Initial structure
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/*
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This file is part of Daydream Engine.
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Copyright 2014 Adam Byléhn, Tobias Dahl, Simon Holmberg, Viktor Ljung
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Daydream Engine is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Daydream Engine is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with Daydream Engine. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef Texture_h__
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#define Texture_h__
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#include <string>
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#include <unordered_map>
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#include <cstdio>
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#include "ResourceManager.h"
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#include "PNG.h"
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namespace dd
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{
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class Texture : public Resource
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{
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friend class ResourceManager;
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private:
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Texture(std::string path);
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public:
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~Texture();
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void Bind(GLenum textureUnit = GL_TEXTURE0);
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operator GLuint() const { return m_Texture; }
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private:
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GLuint m_Texture = 0;
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};
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}
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#endif // Texture_h__
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