Initial structure
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/*
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This file is part of Daydream Engine.
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Copyright 2014 Adam Byléhn, Tobias Dahl, Simon Holmberg, Viktor Ljung
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Daydream Engine is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Daydream Engine is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with Daydream Engine. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ResourceManager_h__
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#define ResourceManager_h__
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#include <string>
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#include <functional>
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#include <vector>
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#include <unordered_map>
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#include "Util/UnorderedMapPair.h"
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#include "Util/Factory.h"
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#include "Util/FileWatcher.h"
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namespace dd
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{
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/** Base Resource class.
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Implement this class for every resource to be handled by the resource manager.
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Implement Create() to return a new object of that type.
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*/
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class Resource
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{
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friend class ResourceManager;
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protected:
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Resource() { }
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public:
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// Pretend that this is a pure virtual function that you have to implement
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// FIXME: Why did we do this again instead of just using the constructor?
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// static Resource* Create(std::string resourceName);
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virtual void Reload() { }
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virtual void OnChildReloaded(Resource* child) { }
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unsigned int TypeID;
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unsigned int ResourceID;
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};
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/** Singleton resource manager to keep track of and cache any external engine assets */
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class ResourceManager
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{
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private:
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ResourceManager();
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public:
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/*static ResourceManager& Instance()
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{
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static ResourceManager s;
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return s;
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}*/
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/** Registers the factory function of a resource type
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@tparam T Resource type.
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@param factoryFunction Lambda function that creates a new instance of the resource.
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*/
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template <typename T>
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static void RegisterType(std::function<Resource*(std::string)> factoryFunction);
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/** Preloads a resource and caches it for future use
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@tparam T Resource type.
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@param resourceName Fully qualified name of the resource to preload.
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*/
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template <typename T>
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static void Preload(std::string resourceName);
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/** Checks if a resource is in cache
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@param resourceType Resource type as string.
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@param resourceName Fully qualified name of the resource to preload.
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*/
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// TODO: Templateify
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static bool IsResourceLoaded(std::string resourceType, std::string resourceName);
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/** Hot-loads a resource and caches it for future use
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@tparam T Resource type.
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@param resourceName Fully qualified name of the resource to load.
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*/
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template <typename T>
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static T* Load(std::string resourceName, Resource* parent = nullptr);
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/** Fetches a loaded resource
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@tparam T Resource type.
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@param resourceName Fully qualified name of the resource to fetch.
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*/
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template <typename T>
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static T* Fetch(std::string resourceName);
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/** Reloads an already loaded resource, keeping its resource ID intact.
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@tparam T Resource type.
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@param resourceName Fully qualified name of the resource to reload.
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*/
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static void Reload(std::string resourceName);
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static void Update();
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private:
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static std::unordered_map<std::string, std::function<Resource*(std::string)>> m_FactoryFunctions; // type -> factory function
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static std::unordered_map<std::pair<std::string, std::string>, Resource*> m_ResourceCache; // (type, name) -> resource
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static std::unordered_map<std::string, Resource*> m_ResourceFromName; // name -> resource
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static std::unordered_map<Resource*, Resource*> m_ResourceParents; // resource -> parent resource
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// TODO: Getters for IDs
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static unsigned int m_CurrentResourceTypeID;
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static std::unordered_map<std::string, unsigned int> m_ResourceTypeIDs;
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// Number of resources of a type. Doubles as local ID.
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static std::unordered_map<unsigned int, unsigned int> m_ResourceCount;
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// Flag to suppress hot-load warnings when a preloading resource chain loads another resource
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static bool m_Preloading;
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static FileWatcher m_FileWatcher;
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static void fileWatcherCallback(std::string path, FileWatcher::FileEventFlags flags);
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static unsigned int GetTypeID(std::string resourceType);
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static unsigned int GetNewResourceID(unsigned int typeID);
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// Internal: Create a resource and cache it
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template <typename T>
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static T* CreateResource(std::string resourceName, Resource* parent);
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};
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template <typename T>
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T* ResourceManager::Load(std::string resourceName, Resource* parent /* = nullptr */)
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{
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auto resourceType = typeid(T).name();
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auto it = m_ResourceCache.find(std::make_pair(resourceType, resourceName));
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if (it != m_ResourceCache.end())
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return static_cast<T*>(it->second);
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if (m_Preloading) {
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LOG_INFO("Preloading resource \"%s\"", resourceName.c_str());
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} else {
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LOG_WARNING("Hot-loading resource \"%s\"", resourceName.c_str());
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}
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return CreateResource<T>(resourceName, parent);
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}
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template <typename T>
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T* ResourceManager::Fetch(std::string resourceName)
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{
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auto resourceType = typeid(T).name();
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auto it = m_ResourceCache.find(std::make_pair(resourceType, resourceName));
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if (it == m_ResourceCache.end())
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{
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LOG_ERROR("Failed to fetch resource \"%s\": Resource not loaded!", resourceName.c_str());
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return nullptr;
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} else
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{
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return static_cast<T*>(it->second);
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}
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}
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template <typename T>
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void ResourceManager::RegisterType(std::function<Resource*(std::string)> factoryFunction)
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{
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m_FactoryFunctions[typeid(T).name()] = factoryFunction;
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}
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template <typename T>
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void ResourceManager::Preload(std::string resourceName)
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{
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auto resourceType = typeid(T).name();
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if (IsResourceLoaded(resourceType, resourceName))
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{
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LOG_WARNING("Attempted to preload resource \"%s\" multiple times!", resourceName);
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return;
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}
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m_Preloading = true;
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LOG_INFO("Preloading resource \"%s\"", resourceName.c_str());
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CreateResource<T>(resourceName);
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m_Preloading = false;
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}
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template <typename T>
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T* ResourceManager::CreateResource(std::string resourceName, Resource* parent)
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{
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const char* resourceType = typeid(T).name();
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/*auto facIt = m_FactoryFunctions.find(resourceType);
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if (facIt == m_FactoryFunctions.end())
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{
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LOG_ERROR("Failed to load resource \"%s\" of type \"%s\": Type not registered", resourceName.c_str(), resourceType);
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return nullptr;
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}*/
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// Call the factory function
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T* resource = new T(resourceName);
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// Store IDs
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resource->TypeID = GetTypeID(resourceType);
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resource->ResourceID = GetNewResourceID(resource->TypeID);
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// Cache
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m_ResourceCache[std::make_pair(resourceType, resourceName)] = resource;
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m_ResourceFromName[resourceName] = resource;
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if (parent != nullptr)
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{
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m_ResourceParents[resource] = parent;
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}
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if (!boost::filesystem::is_directory(resourceName))
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{
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LOG_DEBUG("Adding watch for %s", resourceName.c_str());
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m_FileWatcher.AddWatch(resourceName, fileWatcherCallback);
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}
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return resource;
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}
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}
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#endif // ResourceManager_h__
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