Initial structure
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/*
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This file is part of Daydream Engine.
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Copyright 2014 Adam Byléhn, Tobias Dahl, Simon Holmberg, Viktor Ljung
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Daydream Engine is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Daydream Engine is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with Daydream Engine. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef Components_PointLight_h__
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#define Components_PointLight_h__
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#include "Core/Component.h"
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#include "Core/Color.h"
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namespace dd
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{
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namespace Components
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{
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struct PointLight : Component
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{
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PointLight()
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: Specular(1.0f, 1.0f, 1.0f)
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, Diffuse(1.0f, 1.0f, 1.0f)
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, specularExponent(50.0f)
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, ConstantAttenuation(1.0f)
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, LinearAttenuation(0.f)
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, QuadraticAttenuation(3.f)
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, Radius(5.f)
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{ }
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float ConstantAttenuation, LinearAttenuation, QuadraticAttenuation;
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float Radius;
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Color color;
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glm::vec3 Specular;
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glm::vec3 Diffuse;
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float specularExponent;
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float Scale;
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};
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}
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}
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#endif // !Components_PointLight_h__
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