Initial structure
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/*
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This file is part of Daydream Engine.
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Copyright 2014 Adam Byléhn, Tobias Dahl, Simon Holmberg, Viktor Ljung
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Daydream Engine is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Daydream Engine is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with Daydream Engine. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef Components_BlendMap_h__
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#define Components_BlendMap_h__
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#include "Core/Component.h"
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#include "Core/Entity.h"
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namespace dd
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{
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namespace Components
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{
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struct BlendMap : Component
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{
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BlendMap()
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: TextureRed("Textures/ErrorTextureRed.png")
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, TextureRedNormal("Textures/NeutralNormalMap.png")
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, TextureRedSpecular("Textures/NeutralSpecularMap.png")
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, TextureGreen("Textures/ErrorTextureGreen.png")
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, TextureGreenNormal("Textures/NeutralNormalMap.png")
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, TextureGreenSpecular("Textures/NeutralSpecularMap.png")
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, TextureBlue("Textures/ErrorTextureBlue.png")
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, TextureBlueNormal("Textures/NeutralNormalMap.png")
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, TextureBlueSpecular("Textures/NeutralSpecularMap.png")
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, TextureRepeats(100.f) { }
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std::string TextureRed;
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std::string TextureRedNormal;
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std::string TextureRedSpecular;
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std::string TextureGreen;
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std::string TextureGreenNormal;
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std::string TextureGreenSpecular;
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std::string TextureBlue;
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std::string TextureBlueNormal;
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std::string TextureBlueSpecular;
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float TextureRepeats;
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};
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}
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}
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#endif // !Components_BlendMap_h__
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