
void BrickHit(EntityID, EntityID, int);
void BrickHit(EntityID, EntityID, int, bool);
void OnEntityRemoved(EntityID entity);
@@ -181,6 +182,7 @@ private:
bool m_BrickGenerating = false;
dd::Events::BrickGenerating m_BrickGeneratingEvent;
bool m_KrakenBattle = false;
bool m_BreakAllBricks = false;
dd::EventRelay<LevelSystem, dd::Events::Contact> m_EContact;
@@ -195,6 +197,7 @@ private:
dd::EventRelay<LevelSystem, dd::Events::Resume> m_EResume;
dd::EventRelay<LevelSystem, dd::Events::HitPad> m_EHitPad;
dd::EventRelay<LevelSystem, dd::Events::BrickGenerating> m_EBrickGenerating;
dd::EventRelay<LevelSystem, dd::Events::BreakAllBricks> m_EBreakAllBricks;
dd::EventRelay<LevelSystem, dd::Events::KrakenDefeated> m_EKrakenDefeated;
bool OnContact(const dd::Events::Contact &event);
@@ -210,6 +213,7 @@ private:
bool OnHitPad(const dd::Events::HitPad &event);
bool OnBrickGenerating(const dd::Events::BrickGenerating &event);
bool BrickGenerating(const dd::Events::BrickGenerating &event);
bool OnBreakAllBricks(const dd::Events::BreakAllBricks &event);
void GetBrickSet(int Set, int SetCluster);
bool OnKrakenDefeated(const dd::Events::KrakenDefeated &event);
+1
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@@ -54,6 +54,7 @@
#include "Rendering/CAnimation.h"
#include "Game/EBrickGenerating.h"
#include "Game/EBreakAllBricks.h"
namespace dd
+1 -1
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@@ -61,7 +61,7 @@ private:
int m_Shots = 0;
float m_InkBlasterSpeed = 5;
EntityID m_InkBlastTemplate;
EntityID m_AttachedSquid;
EntityID m_AttachedSquid = 0;
dd::EventRelay<ProjectileSystem, dd::Events::Contact> m_EContact;
dd::EventRelay<ProjectileSystem, dd::Events::Pause> m_EPause;