"Lightening" particle bugg fixed. Scale and alpha interpolation implemented through ScalarInterpolation-funtion
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@@ -33,8 +33,10 @@ namespace Components
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struct Particle : public Component
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{
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EntityID ParticleSystem;
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float Radius = 0.5f;
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float LifeTime = 5.0f;
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double TimeLived = 0;
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double LifeTime = 5;
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ParticleFlags::Type Flags = static_cast<ParticleFlags::Type>(
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ParticleFlags::Water
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