Initial structure
This commit is contained in:
@@ -0,0 +1,80 @@
|
||||
/*
|
||||
This file is part of Daydream Engine.
|
||||
Copyright 2014 Adam Byléhn, Tobias Dahl, Simon Holmberg, Viktor Ljung
|
||||
|
||||
Daydream Engine is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Daydream Engine is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License
|
||||
along with Daydream Engine. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef TransformSystem_h__
|
||||
#define TransformSystem_h__
|
||||
|
||||
#include <unordered_map>
|
||||
|
||||
#include "Core/System.h"
|
||||
#include "Core/CTransform.h"
|
||||
|
||||
#include "EMove.h"
|
||||
#include "ERotate.h"
|
||||
|
||||
namespace dd
|
||||
{
|
||||
|
||||
namespace Systems
|
||||
{
|
||||
|
||||
class TransformSystem : public System
|
||||
{
|
||||
public:
|
||||
TransformSystem(World* world, std::shared_ptr<dd::EventBroker> eventBroker)
|
||||
: System(world, eventBroker)
|
||||
{ }
|
||||
//void Update(double dt) override;
|
||||
|
||||
void Initialize() override;
|
||||
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
|
||||
|
||||
Components::Transform AbsoluteTransform(EntityID entity);
|
||||
glm::vec3 AbsolutePosition(EntityID entity);
|
||||
glm::quat AbsoluteOrientation(EntityID entity);
|
||||
glm::vec3 AbsoluteScale(EntityID entity);
|
||||
|
||||
// Events
|
||||
EventRelay<TransformSystem, Events::Move> m_EMove;
|
||||
bool OnMove(const Events::Move &event);
|
||||
EventRelay<TransformSystem, Events::Rotate> m_ERotate;
|
||||
bool OnRotate(const Events::Rotate &event);
|
||||
private:
|
||||
struct MoveItems
|
||||
{
|
||||
EntityID Entity;
|
||||
glm::vec3 GoalPosition;
|
||||
float Speed;
|
||||
};
|
||||
std::unordered_map<EntityID, MoveItems> m_MoveItems;
|
||||
std::multimap<EntityID, MoveItems> m_QueuedMoveItems;
|
||||
struct RotationItems
|
||||
{
|
||||
EntityID Entity;
|
||||
glm::quat GoalRotation;
|
||||
double Time;
|
||||
};
|
||||
std::unordered_map<EntityID, RotationItems> m_RotationItems;
|
||||
std::multimap<EntityID, RotationItems> m_QueuedRotationItems;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif // TransformSystem_h__
|
||||
Reference in New Issue
Block a user