"Lightening" particle bugg fixed. Scale and alpha interpolation implemented through ScalarInterpolation-funtion

This commit is contained in:
Stiffly
2015-10-13 15:22:11 +02:00
parent d4c79e338c
commit 94cac38cc6
6 changed files with 835 additions and 781 deletions
+3 -1
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@@ -33,8 +33,10 @@ namespace Components
struct Particle : public Component struct Particle : public Component
{ {
EntityID ParticleSystem;
float Radius = 0.5f; float Radius = 0.5f;
float LifeTime = 5.0f; double TimeLived = 0;
double LifeTime = 5;
ParticleFlags::Type Flags = static_cast<ParticleFlags::Type>( ParticleFlags::Type Flags = static_cast<ParticleFlags::Type>(
ParticleFlags::Water ParticleFlags::Water
+4
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@@ -22,6 +22,10 @@ struct ParticleEmitter : public Component
float Speed = 2.f; float Speed = 2.f;
double LifeTime = 100; double LifeTime = 100;
//values to interpolate between.
std::vector<float> RadiusValues;
std::vector<float> AlphaValues;
//System variables //System variables
float GravityScale = 1.0f; float GravityScale = 1.0f;
}; };
+4 -1
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@@ -24,12 +24,15 @@ struct CreateParticleSequence : public Event
float MaxCount = 0; float MaxCount = 0;
glm::vec4 Color = glm::vec4(0); glm::vec4 Color = glm::vec4(0);
EntityID parent = 0; EntityID parent = 0;
// values to interpolate between.
std::vector<float> RadiusValues;
std::vector<float> AlphaValues;
//Particle //Particle
std::string SpriteFile = ""; std::string SpriteFile = "";
double ParticleLifeTime = 3.f; double ParticleLifeTime = 3.f;
ParticleFlags::Type Flags = static_cast<ParticleFlags::Type>(ParticleFlags::Powder | ParticleFlags::ParticleContactFilter | ParticleFlags::FixtureContactFilter); ParticleFlags::Type Flags = static_cast<ParticleFlags::Type>(ParticleFlags::Powder | ParticleFlags::ParticleContactFilter | ParticleFlags::FixtureContactFilter);
float Radius = 1.f;
}; };
} }
+33 -32
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@@ -49,7 +49,7 @@ namespace dd
class PhysicsSystem : public System class PhysicsSystem : public System
{ {
friend class ContractListener; friend class ContractListener;
friend class DestructionListener; //friend class DestructionListener;
public: public:
PhysicsSystem(World* world, std::shared_ptr<dd::EventBroker> eventBroker) PhysicsSystem(World* world, std::shared_ptr<dd::EventBroker> eventBroker)
@@ -107,6 +107,7 @@ namespace dd
b2ParticleSystem* CreateParticleSystem(float radius, float gravityScale, int maxCount); b2ParticleSystem* CreateParticleSystem(float radius, float gravityScale, int maxCount);
void CreateParticleEmitter(EntityID entity); void CreateParticleEmitter(EntityID entity);
void UpdateParticleEmitters(double dt); //TODO: Remove them and particles if needed. void UpdateParticleEmitters(double dt); //TODO: Remove them and particles if needed.
float ScalarInterpolation(float timeProgress, std::vector<float> spectrum);
EventRelay<PhysicsSystem, Events::SetImpulse> m_SetImpulse; EventRelay<PhysicsSystem, Events::SetImpulse> m_SetImpulse;
bool SetImpulse(const Events::SetImpulse &event); bool SetImpulse(const Events::SetImpulse &event);
@@ -131,36 +132,36 @@ namespace dd
std::list<Impulse> m_Impulses; std::list<Impulse> m_Impulses;
class DestructionListener : public b2DestructionListener // class DestructionListener : public b2DestructionListener
{ // {
public: // public:
DestructionListener(PhysicsSystem* physicsSystem) // DestructionListener(PhysicsSystem* physicsSystem)
: m_PhysicsSystem(physicsSystem) { } // : m_PhysicsSystem(physicsSystem) { }
//
void SayGoodbye(b2Joint*) {LOG_INFO("joint körs");}; // void SayGoodbye(b2Joint*) {LOG_INFO("joint körs");};
void SayGoodbye(b2Fixture*) {/*LOG_INFO("Fixture körs");*/}; // void SayGoodbye(b2Fixture*) {/*LOG_INFO("Fixture körs");*/};
//
void SayGoodbye(b2ParticleSystem* particleSystem, int32 index) override // void SayGoodbye(b2ParticleSystem* particleSystem, int32 index) override
{ // {
LOG_INFO("Particle ded"); // // LOG_INFO("Particle ded");
// //
// //
const b2ParticleHandle* handle = particleSystem->GetParticleHandleFromIndex(index); // // const b2ParticleHandle* handle = particleSystem->GetParticleHandleFromIndex(index);
for (int i = 0; i < m_PhysicsSystem->m_ParticleEmitters.ParticleSystem.size(); i++) { // // for (int i = 0; i < m_PhysicsSystem->m_ParticleEmitters.ParticleSystem.size(); i++) {
if(m_PhysicsSystem->m_ParticleEmitters.ParticleSystem[i] == particleSystem) { // // if(m_PhysicsSystem->m_ParticleEmitters.ParticleSystem[i] == particleSystem) {
std::unordered_map<const b2ParticleHandle*, EntityID>::iterator it = m_PhysicsSystem->m_ParticleHandleToEntities[i].find(handle); // // std::unordered_map<const b2ParticleHandle*, EntityID>::iterator it = m_PhysicsSystem->m_ParticleHandleToEntities[i].find(handle);
if(it != m_PhysicsSystem->m_ParticleHandleToEntities[i].end()) { // // if(it != m_PhysicsSystem->m_ParticleHandleToEntities[i].end()) {
EntityID id = it->second; // // EntityID id = it->second;
m_PhysicsSystem->m_World->RemoveEntity(id); // // m_PhysicsSystem->m_World->RemoveEntity(id);
m_PhysicsSystem->m_ParticleHandleToEntities[i].erase(it); // // m_PhysicsSystem->m_ParticleHandleToEntities[i].erase(it);
LOG_INFO("Removing from list"); // // LOG_INFO("Removing from list");
} // // }
} // // }
} // // }
} // }
private: // private:
PhysicsSystem* m_PhysicsSystem; // PhysicsSystem* m_PhysicsSystem;
}; // };
class ParticleContactDisabler : public b2ContactFilter class ParticleContactDisabler : public b2ContactFilter
{ {
@@ -198,7 +199,7 @@ namespace dd
PhysicsSystem* m_PhysicsSystem; PhysicsSystem* m_PhysicsSystem;
}; };
DestructionListener* m_DestructionListener; //DestructionListener* m_DestructionListener;
ParticleContactDisabler* m_ParticleContactDisabler; ParticleContactDisabler* m_ParticleContactDisabler;
ContactListener* m_ContactListener; ContactListener* m_ContactListener;
}; };
+8 -2
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@@ -314,9 +314,12 @@ bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
ep.EmittingAngle = glm::half_pi<float>(); ep.EmittingAngle = glm::half_pi<float>();
ep.Spread = 1.5f; ep.Spread = 1.5f;
ep.Position = transformComponentBrick->Position; ep.Position = transformComponentBrick->Position;
ep.Radius = 0.05; //ep.Radius = 0.05;
ep.SpriteFile = "Textures/Particles/FadeBall.png"; ep.SpriteFile = "Textures/Particles/FadeBall.png";
ep.Color = brickModel->Color + glm::vec4(0.3f); ep.Color = brickModel->Color + glm::vec4(0.3f);
ep.AlphaValues.push_back(1.f);
ep.AlphaValues.push_back(0.f);
ep.RadiusValues.push_back(0.05);
ep.Speed = 50; ep.Speed = 50;
EventBroker->Publish(ep); EventBroker->Publish(ep);
@@ -369,9 +372,12 @@ bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
ep.EmittingAngle = glm::half_pi<float>(); ep.EmittingAngle = glm::half_pi<float>();
ep.Spread = 1.5f; ep.Spread = 1.5f;
ep.Position = transformComponentBrick->Position; ep.Position = transformComponentBrick->Position;
ep.Radius = 0.05; //ep.Radius = 0.05;
ep.SpriteFile = "Textures/Particles/FadeBall.png"; ep.SpriteFile = "Textures/Particles/FadeBall.png";
ep.Color = brickModel->Color + glm::vec4(0.3f); ep.Color = brickModel->Color + glm::vec4(0.3f);
ep.AlphaValues.push_back(1.f);
ep.AlphaValues.push_back(0.f);
ep.RadiusValues.push_back(0.05f);
ep.Speed = 50; ep.Speed = 50;
EventBroker->Publish(ep); EventBroker->Publish(ep);
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