Merge remote-tracking branch 'origin/master' into Sound
Conflicts: include/Core/Engine.h
This commit is contained in:
@@ -78,7 +78,7 @@ set(SOURCE_FILES
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${SOURCE_FILES_Rendering}
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${SOURCE_FILES_Transform}
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${SOURCE_FILES_Physics}
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${SOURCE_FILES_Game} ../../include/Game/CLife.h ../../include/Game/ELifeLost.h)
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${SOURCE_FILES_Game})
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if(CMAKE_COMPILER_IS_GNUCXX)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pthread")
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+11
-11
@@ -77,20 +77,20 @@ void dd::Camera::SetOrientation(glm::quat val)
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void dd::Camera::UpdateProjectionMatrix()
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{
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m_ProjectionMatrix = glm::ortho(
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-16.f,
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16.f,
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-9.f,
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9.f,
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m_NearClip,
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m_FarClip
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);
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// m_ProjectionMatrix = glm::perspective(
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// m_FOV,
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// m_AspectRatio,
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// m_ProjectionMatrix = glm::ortho(
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// -16.f,
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// 16.f,
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// -9.f,
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// 9.f,
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// m_NearClip,
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// m_FarClip
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// );
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m_ProjectionMatrix = glm::perspective(
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m_FOV,
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m_AspectRatio,
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m_NearClip,
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m_FarClip
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);
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}
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void dd::Camera::UpdateViewMatrix()
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@@ -40,6 +40,7 @@ void dd::EventBroker::Unsubscribe(BaseEventRelay &relay) // ?
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{
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if (it->second == &relay)
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{
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relay.m_Broker = nullptr;
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eventRelays.erase(it);
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break;
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}
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@@ -113,6 +113,8 @@ void dd::Renderer::CreateBuffers()
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m_ScreenQuad = CreateQuad();
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m_UnitQuad = ResourceManager::Load<Model>("Models/Core/UnitQuad.obj");
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m_UnitSphere = ResourceManager::Load<Model>("Models/Core/UnitSphere.obj");
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m_StandardNormal = ResourceManager::Load<Texture>("Textures/Core/NeutralNormalMap.png");
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m_StandardSpecular = ResourceManager::Load<Texture>("Textures/Core/NeutralSpecularMap.png");
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glGenRenderbuffers(1, &m_rbDepthBuffer);
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glBindRenderbuffer(GL_RENDERBUFFER, m_rbDepthBuffer);
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@@ -208,7 +210,7 @@ void dd::Renderer::CreateBuffers()
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void dd::Renderer::Draw(RenderQueueCollection& rq)
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{
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//DrawDeferred(rq.Deferred, rq.Lights);
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DrawDeferred(rq.Deferred, rq.Lights);
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rq.Forward.Jobs.sort(dd::Renderer::DepthSort);
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DrawForward(rq.Forward, rq.Lights);
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@@ -289,8 +291,8 @@ void dd::Renderer::DrawForward(RenderQueue &objects, RenderQueue &lights)
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glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE);
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glBindFramebuffer(GL_FRAMEBUFFER, m_fbDeferred3);
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glClearColor(1, 0.9, 0.8f, 1);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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// glClearColor(1, 0.9, 0.8f, 1);
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// glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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m_spForward->Bind();
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DrawScene(objects, *m_spForward);
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@@ -321,14 +323,23 @@ void dd::Renderer::DrawScene(RenderQueue &objects, ShaderProgram &program)
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, modelJob->DiffuseTexture);
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if (modelJob->NormalTexture != 0) {
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if (modelJob->NormalTexture != 0 && false) {
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glActiveTexture(GL_TEXTURE1);
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glBindTexture(GL_TEXTURE_2D, modelJob->NormalTexture);
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} else {
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glActiveTexture(GL_TEXTURE1);
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glBindTexture(GL_TEXTURE_2D, *m_StandardNormal);
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}
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if (modelJob->SpecularTexture != 0) {
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if (modelJob->SpecularTexture != 0 && false) {
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glActiveTexture(GL_TEXTURE2);
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glBindTexture(GL_TEXTURE_2D, modelJob->SpecularTexture);
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}
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else {
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glActiveTexture(GL_TEXTURE2);
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glBindTexture(GL_TEXTURE_2D, *m_StandardSpecular);
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}
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glBindVertexArray(modelJob->VAO);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, modelJob->ElementBuffer);
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@@ -39,6 +39,7 @@ void main()
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//frag_Diffuse = DiffuseTexel * (vec4(La, 0.0) * (vec4(LightingTexel.rgb, 0.0) + vec4(LightingTexel.a, LightingTexel.a, LightingTexel.a, 0.0)));
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//frag_Diffuse = DiffuseTexel * (vec4(La, 0.0) + LightingTexel);
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//frag_Diffuse = DiffuseTexel * (vec4(1.f, 1.f, 1.f, 0.0) + LightingTexel);
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frag_Diffuse = DiffuseTexel;
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frag_Diffuse = DiffuseTexel + LightingTexel;
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//frag_Diffuse = DiffuseTexel;
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//frag_Diffuse = vec4(LightingTexel.r, LightingTexel.g, LightingTexel.b, 1.0);
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}
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@@ -163,7 +163,7 @@ void dd::World::Initialize()
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}
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}
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void dd::World::CommitEntity(EntityID entity)
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int dd::World::CommitEntity(EntityID entity)
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{
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for (auto pair : m_Systems)
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{
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Regular → Executable
+58
-44
@@ -11,9 +11,9 @@ void dd::Systems::LevelSystem::Initialize()
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{
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EVENT_SUBSCRIBE_MEMBER(m_EContact, LevelSystem::OnContact);
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EVENT_SUBSCRIBE_MEMBER(m_ELifeLost, LevelSystem::LifeLost);
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EVENT_SUBSCRIBE_MEMBER(m_EScoreEvent, LevelSystem::ScoreEvent);
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for (int i = 0; i < lives; i++)
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{
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for (int i = 0; i < Lives(); i++) {
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CreateLife(i);
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}
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@@ -24,14 +24,17 @@ void dd::Systems::LevelSystem::CreateLife(int number)
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{
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auto life = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(life);
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transform->Position = glm::vec3(-11.f + number, -8.f, -10.f);
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transform->Scale = glm::vec3(0.5f, 0.5f, 0.5f);
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transform->Position = glm::vec3(-4.f + number * 0.5f, -2.f, -5.f);
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transform->Scale = glm::vec3(0.25f, 0.25f, 0.25f);
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std::shared_ptr<Components::Life> lifeNr = m_World->AddComponent<Components::Life>(life);
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lifeNr->number = number;
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lifeNr->Number = number;
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std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(life);
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sprite->SpriteFile = "Textures/Ball.png";
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auto model = m_World->AddComponent<Components::Model>(life);
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model->ModelFile = "Models/Test/Ball/Ballopus.obj";
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/*std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(life);
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sprite->SpriteFile = "Textures/Ball.png";*/
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m_World->CommitEntity(life);
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}
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@@ -39,44 +42,35 @@ void dd::Systems::LevelSystem::CreateLife(int number)
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void dd::Systems::LevelSystem::Update(double dt)
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{
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if (!m_Initialized) {
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CreateBasicLevel(tRows, tLines, tSpaceBetweenBricks, tSpaceToEdge);
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CreateBasicLevel(Rows(), Lines(), SpaceBetweenBricks(), SpaceToEdge());
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m_Initialized = true;
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}
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if (entityToRemove != NULL)
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{
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//m_World->RemoveEntity(entityToRemove);
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entityToRemove = NULL;
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}
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}
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void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
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{
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auto ball = m_World->GetComponent<Components::Ball>(entity);
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if (ball != NULL)
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{
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if (ball != NULL) {
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auto transformBall = m_World->GetComponent<Components::Transform>(entity);
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if (transformBall->Position.y < -10)
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{
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if (lives == pastLives)
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{
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if (transformBall->Position.y < -10) {
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if (Lives() == PastLives()) {
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Events::LifeLost e;
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e.entity = entity;
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e.Entity = entity;
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EventBroker->Publish(e);
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Events::ResetBall be;
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EventBroker->Publish(be);
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return;
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}
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}
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}
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if (lives != pastLives)
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{
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if (Lives() != PastLives()) {
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auto life = m_World->GetComponent<Components::Life>(entity);
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if (life != NULL)
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{
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if (life->number + 1 == pastLives) {
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if (life != NULL) {
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if (life->Number + 1 == PastLives()) {
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m_World->RemoveEntity(entity);
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pastLives = lives;
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SetPastLives(Lives());
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}
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}
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}
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@@ -85,12 +79,10 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
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void dd::Systems::LevelSystem::CreateBasicLevel(int rows, int lines, glm::vec2 spacesBetweenBricks, int spaceToEdge)
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{
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int num = 0;
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numberOfBricks = rows * lines;
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for (int i = 0; i < rows; i++)
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{
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SetNumberOfBricks(rows * lines);
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for (int i = 0; i < rows; i++) {
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num++;
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for (int j = 0; j < lines; j++)
|
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{
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for (int j = 0; j < Lines(); j++) {
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CreateBrick(i, j, spacesBetweenBricks, spaceToEdge, num);
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}
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if (num == 7)
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@@ -104,18 +96,21 @@ void dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spacesBe
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{
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auto brick = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(brick);
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std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(brick);
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//std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(brick);
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auto model = m_World->AddComponent<Components::Model>(brick);
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std::shared_ptr<Components::Brick> cBrick = m_World->AddComponent<Components::Brick>(brick);
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std::shared_ptr<Components::RectangleShape> cRec = m_World->AddComponent<Components::RectangleShape>(brick);
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std::shared_ptr<Components::Physics> cPhys = m_World->AddComponent<Components::Physics>(brick);
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std::string fileName = "Textures/Bricks/";
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fileName.append(std::to_string(num));
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fileName.append(".png");
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sprite->SpriteFile = fileName;
|
||||
//sprite->SpriteFile = fileName;
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||||
model->ModelFile = "Models/Test/Brick/Brick.obj";
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float x = spaceToEdge + line * spacesBetweenBricks.x;
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||||
float y = spaceToEdge + row * spacesBetweenBricks.y;
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||||
transform->Scale = glm::vec3(1.6, 0.4, 0.);
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||||
transform->Scale = glm::vec3(1.6, 0.35, 0.5);
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transform->Position = glm::vec3(x - 7, y + 1, -10.f);
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||||
cBrick->Score = 10 * num;
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m_World->CommitEntity(brick);
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||||
return;
|
||||
}
|
||||
@@ -128,15 +123,13 @@ void dd::Systems::LevelSystem::ProcessCollision()
|
||||
|
||||
void dd::Systems::LevelSystem::OnEntityRemoved(EntityID entity)
|
||||
{
|
||||
auto brick = m_World->GetComponent<Components::Brick>(entity);
|
||||
if (brick != NULL)
|
||||
{
|
||||
/*auto brick = m_World->GetComponent<Components::Brick>(entity);
|
||||
if (brick != NULL) {
|
||||
numberOfBricks--;
|
||||
if (numberOfBricks < 1)
|
||||
{
|
||||
if (numberOfBricks < 1) {
|
||||
EndLevel();
|
||||
}
|
||||
}
|
||||
}*/
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -144,20 +137,41 @@ bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
|
||||
{
|
||||
EntityID entityBrick = event.Entity1;
|
||||
auto brick = m_World->GetComponent<Components::Brick>(entityBrick);
|
||||
if (brick == NULL)
|
||||
{
|
||||
if (brick == NULL) {
|
||||
return false;
|
||||
}
|
||||
EntityID entityBall = event.Entity2;
|
||||
|
||||
m_World->RemoveEntity(entityBrick);
|
||||
|
||||
SetNumberOfBricks(NumberOfBricks() - 1);
|
||||
if (NumberOfBricks() == 0) {
|
||||
Events::ScoreEvent es;
|
||||
es.Score = 500;
|
||||
EventBroker->Publish(es);
|
||||
Events::ResetBall e;
|
||||
EventBroker->Publish(e);
|
||||
CreateBasicLevel(Rows(), Lines(), SpaceBetweenBricks(), SpaceToEdge());
|
||||
}
|
||||
Events::ScoreEvent es;
|
||||
es.Score = brick->Score;
|
||||
EventBroker->Publish(es);
|
||||
|
||||
std::cout << "Score: " << Score() << std::endl;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::LevelSystem::LifeLost(const dd::Events::LifeLost &event)
|
||||
{
|
||||
lives--;
|
||||
SetLives(Lives() - 1);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::LevelSystem::ScoreEvent(const dd::Events::ScoreEvent &event)
|
||||
{
|
||||
SetScore(Score() += event.Score);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
Regular → Executable
+65
-71
@@ -7,6 +7,7 @@
|
||||
#include "Core/World.h"
|
||||
#include <iostream>
|
||||
#include <Game/CPad.h>
|
||||
#include <Rendering/CPointLight.h>
|
||||
|
||||
|
||||
void dd::Systems::PadSystem::Initialize()
|
||||
@@ -24,7 +25,7 @@ void dd::Systems::PadSystem::Initialize()
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, PadSystem::OnKeyDown);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, PadSystem::OnKeyUp);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EContact, PadSystem::OnContact);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ELifeLost, PadSystem::LifeLost);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EResetBall, PadSystem::ResetBall);
|
||||
|
||||
return;
|
||||
}
|
||||
@@ -33,22 +34,34 @@ void dd::Systems::PadSystem::UpdateEntity(double dt, EntityID entity, EntityID p
|
||||
{
|
||||
auto ball = m_World->GetComponent<Components::Ball>(entity);
|
||||
if (ball != NULL) {
|
||||
if (replaceBall == true) {
|
||||
replaceBall = false;
|
||||
if (ReplaceBall() == true) {
|
||||
SetReplaceBall(false);
|
||||
|
||||
auto transformEntity = m_World->GetComponent<Components::Transform>(entity);
|
||||
transformEntity->Position = glm::vec3(20, 20, -10);
|
||||
|
||||
//Temporary. Create new ball.
|
||||
auto ent = m_World->CreateEntity();
|
||||
/*auto ent = m_World->CreateEntity();
|
||||
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
|
||||
transform->Position = glm::vec3(0.5f, 0.f, -10.f);;
|
||||
transform->Position = glm::vec3(0.5f, 0.f, -10.f);
|
||||
transform->Scale = glm::vec3(1.f, 1.f, 1.f);
|
||||
std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(ent);
|
||||
sprite->SpriteFile = "Textures/Ball.png";
|
||||
std::shared_ptr<Components::CircleShape> circleShape = m_World->AddComponent<Components::CircleShape>(ent);
|
||||
std::shared_ptr<Components::Ball> cball = m_World->AddComponent<Components::Ball>(ent);
|
||||
std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(ent);
|
||||
physics->Static = false;*/
|
||||
|
||||
auto ent = m_World->CreateEntity();
|
||||
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
|
||||
transform->Position = glm::vec3(0.5f, 0.f, -10.f);
|
||||
transform->Scale = glm::vec3(1.f, 1.f, 1.f);
|
||||
auto model = m_World->AddComponent<Components::Model>(ent);
|
||||
model->ModelFile = "Models/Test/Ball/Ballopus.obj";
|
||||
//auto pointlight = m_World->AddComponent<Components::PointLight>(ent);
|
||||
std::shared_ptr<Components::CircleShape> circleShape = m_World->AddComponent<Components::CircleShape>(ent);
|
||||
std::shared_ptr<Components::Ball> cball = m_World->AddComponent<Components::Ball>(ent);
|
||||
std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(ent);
|
||||
physics->Static = false;
|
||||
|
||||
m_World->RemoveEntity(entity);
|
||||
@@ -65,70 +78,65 @@ void dd::Systems::PadSystem::UpdateEntity(double dt, EntityID entity, EntityID p
|
||||
|
||||
void dd::Systems::PadSystem::Update(double dt)
|
||||
{
|
||||
if (ent == 0) {
|
||||
if (Entity() == 0) {
|
||||
for (auto it = m_World->GetEntities()->begin(); it != m_World->GetEntities()->end(); it++) {
|
||||
if (m_World->GetProperty<std::string>(it->first, "Name") == "Pad") {
|
||||
ent = it->first;
|
||||
transform = m_World->GetComponent<Components::Transform>(ent);
|
||||
SetEntity(it->first);
|
||||
SetTransform(m_World->GetComponent<Components::Transform>(Entity()));
|
||||
SetPad(m_World->GetComponent<Components::Pad>(Entity()));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (transform->Velocity.x < -maxSpeed)
|
||||
{
|
||||
transform->Velocity.x = -maxSpeed;
|
||||
auto transform = Transform();
|
||||
auto pad = Pad();
|
||||
auto acceleration = Acceleration();
|
||||
|
||||
if (transform->Velocity.x < -pad->MaxSpeed) {
|
||||
transform->Velocity.x = -pad->MaxSpeed;
|
||||
}
|
||||
else if (transform->Velocity.x > maxSpeed)
|
||||
{
|
||||
transform->Velocity.x = maxSpeed;
|
||||
else if (transform->Velocity.x > pad->MaxSpeed) {
|
||||
transform->Velocity.x = pad->MaxSpeed;
|
||||
}
|
||||
transform->Position += transform->Velocity * (float)dt;
|
||||
transform->Velocity += acceleration * (float)dt;
|
||||
transform->Velocity -= transform->Velocity * slowdownModifier * (float)dt;
|
||||
transform->Velocity -= transform->Velocity * pad->SlowdownModifier * (float)dt;
|
||||
|
||||
if (left)
|
||||
{
|
||||
acceleration.x = -accelerationSpeed;
|
||||
if (Left()) {
|
||||
acceleration.x = -pad->AccelerationSpeed;
|
||||
}
|
||||
else if (right)
|
||||
{
|
||||
acceleration.x = accelerationSpeed;
|
||||
else if (Right()) {
|
||||
acceleration.x = pad->AccelerationSpeed;
|
||||
}
|
||||
else
|
||||
{
|
||||
else {
|
||||
acceleration.x = 0.f;
|
||||
}
|
||||
|
||||
SetTransform(transform);
|
||||
SetPad(pad);
|
||||
SetAcceleration(acceleration);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event)
|
||||
{
|
||||
int val = event.KeyCode;
|
||||
if (val == 265)
|
||||
{
|
||||
if (val == GLFW_KEY_UP) {
|
||||
//std::cout << "Up!" << std::endl;
|
||||
}
|
||||
else if (val == 264)
|
||||
{
|
||||
} else if (val == GLFW_KEY_DOWN) {
|
||||
//std::cout << "Down!" << std::endl;
|
||||
}
|
||||
else if (val == 263)
|
||||
{
|
||||
} else if (val == GLFW_KEY_LEFT) {
|
||||
//std::cout << "Left!" << std::endl;
|
||||
//acceleration.x = -0.01f;
|
||||
left = true;
|
||||
}
|
||||
else if (val == 262)
|
||||
{
|
||||
SetLeft(true);
|
||||
} else if (val == GLFW_KEY_RIGHT) {
|
||||
//std::cout << "Right!" << std::endl;
|
||||
//acceleration.x = 0.01f;
|
||||
right = true;
|
||||
}
|
||||
else if (val == 82)
|
||||
{
|
||||
replaceBall = true;
|
||||
SetRight(true);
|
||||
} else if (val == GLFW_KEY_R) {
|
||||
SetReplaceBall(true);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@@ -136,21 +144,14 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event)
|
||||
bool dd::Systems::PadSystem::OnKeyUp(const dd::Events::KeyUp &event)
|
||||
{
|
||||
int val = event.KeyCode;
|
||||
if (val == 265)
|
||||
{
|
||||
if (val == GLFW_KEY_UP) {
|
||||
|
||||
}
|
||||
else if (val == 264)
|
||||
{
|
||||
} else if (val == GLFW_KEY_DOWN) {
|
||||
|
||||
}
|
||||
else if (val == 263)
|
||||
{
|
||||
left = false;
|
||||
}
|
||||
else if (val == 262)
|
||||
{
|
||||
right = false;
|
||||
} else if (val == GLFW_KEY_LEFT) {
|
||||
SetLeft(false);
|
||||
} else if (val == GLFW_KEY_RIGHT) {
|
||||
SetRight(false);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@@ -159,14 +160,12 @@ bool dd::Systems::PadSystem::OnContact(const dd::Events::Contact &event)
|
||||
{
|
||||
EntityID entityBall = event.Entity2;
|
||||
auto ball = m_World->GetComponent<Components::Ball>(entityBall);
|
||||
if (ball == NULL)
|
||||
{
|
||||
if (ball == NULL) {
|
||||
return false;
|
||||
}
|
||||
EntityID entityPad = event.Entity1;
|
||||
auto pad = m_World->GetComponent<Components::Pad>(entityPad);
|
||||
if (pad == NULL)
|
||||
{
|
||||
if (pad == NULL) {
|
||||
return false;
|
||||
}
|
||||
auto transformBall = m_World->GetComponent<Components::Transform>(entityBall);
|
||||
@@ -176,13 +175,10 @@ bool dd::Systems::PadSystem::OnContact(const dd::Events::Contact &event)
|
||||
|
||||
float whatX = transformBall->Position.x - transformPad->Position.x;
|
||||
float movementX;
|
||||
if (whatX > 0)
|
||||
{
|
||||
if (whatX > 0) {
|
||||
movementX = movementMultiplier * whatX;
|
||||
//std::cout << "Right!" << std::endl;
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
movementX = movementMultiplier * whatX;
|
||||
//std::cout << "Left!" << std::endl;
|
||||
}
|
||||
@@ -199,8 +195,9 @@ bool dd::Systems::PadSystem::OnContact(const dd::Events::Contact &event)
|
||||
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
|
||||
transform->Position = glm::vec3(transformBall->Position.x, transformBall->Position.y + 0.01f, -10.f);
|
||||
transform->Scale = glm::vec3(1.f, 1.f, 1.f);
|
||||
std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(ent);
|
||||
sprite->SpriteFile = "Textures/Ball.png";
|
||||
auto model = m_World->AddComponent<Components::Model>(ent);
|
||||
model->ModelFile = "Models/Test/Ball/Ballopus.obj";
|
||||
//auto pointlight = m_World->AddComponent<Components::PointLight>(ent);
|
||||
std::shared_ptr<Components::CircleShape> circleShape = m_World->AddComponent<Components::CircleShape>(ent);
|
||||
std::shared_ptr<Components::Ball> cball = m_World->AddComponent<Components::Ball>(ent);
|
||||
std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(ent);
|
||||
@@ -216,9 +213,9 @@ bool dd::Systems::PadSystem::OnContact(const dd::Events::Contact &event)
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
|
||||
bool dd::Systems::PadSystem::LifeLost(const dd::Events::LifeLost &event)
|
||||
bool dd::Systems::PadSystem::ResetBall(const dd::Events::ResetBall &event)
|
||||
{
|
||||
replaceBall = true;
|
||||
SetReplaceBall(true);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -228,12 +225,9 @@ bool dd::Systems::PadSystem::PadSteeringInputController::OnCommand(const Events:
|
||||
|
||||
std::cout << "Command!" << std::endl;
|
||||
|
||||
if (command == "right")
|
||||
{
|
||||
if (command == "right") {
|
||||
std::cout << "Right!" << std::endl;
|
||||
}
|
||||
else if (command == "left")
|
||||
{
|
||||
} else if (command == "left") {
|
||||
std::cout << "Left!" << std::endl;
|
||||
}
|
||||
|
||||
|
||||
@@ -52,6 +52,11 @@ void dd::Systems::PhysicsSystem::Update(double dt)
|
||||
if (! transformComponent)
|
||||
continue;
|
||||
|
||||
if (body == nullptr) {
|
||||
//LOG_ERROR("This body should not exist");
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
if (m_World->GetEntityParent(entity) == 0) {
|
||||
b2Vec2 position;
|
||||
@@ -86,6 +91,11 @@ void dd::Systems::PhysicsSystem::Update(double dt)
|
||||
EntityID entity = i.first;
|
||||
b2Body* body = i.second;
|
||||
|
||||
if (body == nullptr) {
|
||||
//LOG_ERROR("This body should not exist");
|
||||
continue;
|
||||
}
|
||||
|
||||
auto transformComponent = m_World->GetComponent<Components::Transform>(entity);
|
||||
if (! transformComponent)
|
||||
continue;
|
||||
|
||||
@@ -10,7 +10,9 @@ include_directories(
|
||||
set(SOURCE_FILES
|
||||
main.cpp
|
||||
FileWatcherTest.cpp
|
||||
EventTest.cpp
|
||||
ComponentCopyTest.cpp
|
||||
EntityCloneTest.cpp
|
||||
)
|
||||
|
||||
if(CMAKE_COMPILER_IS_GNUCXX)
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
#include <boost/test/unit_test.hpp>
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Core/World.h"
|
||||
#include "Core/CTemplate.h"
|
||||
using namespace dd;
|
||||
|
||||
struct TestComponent : public Component
|
||||
{
|
||||
int Int = 5;
|
||||
float Float = 1.33333f;
|
||||
double Double = 1.33333;
|
||||
std::string String = "Hello World";
|
||||
};
|
||||
|
||||
BOOST_AUTO_TEST_CASE(EntityCloneTest)
|
||||
{
|
||||
// Setup world
|
||||
std::shared_ptr<EventBroker> eventBroker = std::make_shared<EventBroker>();
|
||||
World world(eventBroker);
|
||||
world.ComponentFactory.Register<Components::Template>();
|
||||
world.ComponentFactory.Register<TestComponent>();
|
||||
|
||||
// Create our original entity
|
||||
EntityID entOriginal = world.CreateEntity();
|
||||
world.AddComponent<Components::Template>(entOriginal);
|
||||
world.AddComponent<TestComponent>(entOriginal);
|
||||
|
||||
// Clone it
|
||||
EntityID entClone = world.CloneEntity(entOriginal);
|
||||
|
||||
// Check
|
||||
// EntityID of clone should not be same as original (obviously)
|
||||
BOOST_CHECK(entOriginal != entClone);
|
||||
// Template component SHOULD be in clone
|
||||
auto templateComponentClone = world.GetComponent<Components::Template>(entClone);
|
||||
BOOST_REQUIRE(templateComponentClone != nullptr);
|
||||
// Values should be the same across the clone
|
||||
auto testComponentOriginal = world.GetComponent<TestComponent>(entOriginal);
|
||||
BOOST_REQUIRE(testComponentOriginal != nullptr);
|
||||
auto testComponentClone = world.GetComponent<TestComponent>(entClone);
|
||||
BOOST_REQUIRE(testComponentClone != nullptr);
|
||||
BOOST_CHECK(testComponentClone->Int == testComponentOriginal->Int);
|
||||
BOOST_CHECK(testComponentClone->Float == testComponentOriginal->Float);
|
||||
BOOST_CHECK(testComponentClone->Double == testComponentOriginal->Double);
|
||||
BOOST_CHECK(testComponentClone->String == testComponentOriginal->String);
|
||||
}
|
||||
@@ -0,0 +1,54 @@
|
||||
#ifndef EVENTFIXTURE_H
|
||||
#define EVENTFIXTURE_H
|
||||
|
||||
#include <boost/test/unit_test.hpp>
|
||||
#include "Core/EventBroker.h"
|
||||
|
||||
template <typename EventType>
|
||||
struct EventFixture
|
||||
{
|
||||
EventFixture()
|
||||
{
|
||||
this->EventBroker = new dd::EventBroker();
|
||||
m_EEventType = decltype(m_EEventType)(std::bind(&OnEvent, this, std::placeholders::_1));
|
||||
this->EventBroker->Subscribe(m_EEventType);
|
||||
Run();
|
||||
Check();
|
||||
}
|
||||
~EventFixture()
|
||||
{
|
||||
this->EventBroker->Unsubscribe(m_EEventType);
|
||||
delete this->EventBroker;
|
||||
}
|
||||
|
||||
dd::EventBroker* EventBroker = nullptr;
|
||||
dd::EventRelay<EventFixture, EventType> m_EEventType;
|
||||
bool m_EventRecieved = false;
|
||||
EventType Before;
|
||||
EventType After;
|
||||
|
||||
bool OnEvent(const EventType& event)
|
||||
{
|
||||
m_EventRecieved = true;
|
||||
After = event;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Run()
|
||||
{
|
||||
// Publish the event
|
||||
this->EventBroker->Publish(Before);
|
||||
// Clear to swap buffers
|
||||
this->EventBroker->Clear();
|
||||
// Process the event
|
||||
this->EventBroker->template Process<EventFixture>();
|
||||
}
|
||||
|
||||
void Check()
|
||||
{
|
||||
BOOST_CHECK(m_EventRecieved);
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,21 @@
|
||||
#include <boost/test/unit_test.hpp>
|
||||
#include "EventFixture.h"
|
||||
|
||||
using namespace dd;
|
||||
|
||||
struct ETestEvent : public Event
|
||||
{
|
||||
int Int = 5;
|
||||
float Float = 1.33333f;
|
||||
double Double = 1.33333;
|
||||
std::string String = "Hello World";
|
||||
};
|
||||
|
||||
BOOST_AUTO_TEST_CASE(EventBrokerTest)
|
||||
{
|
||||
EventFixture<ETestEvent> f;
|
||||
BOOST_CHECK(f.Before.Int == f.After.Int);
|
||||
BOOST_CHECK_CLOSE(f.Before.Float, f.After.Float, 0.00001f);
|
||||
BOOST_CHECK_CLOSE(f.Before.Double, f.After.Double, 0.00001f);
|
||||
BOOST_CHECK(f.Before.String == f.After.String);
|
||||
}
|
||||
Reference in New Issue
Block a user