Merge branch 'master' of github.com:teamfisk/AgileBreakOut

This commit is contained in:
2015-10-23 15:47:52 +02:00
15 changed files with 365 additions and 283 deletions
+16 -1
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@@ -133,7 +133,8 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
auto cAnim = m_World->GetComponent<Components::Animation>(entity);
cAnim->Speed = 0.f;
//cAnim->Time = 0.f; //Maybe not the best but it works;
cAnim->Time = 0.f;
cAnim->Loop = false;
if (!ballComponent->Sticky) {
auto transform = m_World->GetComponent<Components::Transform>(entity);
@@ -157,6 +158,12 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
if (m_StickyCounter > 0) {
m_Sticky = true;
}
auto cAnim = m_World->GetComponent<Components::Animation>(entity);
cAnim->Speed = 2.f;
cAnim->Time = 0.f;
cAnim->Loop = false;
ballComponent->Sticky = false;
}
}
@@ -364,6 +371,14 @@ bool dd::Systems::BallSystem::Contact(const Events::Contact &event)
ballTransform->Velocity *= -1;
Events::StickyAttachedToPad e;
EventBroker->Publish(e);
auto cModel = m_World->GetComponent<Components::Model>(ballEntity);
cModel->ModelFile = "Models/Sid/Sid_Jump.dae";
auto cAnim = m_World->GetComponent<Components::Animation>(ballEntity);
cAnim->Loop = false;
cAnim->Speed = 0.f;
cAnim->Time = 0.f;
return true;
}
}
+51 -20
View File
@@ -93,12 +93,14 @@ void dd::Systems::KrakenSystem::UpdateEntity(double dt, EntityID entity, EntityI
return;
}
Events::KrakenAttack krakenAttack;
switch (kraken->CurrentAction)
{
switch (kraken->CurrentAction) {
case 1: // Idle
m_KrakenTimer += dt;
if (m_RandomKraken) {
m_KrakenTimer += dt;
}
if (m_KrakenTimer > m_KrakenCurrentSecondsToAction) {
m_KrakenTimer = 0;
kraken->CurrentAction = 3;
if (m_NumberOfActions == 0) {
kraken->CurrentAction = 3;
} else {
@@ -112,11 +114,12 @@ void dd::Systems::KrakenSystem::UpdateEntity(double dt, EntityID entity, EntityI
break;
case 2: // Grabbing
m_NumberOfActions++;
kraken->CurrentAction = 5;
krakenAttack.ChargeUpdate = 0;
kraken->CurrentAction = 3;
/*krakenAttack.ChargeUpdate = 0;
krakenAttack.KrakenStrength = 0.1;
krakenAttack.PlayerStrength = 0.05;
EventBroker->Publish(krakenAttack);
EventBroker->Publish(krakenAttack);*/
break;
case 3: // Brick Generating
{
@@ -125,35 +128,60 @@ void dd::Systems::KrakenSystem::UpdateEntity(double dt, EntityID entity, EntityI
Events::BrickGenerating e;
e.Origin1 = glm::vec3(-5, 7, -10);
e.Origin2 = glm::vec3(5, 7, -10);
if (kraken->Health > 20) {
e.Speed = 10;
if (m_RandomKraken) {
if (kraken->Health > 20) {
e.SetCluster = 0;
} else if (kraken->Health > 10) {
} else if (kraken->Health > 10) {
e.SetCluster = 1;
} else {
} else {
e.SetCluster = 2;
}
std::uniform_real_distribution<float> dist(1, 6.999f);
float random = dist(m_RandomGenerator);
e.Set = random;
} else {
e.Set = m_Set;
e.SetCluster = m_SetCluster;
m_Set++;
if (m_Set > 6) {
m_SetCluster++;
m_Set = 1;
}
}
std::uniform_real_distribution<float> dist(1, 6.999f);
float random = dist(m_RandomGenerator);
e.Set = random;
EventBroker->Publish(e);
break;
}
case 4: // Brick Generating second case
{
m_NumberOfActions++;
kraken->CurrentAction = 1;
Events::BrickGenerating e;
e.Origin1 = glm::vec3(-5, 7, -10);
e.Origin2 = glm::vec3(5, 7, -10);
if (kraken->Health > 20) {
e.SetCluster = 0;
} else if (kraken->Health > 10) {
e.SetCluster = 1;
e.Speed = 10;
if (m_RandomKraken) {
if (kraken->Health > 20) {
e.SetCluster = 0;
} else if (kraken->Health > 10) {
e.SetCluster = 1;
} else {
e.SetCluster = 2;
}
std::uniform_real_distribution<float> dist(1, 6.999f);
float random = dist(m_RandomGenerator);
e.Set = random;
} else {
e.SetCluster = 2;
e.Set = m_Set;
e.SetCluster = m_SetCluster;
m_Set++;
if (m_Set > 6) {
m_SetCluster++;
m_Set = 1;
}
}
std::uniform_real_distribution<float> dist(1, 6.999f);
float random = dist(m_RandomGenerator);
e.Set = random;
EventBroker->Publish(e);
break;
}
@@ -291,6 +319,7 @@ bool dd::Systems::KrakenSystem::OnKrakenHit(const dd::Events::KrakenHit &event)
auto kraken = m_World->GetComponent<Components::Kraken>(event.Kraken);
auto transform = m_World->GetComponent<Components::Transform>(event.Hitter);
kraken->Health--;
kraken->CurrentAction = 3;
//kraken->Health -= 15;
//kraken->Health = -1; //To defeat the kraken instantly.
@@ -366,6 +395,8 @@ bool dd::Systems::KrakenSystem::OnKrakenHit(const dd::Events::KrakenHit &event)
bool dd::Systems::KrakenSystem::OnKrakenDefeated(const dd::Events::KrakenDefeated &event)
{
m_KrakenBattle = false;
m_Set = 0;
m_SetCluster = 0;
auto kraken = m_World->GetComponent<Components::Kraken>(event.Kraken);
auto physicsComponent = m_World->GetComponent<Components::Physics>(event.Kraken);
+86 -68
View File
@@ -23,6 +23,7 @@ void dd::Systems::LevelSystem::Initialize()
EVENT_SUBSCRIBE_MEMBER(m_EResume, &LevelSystem::OnResume);
EVENT_SUBSCRIBE_MEMBER(m_EHitPad, &LevelSystem::OnHitPad);
EVENT_SUBSCRIBE_MEMBER(m_EBrickGenerating, &LevelSystem::OnBrickGenerating);
EVENT_SUBSCRIBE_MEMBER(m_EBreakAllBricks, &LevelSystem::OnBreakAllBricks);
EVENT_SUBSCRIBE_MEMBER(m_EKrakenDefeated, &LevelSystem::OnKrakenDefeated);
m_GodMode = ResourceManager::Load<ConfigFile>("Config.ini")->GetValue<bool>("Cheat.GodMode", false);
@@ -300,12 +301,18 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
}
}
if (m_BreakAllBricks) {
if (m_LooseBricks == 1 && m_KrakenBattle) {
m_BreakAllBricks = false;
}
}
auto brick = m_World->GetComponent<Components::Brick>(entity);
if (brick != nullptr) {
if (m_BreakAllBricks) {
if (!brick->Removed) {
brick->Removed = true;
BrickHit(entity, entity, 1);
BrickHit(entity, entity, 0, false);
}
}
@@ -357,7 +364,7 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
auto ball = m_World->GetComponent<Components::Ball>(entity);
if (ball != nullptr) {
if (m_BrickGenerating) {
if (m_BrickGenerating && !m_BreakAllBricks) {
auto transform = m_World->GetComponent<Components::Transform>(entity);
if (transform->Position.y < 0 && transform->Velocity.y < 0) {
m_BrickGenerating = false;
@@ -498,6 +505,7 @@ EntityID dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spac
model->ModelFile = "Models/Brick/KrakenBrick.obj";
} else if (typeInt == Kraken) {
m_KrakenBattle = true;
Events::KrakenAppear e;
e.Position = transform->Position;
e.Health = 10;
@@ -512,6 +520,7 @@ EntityID dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spac
bool dd::Systems::LevelSystem::OnBrickGenerating(const dd::Events::BrickGenerating &event)
{
m_BreakAllBricks = true;
m_BrickGenerating = true;
m_BrickGeneratingEvent = event;
return true;
@@ -544,7 +553,7 @@ bool dd::Systems::LevelSystem::BrickGenerating(const dd::Events::BrickGenerating
}
brick->GenerationGoal = e.GoalPosition;
e.Entity = ent;
e.Speed = 6;
e.Speed = event.Speed;
e.Queue = false;
EventBroker->Publish(e);
m_LooseBricks++;
@@ -557,6 +566,12 @@ bool dd::Systems::LevelSystem::BrickGenerating(const dd::Events::BrickGenerating
return true;
}
bool dd::Systems::LevelSystem::OnBreakAllBricks(const dd::Events::BreakAllBricks &event)
{
m_BreakAllBricks = true;
return true;
}
void dd::Systems::LevelSystem::GetBrickSet(int set, int setCluster) // These are sets the Kraken gets!
{
std::array<int, 42> level;
@@ -608,10 +623,10 @@ void dd::Systems::LevelSystem::GetBrickSet(int set, int setCluster) // These are
} else if (set == 2) {
level = // The Audience
{0, 0, 0, 0, 0, 0, 0,
4, 0, 0, 0, 0, 0, 1,
1, 0, 0, 0, 0, 0, 1,
1, 0, 0, 0, 0, 0, 1,
1, 0, 0, 0, 0, 0, 1,
1, 0, 0, 0, 0, 0, 1,
1, 0, 0, 0, 0, 0, 6,
0, 0, 0, 0, 0, 0, 0 };
color =
{y, y, y, y, y, y, y,
@@ -625,8 +640,8 @@ void dd::Systems::LevelSystem::GetBrickSet(int set, int setCluster) // These are
{0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,
0, 1, 0, 0, 0, 1, 0,
1, 1, 1, 0, 1, 1, 1,
0, 3, 0, 0, 0, 1, 0,
1, 1, 6, 0, 1, 1, 1,
0, 0, 0, 0, 0, 0, 0 };
color =
{b, b, b, b, b, b, b,
@@ -638,11 +653,11 @@ void dd::Systems::LevelSystem::GetBrickSet(int set, int setCluster) // These are
} else if (set == 4) {
level = // The Scales (right)
{1, 1, 1, 0, 0, 0, 0,
1, 1, 1, 0, 0, 0, 0,
1, 1, 6, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 1, 1,
0, 0, 0, 0, 1, 1, 1 };
0, 0, 0, 0, 1, 4, 1 };
color =
{m, m, m, m, m, m, m,
m, m, m, m, m, m, m,
@@ -653,11 +668,11 @@ void dd::Systems::LevelSystem::GetBrickSet(int set, int setCluster) // These are
} else if (set == 5) {
level = // The Scales (left)
{0, 0, 0, 0, 1, 1, 1,
0, 0, 0, 0, 1, 1, 1,
0, 0, 0, 0, 1, 3, 1,
0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,
1, 1, 1, 0, 0, 0, 0,
1, 1, 1, 0, 0, 0, 0 };
1, 6, 1, 0, 0, 0, 0 };
color =
{g, g, g, g, g, g, g,
g, g, g, g, g, g, g,
@@ -668,7 +683,7 @@ void dd::Systems::LevelSystem::GetBrickSet(int set, int setCluster) // These are
} else if (set == 6) {
level = // The Sword
{0, 0, 0, 1, 0, 0, 0,
0, 0, 1, 1, 1, 0, 0,
0, 0, 6, 2, 6, 0, 0,
0, 0, 0, 1, 0, 0, 0,
0, 0, 0, 1, 0, 0, 0,
0, 0, 0, 1, 0, 0, 0,
@@ -686,8 +701,8 @@ void dd::Systems::LevelSystem::GetBrickSet(int set, int setCluster) // These are
level = // The Wall
{1, 0, 0, 0, 0, 0, 1,
1, 0, 0, 0, 0, 0, 1,
1, 0, 0, 0, 0, 0, 1,
1, 1, 1, 1, 1, 1, 2,
6, 0, 0, 0, 0, 0, 6,
1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1,
0, 0, 0, 0, 0, 0, 0 };
color =
@@ -701,7 +716,7 @@ void dd::Systems::LevelSystem::GetBrickSet(int set, int setCluster) // These are
level = // The Checkerboard
{0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,
3, 0, 1, 0, 1, 0, 1,
3, 0, 1, 0, 6, 0, 1,
0, 1, 0, 1, 0, 1, 0,
1, 0, 1, 0, 1, 0, 1,
0, 0, 0, 0, 0, 0, 0 };
@@ -716,7 +731,7 @@ void dd::Systems::LevelSystem::GetBrickSet(int set, int setCluster) // These are
level = // The Fighter Jet
{0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,
1, 0, 1, 0, 1, 0, 1,
6, 0, 1, 0, 1, 0, 6,
0, 1, 1, 1, 1, 1, 0,
0, 0, 4, 1, 1, 0, 0,
0, 0, 0, 1, 0, 0, 0 };
@@ -730,9 +745,9 @@ void dd::Systems::LevelSystem::GetBrickSet(int set, int setCluster) // These are
} else if (set == 4) {
level = // The Formation
{0, 0, 0, 0, 0, 0, 0,
1, 1, 1, 1, 1, 3, 1,
1, 1, 4, 1, 1, 3, 1,
0, 0, 0, 0, 0, 0, 0,
1, 1, 1, 1, 1, 1, 1,
1, 1, 6, 1, 1, 1, 1,
0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0 };
color =
@@ -746,9 +761,9 @@ void dd::Systems::LevelSystem::GetBrickSet(int set, int setCluster) // These are
level = // The Pillars
{0, 0, 0, 0, 0, 0, 0,
0, 1, 1, 0, 1, 1, 0,
0, 1, 2, 0, 1, 1, 0,
0, 1, 1, 0, 1, 1, 0,
0, 6, 1, 0, 1, 6, 0,
0, 1, 1, 0, 1, 1, 0,
0, 1, 3, 0, 3, 1, 0,
0, 0, 0, 0, 0, 0, 0 };
color =
{g, g, g, g, g, g, g,
@@ -761,8 +776,8 @@ void dd::Systems::LevelSystem::GetBrickSet(int set, int setCluster) // These are
level = // The Treasure Chest
{0, 0, 0, 1, 0, 0, 0,
0, 0, 1, 1, 1, 0, 0,
0, 1, 1, 5, 1, 1, 0,
0, 0, 1, 1, 1, 0, 0,
0, 1, 1, 2, 1, 1, 0,
0, 0, 1, 6, 1, 0, 0,
0, 0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0 };
color =
@@ -776,11 +791,11 @@ void dd::Systems::LevelSystem::GetBrickSet(int set, int setCluster) // These are
} else if (setCluster == 2) {
if (set == 1) {
level = // The Butterfly
{1, 0, 0, 1, 0, 0, 1,
1, 1, 0, 1, 0, 1, 1,
1, 1, 1, 1, 1, 1, 1,
{4, 0, 0, 1, 0, 0, 1,
1, 6, 0, 1, 0, 6, 1,
1, 1, 1, 6, 1, 1, 1,
1, 1, 0, 1, 0, 1, 1,
1, 0, 0, 2, 0, 0, 1,
1, 0, 0, 1, 0, 0, 1,
1, 0, 0, 1, 0, 0, 3 };
color =
{r, r, r, r, r, r, r,
@@ -792,7 +807,7 @@ void dd::Systems::LevelSystem::GetBrickSet(int set, int setCluster) // These are
} else if (set == 2) {
level = // The Cross
{1, 1, 0, 0, 0, 1, 1,
0, 4, 1, 0, 1, 1, 0,
0, 4, 1, 0, 1, 6, 0,
0, 0, 1, 1, 1, 0, 0,
0, 0, 1, 3, 1, 0, 0,
0, 1, 1, 0, 1, 1, 0,
@@ -806,11 +821,11 @@ void dd::Systems::LevelSystem::GetBrickSet(int set, int setCluster) // These are
y, y, y, y, y, y, y };
} else if (set == 3) {
level = // The Inverted Cross
{0, 0, 1, 6, 1, 0, 0,
1, 0, 0, 1, 0, 0, 1,
1, 1, 0, 0, 0, 1, 3,
{0, 0, 1, 1, 1, 0, 0,
1, 0, 0, 6, 0, 0, 1,
4, 1, 0, 0, 0, 1, 3,
1, 1, 0, 0, 0, 1, 1,
1, 0, 0, 1, 0, 0, 1,
1, 0, 0, 6, 0, 0, 1,
0, 0, 1, 1, 1, 0, 0 };
color =
{b, b, b, b, b, b, b,
@@ -822,11 +837,11 @@ void dd::Systems::LevelSystem::GetBrickSet(int set, int setCluster) // These are
} else if (set == 4) {
level = // The Great Wall
{1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1,
1, 1, 6, 1, 1, 1, 1,
0, 0, 0, 0, 0, 0, 0,
1, 1, 1, 1, 1, 5, 1,
1, 6, 1, 1, 1, 1, 1,
0, 0, 0, 0, 0, 0, 0,
1, 3, 1, 1, 1, 1, 1 };
1, 3, 1, 1, 1, 1, 5 };
color =
{m, m, m, m, m, m, m,
m, m, m, m, m, m, m,
@@ -837,10 +852,10 @@ void dd::Systems::LevelSystem::GetBrickSet(int set, int setCluster) // These are
} else if (set == 5) {
level = // The Champion
{0, 0, 1, 1, 1, 0, 0,
0, 0, 1, 1, 2, 0, 0,
0, 0, 1, 1, 1, 0, 0,
0, 0, 1, 1, 1, 0, 0,
1, 1, 1, 0, 1, 1, 1,
5, 1, 1, 0, 1, 1, 1,
3, 6, 1, 0, 1, 6, 1,
1, 1, 1, 0, 1, 1, 1 };
color =
{g, g, g, g, g, g, g,
@@ -851,10 +866,10 @@ void dd::Systems::LevelSystem::GetBrickSet(int set, int setCluster) // These are
g, g, g, g, g, g, g };
} else if (set == 6) {
level = // The Dog. What, you can't see it? XD
{0, 1, 1, 1, 1, 1, 0,
1, 1, 2, 1, 2, 1, 1,
{0, 1, 1, 6, 1, 1, 0,
1, 1, 4, 5, 4, 1, 1,
1, 1, 1, 1, 1, 1, 1,
1, 0, 1, 1, 1, 0, 1,
6, 0, 1, 1, 1, 0, 6,
1, 0, 1, 1, 1, 0, 1,
0, 0, 0, 3, 0, 0, 0 };
color =
@@ -933,7 +948,7 @@ bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
// For when a brick gets shot.
brick->Removed = true;
m_World->RemoveEntity(entityShot);
BrickHit(entityShot, entityBrick, 1);
BrickHit(entityShot, entityBrick, 1, true);
//ep.Radius = 0.05;
return true;
@@ -949,13 +964,13 @@ bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
ec.Ball = entityBall;
EventBroker->Publish(ec);
BrickHit(entityBall, entityBrick, ball->Combo);
BrickHit(entityBall, entityBrick, ball->Combo, true);
}
return true;
}
void dd::Systems::LevelSystem::BrickHit(EntityID entityHitter, EntityID entityBrick, int combo)
void dd::Systems::LevelSystem::BrickHit(EntityID entityHitter, EntityID entityBrick, int combo, bool activatePowerUps)
{
auto brick = m_World->GetComponent<Components::Brick>(entityBrick);
auto physicsComponent = m_World->GetComponent<Components::Physics>(entityBrick);
@@ -972,47 +987,49 @@ void dd::Systems::LevelSystem::BrickHit(EntityID entityHitter, EntityID entityBr
}
// Check if the brick is any kind of special.
auto multi = m_World->GetComponent<Components::MultiBallBrick>(entityBrick);
if (multi != nullptr) {
Events::MultiBall e;
e.padTransform = transformComponentBrick;
EventBroker->Publish(e);
}
else {
auto buoy = m_World->GetComponent<Components::LifebuoyBrick>(entityBrick);
if (buoy != nullptr) {
Events::Lifebuoy e;
e.Transform = transformComponentBrick;
if (activatePowerUps) {
auto multi = m_World->GetComponent<Components::MultiBallBrick>(entityBrick);
if (multi != nullptr) {
Events::MultiBall e;
e.padTransform = transformComponentBrick;
EventBroker->Publish(e);
}
else {
auto sticky = m_World->GetComponent<Components::StickyBrick>(entityBrick);
if (sticky != nullptr) {
Events::StickyPad e;
auto buoy = m_World->GetComponent<Components::LifebuoyBrick>(entityBrick);
if (buoy != nullptr) {
Events::Lifebuoy e;
e.Transform = transformComponentBrick;
e.Times = 3;
EventBroker->Publish(e);
}
else {
auto ink = m_World->GetComponent<Components::InkBlasterBrick>(entityBrick);
if (ink != nullptr) {
Events::InkBlaster e;
auto sticky = m_World->GetComponent<Components::StickyBrick>(entityBrick);
if (sticky != nullptr) {
Events::StickyPad e;
e.Transform = transformComponentBrick;
e.Shots = 5;
e.Speed = 7;
e.Times = 3;
EventBroker->Publish(e);
}
else {
auto kraken = m_World->GetComponent<Components::KrakenAttackBrick>(entityBrick);
if (kraken != nullptr) {
Events::KrakenAttack e;
e.ChargeUpdate = 0;
e.KrakenStrength = 0.1;
e.PlayerStrength = 0.05;
auto ink = m_World->GetComponent<Components::InkBlasterBrick>(entityBrick);
if (ink != nullptr) {
Events::InkBlaster e;
e.Transform = transformComponentBrick;
e.Shots = 5;
e.Speed = 7;
EventBroker->Publish(e);
}
else {
auto kraken = m_World->GetComponent<Components::KrakenAttackBrick>(entityBrick);
if (kraken != nullptr) {
Events::KrakenAttack e;
e.ChargeUpdate = 0;
e.KrakenStrength = 0.1;
e.PlayerStrength = 0.05;
EventBroker->Publish(e);
}
else {
}
}
}
}
@@ -1149,6 +1166,7 @@ bool dd::Systems::LevelSystem::OnPowerUpTaken(const dd::Events::PowerUpTaken &ev
bool dd::Systems::LevelSystem::OnKrakenDefeated(const dd::Events::KrakenDefeated &event)
{
m_KrakenBattle = false;
m_BrickGenerating = false;
m_BreakAllBricks = true;
SetNumberOfBricks(NumberOfBricks() - 1);
+5 -1
View File
@@ -124,7 +124,7 @@ void dd::Systems::PadSystem::UpdateEntity(double dt, EntityID entity, EntityID p
if (ball->Waiting || ball->Sticky) {
if (m_ResetBall && ball->Waiting) {
ball->StickyPlacement = glm::vec3(0.f, 0.f, 0.f);
ball->StickyPlacement.y += 0.45f;
ball->StickyPlacement.y += 0.25f;
m_ResetBall = false;
}
auto ballTransform = m_World->GetComponent<Components::Transform>(entity);
@@ -293,6 +293,10 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event) {
e.Origin1 = glm::vec3(-5, 7, -10);
e.Origin2 = glm::vec3(5, 7, -10);
e.Set = 1;
e.SetCluster = 1;
EventBroker->Publish(e);
} else if (val == GLFW_KEY_C) {
Events::BreakAllBricks e;
EventBroker->Publish(e);
} else if (val == GLFW_KEY_L) {
Events::Lifebuoy e;
+6 -2
View File
@@ -108,18 +108,20 @@ bool dd::Systems::ProjectileSystem::OnInkBlaster(const dd::Events::InkBlaster &e
bool dd::Systems::ProjectileSystem::OnHitPad(const dd::Events::HitPad &event)
{
if (m_InkBlaster) {
if (m_InkBlaster && m_AttachedSquid == 0) {
auto ball = m_World->GetComponent<Components::Ball>(event.Ball);
ball->Loaded = true;
m_SquidLoaded = true;
m_AttachedSquid = event.Ball;
auto model = m_World->GetComponent<Components::Model>(m_AttachedSquid);
model->ModelFile = "Models/Sid/Sid_Shoot.dae";
auto anim = m_World->GetComponent<Components::Animation>(m_AttachedSquid);
anim->Loop = false;
anim->Speed = 0.f;
anim->Time = 0.f;
}
return true;
}
@@ -151,7 +153,7 @@ bool dd::Systems::ProjectileSystem::OnActionButton(const dd::Events::ActionButto
auto anim = m_World->GetComponent<Components::Animation>(m_AttachedSquid);
anim->Loop = false;
anim->Speed = 1.f;
anim->Speed = 2.f;
anim->Time = 0.f;
if (m_Shots <= 0) {
@@ -166,6 +168,7 @@ bool dd::Systems::ProjectileSystem::OnActionButton(const dd::Events::ActionButto
{
Events::InkBlasterOver e;
e.Ball = m_AttachedSquid;
EventBroker->Publish(e);
auto model = m_World->GetComponent<Components::Model>(m_AttachedSquid);
@@ -174,6 +177,7 @@ bool dd::Systems::ProjectileSystem::OnActionButton(const dd::Events::ActionButto
auto anim = m_World->GetComponent<Components::Animation>(m_AttachedSquid);
anim->Loop = true;
anim->Speed = 1.f;
m_AttachedSquid = 0;
}
{
Events::ActionButton e;
+1 -1
View File
@@ -57,7 +57,7 @@ void dd::Systems::WaterSystem::UpdateEntity(double dt, EntityID entity, EntityID
if (transform->Position.y < m_SubmergedHeight) {
brickPart->Submerged = true;
m_BrickPartCounters[brickPart->NumberOfPartsInBrick]++;
std::cout << "Parts: " << m_BrickPartCounters[brickPart->NumberOfPartsInBrick] << " of " << brickPart->NumberOfPartsInBrick << std::endl;
//std::cout << "Parts: " << m_BrickPartCounters[brickPart->NumberOfPartsInBrick] << " of " << brickPart->NumberOfPartsInBrick << std::endl;
if (m_BrickPartCounters[brickPart->NumberOfPartsInBrick] >= brickPart->NumberOfPartsInBrick) {
m_BrickPartCounters[brickPart->NumberOfPartsInBrick] = 0;
Events::RaiseWater e;