Initial structure
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/*
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This file is part of Daydream Engine.
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Copyright 2014 Adam Byléhn, Tobias Dahl, Simon Holmberg, Viktor Ljung
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Daydream Engine is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Daydream Engine is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with Daydream Engine. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef Events_GamepadAxis_h__
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#define Events_GamepadAxis_h__
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#include "Core/EventBroker.h"
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namespace dd
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{
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namespace Gamepad
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{
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/** Gamepad axis type */
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enum class Axis
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{
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LeftX,
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LeftY,
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RightX,
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RightY,
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LeftTrigger,
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RightTrigger,
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LAST = RightTrigger
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};
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}
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namespace Events
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{
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/** Thrown when a gamepad axis changes value */
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struct GamepadAxis : Event
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{
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/** ID of the gamepad. */
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int GamepadID;
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/** The axis type. */
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Gamepad::Axis Axis;
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/** The new value of the axis. */
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float Value;
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};
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}
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}
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#endif // Events_GamepadAxis_h__
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