Merge remote-tracking branch 'origin/master' into Physics
Conflicts: include/Core/Engine.h include/Physics/PhysicsSystem.h src/game/Game/LevelSystem.cpp src/game/Physics/PhysicsSystem.cpp
This commit is contained in:
@@ -22,9 +22,19 @@ void dd::Systems::PhysicsSystem::Initialize()
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m_PhysicsWorld->SetContactListener(m_ContactListener);
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InitializeWater();
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EVENT_SUBSCRIBE_MEMBER(m_SetImpulse, PhysicsSystem::SetImpulse);
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}
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void dd::Systems::PhysicsSystem::InitializeWater()
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{
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b2ParticleSystemDef m_ParticleSystemDef;
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m_ParticleSystemDef.radius = 0.13f;
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m_ParticleSystem = m_PhysicsWorld->CreateParticleSystem(&m_ParticleSystemDef);
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}
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bool dd::Systems::PhysicsSystem::SetImpulse(const Events::SetImpulse &event)
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{
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b2Body* body = m_EntitiesToBodies[event.Entity];
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@@ -83,10 +93,8 @@ void dd::Systems::PhysicsSystem::Update(double dt)
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float angle = -glm::eulerAngles(transformComponent->Orientation).z;
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body->SetTransform(position, angle);
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body->SetLinearVelocity(b2Vec2(transformComponent->Velocity.x, transformComponent->Velocity.y));
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body->SetGravityScale(physicsComponent->GravityScale);
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b2Filter filter;
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filter.categoryBits = physicsComponent->Category;
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filter.maskBits = physicsComponent->Mask;
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@@ -100,10 +108,7 @@ void dd::Systems::PhysicsSystem::Update(double dt)
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m_Impulses.clear();
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m_PhysicsWorld->Step(m_TimeStep, m_VelocityIterations, m_PositionIterations);
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m_Accumulator -= dt;
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@@ -119,22 +124,47 @@ void dd::Systems::PhysicsSystem::Update(double dt)
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auto transformComponent = m_World->GetComponent<Components::Transform>(entity);
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if (! transformComponent)
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continue;
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if (m_World->GetEntityParent(entity) == 0) {
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b2Vec2 position = body->GetPosition();
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transformComponent->Position.x = position.x;
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transformComponent->Position.y = position.y;
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auto parent = m_World->GetEntityParent(entity);
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if (parent == 0) {
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float angle = body->GetAngle();
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auto physicsComponent = m_World->GetComponent<Components::Physics>(entity);
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if (physicsComponent->Calculate) {
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transformComponent->Position.x = transformComponent->Position.x + (transformComponent->Velocity.x * m_TimeStep);
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transformComponent->Position.y = transformComponent->Position.y + (transformComponent->Velocity.y * m_TimeStep);
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}
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else {
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b2Vec2 position = body->GetPosition();
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transformComponent->Position.x = position.x;
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transformComponent->Position.y = position.y;
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float angle = body->GetAngle();
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transformComponent->Orientation = glm::quat(glm::vec3(0, 0, -angle));
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transformComponent->Orientation = glm::quat(glm::vec3(0, 0, -angle));
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b2Vec2 velocity = body->GetLinearVelocity();
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transformComponent->Velocity.x = velocity.x;
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transformComponent->Velocity.y = velocity.y;
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b2Vec2 velocity = body->GetLinearVelocity();
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transformComponent->Velocity.x = velocity.x;
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transformComponent->Velocity.y = velocity.y;
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}
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}
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}
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b2Vec2* positionBuffer = m_ParticleSystem->GetPositionBuffer();
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for (auto i : m_EntitiesToParticleHandle) {
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EntityID entity = i.first;
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b2ParticleHandle* particleH = i.second;
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b2Vec2 positionB2 = positionBuffer[particleH->GetIndex()];
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glm::vec2 position = glm::vec2(positionB2.x, positionB2.y);
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EntityID entityParent = m_World->GetEntityParent(entity);
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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auto transformParent = m_World->GetComponent<Components::Transform>(entityParent);
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transform->Position = glm::vec3(position.x, position.y, -10) - transformParent->Position;
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}
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m_Accumulator -= dt;
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}
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}
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@@ -143,12 +173,19 @@ void dd::Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, Entity
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}
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void dd::Systems::PhysicsSystem::OnEntityCommit(EntityID entity)
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{
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auto physicsComponent = m_World->GetComponent<Components::Physics>(entity);
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if(physicsComponent) {
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auto waterComponent = m_World->GetComponent<Components::WaterVolume>(entity);
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if (physicsComponent && waterComponent) {
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LOG_ERROR("Entity has both water and physics component, this is illegal. The police has been alerted.");
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return;
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}
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if (physicsComponent) {
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CreateBody(entity);
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} else if (waterComponent) {
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CreateParticleGroup(entity);
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}
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}
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@@ -207,7 +244,7 @@ void dd::Systems::PhysicsSystem::CreateBody(EntityID entity)
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auto boxComponent = m_World->GetComponent<Components::RectangleShape>(entity);
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if (boxComponent) {
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b2PolygonShape* bShape = new b2PolygonShape();
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bShape->SetAsBox(absoluteTransform.Scale.x/2, absoluteTransform.Scale.y/2); //TODO: THIS SUCKS DUDE 4?!?!?!?
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bShape->SetAsBox(absoluteTransform.Scale.x/2, absoluteTransform.Scale.y/2);
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pShape = bShape;
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} else {
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auto circleComponent = m_World->GetComponent<Components::CircleShape>(entity);
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@@ -219,7 +256,7 @@ void dd::Systems::PhysicsSystem::CreateBody(EntityID entity)
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if (absoluteTransform.Scale.x != absoluteTransform.Scale.y && absoluteTransform.Scale.y != absoluteTransform.Scale.z) {
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LOG_WARNING("Circles has to be of uniform scale.");
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}
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pShape->m_radius = absoluteTransform.Scale.x/2; //TODO: THIS ALSO SUCKS 4 WTH
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pShape->m_radius = absoluteTransform.Scale.x/2;
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}
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}
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@@ -250,6 +287,44 @@ void dd::Systems::PhysicsSystem::CreateBody(EntityID entity)
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m_BodiesToEntities.insert(std::make_pair(body, entity));
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}
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void dd::Systems::PhysicsSystem::CreateParticleGroup(EntityID e)
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{
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//TODO: Lägg alla pd i en lista
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auto transform = m_World->GetComponent<Components::Transform>(e);
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if (!transform) {
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LOG_ERROR("No Transform component in CreateParticleGroup");
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return;
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}
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b2ParticleGroupDef pd;
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b2PolygonShape shape;
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shape.SetAsBox(transform->Scale.x/2.f, transform->Scale.y/2.f);
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pd.shape = &shape;
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pd.flags = b2_tensileParticle;
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pd.position.Set(transform->Position.x, transform->Position.y);
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//TODO: PUT IN LIST
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t_watergroup = m_ParticleSystem->CreateParticleGroup(pd);
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b2Vec2* t_ParticlePositions = m_ParticleSystem->GetPositionBuffer();
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for(int i = 0; i < m_ParticleSystem->GetParticleCount(); i++){
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{
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auto t_waterparticle = m_World->CreateEntity(e);
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auto transformChild = m_World->AddComponent<Components::Transform>(t_waterparticle);
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//auto sprite = m_World->AddComponent<Components::Sprite>(t_waterparticle);
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transformChild->Position = glm::vec3(t_ParticlePositions[i].x - transform->Position.x, t_ParticlePositions[i].y - transform->Position.y, -9.5f);
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transformChild->Scale = glm::vec3(m_ParticleSystem->GetRadius())/transform->Scale;
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//sprite->SpriteFile = "Textures/Ball.png";
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m_World->CommitEntity(t_waterparticle);
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m_EntitiesToParticleHandle.insert(std::make_pair(t_waterparticle, m_ParticleSystem->GetParticleHandleFromIndex(i)));
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m_ParticleHandleToEntities.insert(std::make_pair( m_ParticleSystem->GetParticleHandleFromIndex(i), t_waterparticle));
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}
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}
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LOG_INFO("ParticleCount: %i", m_ParticleSystem->GetParticleCount());
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}
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dd::Systems::PhysicsSystem::~PhysicsSystem()
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{
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if (m_ContactListener != nullptr) {
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